
Metal Heads is solo developed, crazy local or online multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole bunch of insane mini-games that are easy to play, but difficult to master.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Metal Heads is solo developed, crazy multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole lot of insane mini-games that are easy to play, but difficult to master.
Survive a nightmarish pipe filled with deadly fans, buzzsaws, and lasers in "Pipemare".
Run and Jump like a lunatic to avoid searing hot lasers in "Laser lunacy".
Melt your brain and put your memory to the test in "Melting Memory"
These are just a few of the insane mini-games that Metal Heads will eventually launch with.
Feel like playing with yourself? That's ok! Almost every mini-game can be played solo, and have alternate survival/chaos modes where you see how long you can survive.
It's not as much fun without friends though, so invite them over, but don't worry, 8 people can play locally, so nobody should be missing out on the fun.
Want to play with 8 players but don't have enough people? Join other players online for some 8 player madness with couch vs couch multiplayer.
(NOTE: Bot support will be added in future)
Test your metal (HA! get it!?) in the board game mode where skill determines the winner, not luck.
Spin the movement wheel, then manually control your character to RUN, JUMP, and avoid hazards on your way to your destination; Get the collectibles, take risky short-cuts, buy items, traps and obstacles at the shop to try and stop your opponents from winning.
(NOTE: Board Game mode rule customization will be added in the near future) 
HOORAY! YOU WON THE BOARD GAME! You get a........BOSS BATTLE!
Inspired by classic 3D platformer bosses, the winning player will become a boss with their own set of skills and abilities to try and defeat all of the other players in a 1 vs ALL boss battle.
The little Metal Heads will need to use the environment, or wait for a window of opportunity to defeat the boss.
This battle will decide if you really are the ultimate metal head.
It can't be called "Metal Heads" if there's no metal music, so the extremely talented Andy Gillion, of Mors Principium Est, Neverafter and Arcade Metal fame has created the head-banging, face melting, energetic music for each and every single mini-game. PLUS extended tracks for each mini-games alternate/survival/chaos mode.
Metal Heads music is 100% original to the game.
(DISCLAIMER: Music is also DMCA FREE! Which means you will not be hit with copyright strikes while playing the game on a stream or video)
I love party games, ALL of them, I don't care for competition, I just want to play them all, so it is great that I can create my own party game and add what I want to it, whenever I want.
This means that after Metal Heads releases on PC, this is a rough idea of what I want to do:
More mini-games. Eventually the plan is to have over 70 mini-games.
Character customization. I love customization, especially in party games, Eventually you can make your own little Metal Head.
More board-game maps. More is better, I love variety, and I know you do too, so I plan to make many more board game maps.
More game modes. I have a few ideas I would like to experiment with to try and bring something new and unique to the table.
Mini-game maker. I want you to be able to create your own mini-games. This is extremely difficult to make, but I want to do it!
Board-game maker. There is already a prototype version, but this won't be available for a while.
More game themes. Because rusty metal can get a bit monotone after a while.
Seasonal updates. Because Santa's hats and winter mittens are Metal AF.
MORE METAL. For every mini-game created, a new music track comes with it. The plan is for Metal Heads to feature some of the most talented metal artists in the Metal music industry.
Seriously...do it!
The Metal Heads demo currently supports both OFFLINE AND ONLINE MULTIPLAYER, and has a small taste of some of the mini-games available in the full game. And if you can't get any friends together, that's ok, these mini-games can be played solo.
The demo does not contain all features yet, and like all games, it has dreaded, nasty, squirmy bugs, so please, do not give up if you run into one, head on over to the support forums, you may find a solution to a problem, but if not, you will not be ignored.
This isn't a sell point, but transparency is important.
Metal Heads is developed by one person, who works a day job and has the same struggles and hardships that most people have.
Metal Heads does not have a publisher to fund development, so it is worked on in my spare time between my day job shifts.
The more I work on Metal Heads, the more polished it becomes, the more content it has, the more likely people will play it, and the higher the chance of success in the long run.
Development is a slow grind, but this is a passion project, and my first real foray into the games development industry, failure or giving up is not an option, I will continue working on Metal Heads until the goals for the game are met, and will probably still work on it afterwards.

HOW MANY PEOPLE ARE WORKING ON METAL HEADS?:
THERE ARE 2 PEOPLE:
Nathan Francis (Developer; hard to believe, but I do the 3d modelling, animations, UI, voices, SFX...everything! Except the music)
Andy Gillion (Musical Genius behind the incredible original sound track)
WHEN DID METAL HEADS START DEVELOPMENT?:
JANUARY 2017.
It has been on and off in development since then, but since MARCH 2019, development turned full time with 12-16hr days compared to the previous 4-8 hour weeks. And I relied on my day job in retail/sales to fund the project.
Andy GIllion started working on music for Metal Heads in late November 2019 and has easily been the best addition to the development.
WILL METAL HEADS COME OUT ON CONSOLE?
