
Ghostship Aftermath takes survival horror to a new level with random events and multiple story-lines. Your survival skills will be put to the test on a huge open-world military spacecraft with limited light and oxygen as you struggle to discover what happened, and fight to stay alive!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So after giving this game a few years I came back and nothing had changed, this game is dead in the water. This is sad because the game could have had a good run with the style of Dead Space servival mix.
I played the first game and actually liked it so I bought this one. But somewhere along the way something went horribly wrong. I wish I could of played it longer in order to "get to the good stuff"as some people might remark but there are just too many basic things out of wack that as nice looking as the game is its truely a miserable experience to simply move around. Considering this is the Unreal engine which does FPS games better than just about anyone it would seem you would have to go out of your way to mess up the core fundamentals of this engine, but somehow it was accomplished. As was present in the first game the mouse sensitivity will suddenlty go nuts causing movement to be totally erradic. I sloged through it on the first game and would simply restart my game because I was actually having fun, but I would of assumed that it would of been fixed in this, the second game. There is a strang centering that takes place when you look around, like an invisible force that centers your mouse after you look up or down, So looking up and down isnt a smooth process, As your view returns to the center your mouse is pulled level then there is a delay before you can move the mouse to aim up or down again, its maddening. As I said earlier this is the Unreal engine, wh on earth would you tinker with player movment and mouse movement, the one thing that Unreal does flawlessly out of the box. This one thing alone made me realize there was no way I was going to enjoy combat, sadly I have abandon this game and will have to give it a thumbs down because the player and mouse movement is just that bad.
So... I started the game and found the menu options and set up to be confusing. When I was trying to set up the graphics and resolution it was causing the game to do some weird things. I couldn't customise the settings in game which meant I had to exit the game just to see what the changes made looked like. Game play is another thing. Glitchy is an understatement. Game play was terrible and the actual aiming on the guns was rediculous. Trying to kill the first enemy causes you to empty your gun of bullets and it takes maybe 3 hits from the weakest (from what I've seen) enemy. Good points. I played 3 times and it took 0.6hours. That's 20 minutes per game. 15 of which were getting off the initial ship onto the "ghost ship" and 5 mins of running away from something I can't kill. This game was pants. Luckily I payed a few quid for it. The end
NO MANUAL SAVE; auto-save only, game auto-saves upon death which basically makes this an iron-man mode game
Wow, just wow. Ghostship Aftermath is a first person story driven adventure game, trying very hard to rip off System Shock and Dead Space, but so, so much worse. The quality of the implementation here is comically bad. With over 5,000 reviews under my belt now, I can safely say I've seen some of the worst on Steam. That dubious title is reserved for the thousands of mobile apps, construction kit copy + pastes, and outright asset flips that infest the Steam marketplace. Ghostship Aftermath is different from those games. It's evident that at some stage a professional development team was allocated to this project. Serious game development work was done. At least for a while. The game seems to have been abandoned by developers, and then launched anyway, in a bug riddled, unplayable, incomplete state. The quality wasn't that great to begin with... the writing was so bad I thought I was watching a Uwe Boll film during the intro. The FPS "action" and rendering and everything else is on par with this. While this was released in 2014 it looks like it's from 2004. But it's not all bad. A gift from the developers here, and this is far, far more entertaining than the game itself, is watching the developer, DIRTMAN, and his increasingly crazed responses to valid community criticism, as he spirals out of control like a demented version of Derek Smart. Well, it's great when a developer is so tied to their project they abandon all common sense, but games like GhostshipAftermath must be judged on their merits, and despite all the hard work that was put in during the initial stages, this game has none. $10 is too much to pay for this broken, forgotten train wreck. But it's still better than a mobile app, a 2D retro pixel platformer, or a Unity/GameMaker/RPGMaker asset flip.
So read the reviews and took a chance.... ...and it's actually pretty good so far. Ok so the graphics are, well, 'dated' to say the least (around about System Shock 2 or Half Life 1 levels of dated) and the voice overs are delightfully cheesy sometimes and the enemy AI can barely be described as an AI as much as it, sees the player - walks towards the player - attacks the player... get's lost or stuck after flailing around blindely or OHKO the player from five feet away (damn lurching zombie) But the atmosphere is spot on, the distant groans of the ship, the wub wub wub of fans and clonk of your boots as you walk (slowly) all add to the tension created by the poor lighting and actual fear of perma-death (yep, screw up once and wave good bye to your progress and hello to the main menu) BUT what's best about the perma-death in this game is that the usual irritation at having to start over is actually missing for the most part thanks to the massive randomisation that creates whole new scenarios within the same map layout, in one of my many restarts I was teleported over to the ship only to find the central AI was toast and I needed to locate and secure a reliable supply of 02 (where I died) In the next game I boarded the ship via an airlock and the AI was online where I then discovered (or was lied to - died before finding out :( ) that my partner was actually a pirate and that I had to help said AI prevent said pirates from making off with the ship (along with surving the monsters onboard) Same goes for the enviroment, sometimes a room might have power, other times it doesn't and everything floats around, sometimes a message might be scrawled on a wall and othertimes it's not. All of it adds to the feel of actually exploring a true ghost ship and helps take the sting of starting again away. In 1.5 hours of playing and multiple deaths I have so far encountered the same opening twice (and even then the boarding sequence changed up a bit) Overall if you go into this not expevting a great deal then you may (as I was) be pleasently surprised by this buggy but atmospheric horror/scifi game
The premise and the setup shows a lot of promise, but the execution is really not great. Controls are clunky at best. It ignores standard FPS conventions like, I don't know, aiming. Sound is not very well refined. I really could not get into it at all, but I wanted to so badly. I just can't recommend it in its current state. It's barely playable and reminds me of those android fps that get by with decent screenshots.
In three words - No No No
not really playable. pretty much just a hot mess. hated the "voice" acting and the controls
Игра бесконечно плоха. Тут даже менюшки глючат по-чёрному!!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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