
There’s something spooky in the woods... And it needs your help! Team up with 30 ghostly companions, each one lending a unique ability. Explore this spine-tingling scrolling action adventure and work together to get everyone safely home.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
This game has some good points going for it, like the art. However, the game has some of the worst control layouts and game balance. Boss fights are so easy they are a joke, but the platforming in certain spots require absolute timing on a control system that frankly just sucks. Hitting a wall takes away too much life, and there are long stretches of areas where that's all you're doing only to find a worthless chest at the end. It's really too bad, as I would have really liked this game. Maybe the devs will fix this up later on and I will update the review.
I wanted to love this game because of it's unique inspirations (Indonesia folklore) and the cool designs of all the characters/sidekicks/ghost, but the movement is just not at all fun. Jumps are extremely floaty, you get a dash/slide move you can't jump out of, even if you go off an edge and still have a double jump queued up, there's fall damage, enemies can stun lock you but at times don't react to your attacks, and there are tons of instant deaths from missing jumps. The game doesn't support controllers natively, even though its also on consoles, meaning you'll have to use Steam's controller configuration if you do decide to play this. I've uploaded a config for Xbox One/basic gamepads that should work rather decently if you must play this. I don't like to leave negative reviews, especially on games like this that I can tell have a lot of heart and effort put into them, but the movement is so unbearable I gave up after two sessions of trying to stomach them. (My total play time is probably closer to an hour, had the game in the background a lot trying to make that controller config.) I'd gladly revisit the game if it were to be revisited and had major changes to movement and quality of life changes, but for now I can't recommend it, and that's coming from a huge platformer/metroidvania fan.
Ghost Parade is a good platformer game. Finish the levels in diffirent ways. Search the forest for creatures that will accompany and help you through the game. I got to manage it until the first boss. It seems all so easy, but it was not :). Maybe only the price is to high. Watch my boss fight here: https://youtu.be/xi8h4yyph_g
Suri is an average schoolgirl that one day sleeps not-so-averagely in class, thus missing the bus back home; now to get there in time, the only way is the 'shortcut' through the nearby forest. After meeting some of the residents -friendlies and not- she gets to know that a greater menace may be lurking deeper inside... Ghost Parade is a light metroidvania with emphasis on platforming which, even though controls are far from perfect (and unfortunately not customizable), rarely becomes frustrating thanks to the abundance of save points; you can craft potions (you can also buy or receive them from random drops); and there's combat, from classic skirmishes with mobs all around the levels to real boss battles that are mostly quite easy: I'd say the more challenging are maybe the first (when you're still not too familiar with the game) and last one (but at this point you can compensate with lots of potions ;)). Talking about combat, you can unlock special attacks by recruiting spirits and 'equipping' them (up to 3 at a time) and some combos will also give you access to a special combined strike or 'ultimate attack'. These spirits/ghosts/creatures come straight from Indonesian folklore and an in-game journal will update with interesting trivia everytime you'll encounter a new one (if you played DreadOut you may remember some of them.. they just weren't this cute there.. xD). Some minor gripes: accessing map/inventory or simply reviewing quests/new journal entries, takes way too much back and forth navigating through menus, some hotkeys would be much appreciated because it's really clunky right now; the all [spoiler]nature good - man bad[/spoiler] plot comes out a little bit childish, especially for the literal cliché mustache-twirling-baddie that is the main villain... All in all an enjoyable game, with nice and cute visuals, just wait for a discount cause full price may be a bit too steep.
Check out my hour long gameplay video for Ghost Parade here: https://www.youtube.com/watch?v=g4f1fZq0vTA [code][url=https://store.steampowered.com/curator/6764851-MabiVsGames/]Follow my Steam Curator Page for frequent game reviews and recommendations![/url][/code] -QUICK FIRE REVIEW (If you don’t have time to watch the gameplay video) -Story: Suri is a young school girl who has to travel through a haunted and very dangerous forest to get home. During her travels she interacts with many ghost and creatures that either want to help or stop her in her tracks. -Graphics: The graphics are very pleasant to look at. Sprites are well detailed and animated. Quick cut scenes play out frequently when reaching important events like meeting new ghosts. She got giant purple hair too. Pretty neat. -Audio: Music and sound effects for this game personally didn't stand out that much. But that being there's nothing wrong with them. It's pretty atomspheric and ramps up when it needs to! -Gameplay: At first glance it may seem like a level platformer.. That's until you realize there's levels, gold, and drops when defeating enemies. Boss battles, maze like map system, accessory system with statistics, inventory system including consumables and craftables, ghosts management. This game is fun, challenging, and overall feels fresh. -Noteworthy: Based on Indonesian ghost/folk/lore. Ghost Parade is definitely worth checking out.
Beautiful artistic style and direction, but really lousy platforming elements and controls. Sadly, I'll have to recommend against this one. The developer is certainly worth keeping an eye on.
[h1]好看的皮囊,无趣的灵魂[/h1] 第一眼就被这迷人的画风给吸引住了,唯美的风景,可爱的角色造型,基于印尼的幽灵、民间以及文学传说来制造。 故事开始女主苏离因为赶不上校车回家而走进了一片陌生的森林里并迷路了。这片森林有一个庞大的地图,也是从故事开始,到回家的路上,这片森林(地图)真的大的恐怖,总共有8个大区域,还有一个初始关卡的小区域。每个大区域地图内又分成上下左右错综复杂的小区域地图,十分繁杂。 推进地图,可以遇到很多可爱的幽灵,作为我们的旅途伙伴,每个幽灵都拥有不同的技能,穿透攻击,防护盾等。地图上也有不少的收集品,可以在后期村庄内制造各种物品与装备,主角有装备槽,装备可提升主角的战斗力以及属性。 角色升级系统也少不了,每升一级可以获得1个技能点,在幽灵协助/攻击能力/防御能力,三个方向上自行选择加点。 幽灵是增加幽灵使用技能的伤害,减低消耗;攻击能力除了增强攻击力还能解锁多段攻击,防御能力可以提高生命上限和降低所受伤害。前期技能点严重不足,谨慎加点。 然后,最让人恼火的地方可谓是非常的多了: 战斗声效表现莫名其妙——声效表现可谓极差,打击敌人的音效非常虚幻,给我的感觉就是打到空气一样。 打击反馈非常垃圾——同上,敌人仅仅后退并且发出红光,加上主角蹩脚的动作表现,实在是无法忍受。 动作流畅度差——比如攀爬楼梯,选择跳出去可以二段跳,而直接离开需要卡一段时间才能再次跳跃。同理,直接平台落下是无法二段跳的,而跳出去平台可以随意阶段二段跳,什么道理啊。 操作衔接十分僵硬:落地之后无法立刻再次跳跃,而空中攻击会漂浮在空中,下落的速度会跟着改变。在第一个boss战一群有固定空隙的直线攻击,如果跳跃躲避同时攻击boss,怎么都挨到一下攻击,否则这场boss战十分漫长。相对于 Hollow Knight 的难度这简直是噩梦中的噩梦。 硬直太高——我推到第一个boss战,一不小心被昆虫扎了一下,然后被后面其余的直接连环扎,满血直接死,没有还手的余地。有时候明明跳起来了,却莫名其妙的挨打了一下。 开发者到底有没有玩过游戏呀,那么多现成的游戏都可以拿来抄,这操作简直反人类,可惜美术了。
so far so good just need some adjustment here and there, please add settings to change the control input cuz the default button sometime just too far from each other.
Nice and pretty. The platforming bits are fun.
Nice Game. Good Art for indie developer
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