Metal Heads would be perfect on console, so Nintendo Switch, Xbox and Playstation releases are planned for the future, but not solidified. There is currently no ETA for any console release, but you will be notified when it will be available.
WHY DID YOU MAKE METAL HEADS?
Metal Heads is a passion project, and something I (Nathan Francis) want to play when my friends come over, or whenever there is a party games night. I enjoy making things and seeing the reaction of others when they see and experience what I have made, especially when what I make, causes people to laugh and have a great time.
I also love party games, it's a great way for friends to get together, and online party games are a great way to meet new friends, however I wanted to create a party game where up to 8 people could play, so that nobody misses out on the fun.
WHEN WILL METAL HEADS RELEASE?
There is no definitive ETA yet, but Metal Heads aims to release into early access in Q1 2021, allowing you to support the game and get access to new content as I develop it in preparation for the full game launch later on (hopefully 2023 or 2024).
As a solo developer, I have relied on a day job for income, it is difficult to maintain such a mammoth task of working 12-16 hours every single day, it is easy to burn-out so I need to be smart about how I work, and the future is unpredictable, so delays may happen, or ...hopefully, massive burst in productivity happen, and I can get Metal Heads out to you all sooner.
Either way, no matter if Metal Heads gets buried, or if it becomes huge, I will still work on it, because I enjoy it, I am making the party game that I want to play.
WILL THE DMCA DEMONS STRIKE ME DOWN ON FOR PLAYING THE GAME ON TWITCH OR YOUTUBE?
NOPE! And if they do, contact me immediately and I'll strike those demons myself!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome party game with some really, really good potential. Plus the soundtrack is AWESOME.
i have been helping with testing this game for a while now and it is very fun (tho buggy) but i know that the dev is working hard on getting these bugs fixed and its still a great game plus the music is great i am most definetly excited to see how this game will end up eventually
EARLY ACCESS - Game looks fantastic. The mini games are great and the developer is open to explain bugs and work on them. Multiplayer is a little glitchy but they are working on it. Very enjoyable game. Would be a great Local play party game with friends
I love the idea of Metal Heads. I see so much potential as a party / couch game and the online mode will only further that. I'm really excited to see what Otreum Games does to develop and build upon the board game mode and expand the mini-game offering. There are bugs now, sure, but i can look past that since it's early access. Definitely worth a look if you're into party games. Nice and easy to just jump in to and enjoy with the movement and game objectives being so intuitive. A really fun game all around even as it sits now.
Okay, so I've only played an hour and a half (Combined with demo) and I honestly really like this, I think it's a lot of fun. I haven't encountered virtually any bugs yet, but I was playing singleplayer just to test it out. I think this is great, I would highly recommend!
Definitely a little rough around the edges at this point, but if you have a good group of friends to play with it's still a BLAST.
The entire game is built around using a game pad it doesn't work in the slightest. So you're stuck translating what each key means, insanely frustrating through and through.
If there were more party games like this I would play them! Metal Heads I love the idea of Metal Heads. Otreum Games has been doing a fantastic job to build a game that has top notch mini games in it that will keep everyone interested. The soundtrack is top notch and written by Andy Gillion (Music producer & writer / solo artist / ex - Mors Principium Est). If you don't have this game grab a copy!
Sound track is okay. The game is super buggy. I tried to play with group of friends and couldn't move pretty much the whole time. ---------------------------------------------------------------------------------------------------------------------------- We were super excited about playing the game so I'd be fine providing more information if that helps improve the game. We played as a group (6), one person was playing on controller and he didn't have many issues. The rest of us on keyboard and mouse had a harder time. The first time around we weren't given the option to ready up/ play the mini games, so we restarted our games after trying a few different things. After restarting, we loaded up a few different mini games. During most of those mini games I was unable to move. We played a few different ones and we only found one mini game where I was able to move. We played that mini game 3 times, and I was only able to move the first time, the second time we played another one of my friends just couldn't move either, we didn't pause or change anything, it was just a different round, and by the last round 3/4 of us couldn't move. At that point we decided to stop playing. I tried tweaking around with my keyboard to see if I could make it work or change any settings but nothing seemed to work. I was able to jump sometimes but just pressing WASD did nothing. We were able to move fine in the main lobby for the most part but after loading in to the actual games was where the problem occured.
Metal Heads is a FANTASTIC party game, with everything you always wished a party game would have. PLUS, a kickin' soundtrack. The mini-games are chaotic and fun as heck, and the current functionality is beyond impressive--especially coming from a *solo* indie-dev. Give it a shot! You won't be disappointed!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rumbral | $11K | 59 | 86% | $9.09 |
| Living with Temptation 2: French Confessions | $11K | 56 | 71% | $10.99 |
| Dogs Huddled Together 挤在一起的狗狗们 | $11K | 189 | 78% | $1.99 |
| IN-VERT: Definitive Edition | $11K | 109 | 81% | $4.99 |
| This Strange Realm Of Mine | $11K | 658 | 83% | $0.89 |
| Jump To Die!! | $11K | 91 | 74% | $3.99 |