
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NB
失望 不如一代
好评
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Many people said it, and so will I - GR2 is a downgrade from the first part by a majority. First thing that I disliked is the introduction. In the first part you are rewarded with a startup video, where GR87 slices through Dharma bad guys on neon streets, showcasing his abilities - wallrunning, sliding, his famous blade, blink and I think surge abilities. In the end he gets tazed and thrown out of the window by Mara. This basically acts as an explanation as to what happens next - Jack is being activated in some trashy location, and is being contacted by a rebel Zoe, which explains that they repaired him and introduces us into the world of Ghostrunner. What I like about it is that we have the same knowledge of what's happening as the protagonist. Obviously unlike the second Ghostrunner. In ghostrunner 2 we get a kinda mid startup video. It has what the first part had, but it directed much worse and it did not hook me on or explained much IMO. Then, in gameplay we are getting thrown right into action, with not that much explanation. Yes, there is a guy talking to us, but he does not really explain much, but rather guides Jack through his mission, not the player. This really throwed me off, as I barely understood who that guy is or what happened to Dharma or why are we still fighting someone if Mara is dead or WHAT IS EVEN HAPPENING. Second is I guess what turned away more people from the game - PC requierments. I know, I know, my laptop is definetely outdated for AAA games, especially Ghostrunner 2, but what I disliked is that the first Ghostrunner flew on my oven like a bird through the sky - I think I even played on Max graphics with stabile 60 or so FPS. But in GR2 they for some reason decided to make even better graphics, and I had like 40 fps on Medium graphics. And if I lower graphic it doesn't help that much as it downgrades how the game looks. It's sad that I can not play the game as pretty as I used to, and that I can't downgrade it to the first Ghostrunner's graphics. Third is animations. They are HORRIBLE for 2023 game. It's ok on viewmodels, I understand that it can be hard to make cool-looking viewmodels, but NPC's are just something else, especially in cutscenes. In cutscene where Jack talks to Zoe, she just... stands there. With a perforator in her hard, the same pose for 10 minutes. Really, a game like Farcry 3 has thousand times better social cutscenes than GR2, being released 11 years earlier. With those animations game feels very... lifeless. First part didn't have them in the first place, only combat animations, which I would say, from my half an hour playtime, are as good as in the first Ghostrunner, but adding them and making them bad makes game worse, if that makes sense. What I didn't like particularly, is that the first Ghostrunner was a gamble. It appeared out of nowhere really, and I doubt that anyone really anticipated it, so it couldn't be a disappointment for anyone. And it wasn't!! It was a VERY good game. And that's why people had such high hopes for the second Ghostrunner; they thought they would have an another Ghostrunner, with all cool features that it had, but really, developers didn't reach even the half of what the first part was, and that's very sad. If you still want to buy it - just go play Ghostrunner for more.
Aussi bien que le un, même si je n'ai pas spécialement aimé les passages en moto.
if you like platformer parkour games you should give ts a try
Дважды изи
fast sword ninja game
没有一代好玩,摩托手感太奇怪了,还塞了一个骑摩托的开放世界关,配上收集要素简直逆天了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.6M | 66.8K | 91% | $7.49 | |
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| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.8K | 61% | $19.99 | |
| $2M | 5.5K | 94% | $9.99 | |
| $2M | 7.1K | 99% | $16.50 | |
| $2M | 5.3K | 77% | $14.99 | |
| $2M | 3.6K | 78% | $29.99 | |
| $2M | 5.1K | 84% | $19.99 |