
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 91% | — | $2.2M |
| $24.99 | 1.5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito dificil os quebra-cabeça
es tan preciosa la historia y es demasiado whimsical ser un ratoncito y la estética que tiene y la jugabilidad y el mundo es tan lindo<3 creo que todo el mundo debería jugarlo antes de morir, me encanta!!!!
I really adore Ghost of a Tale, its world, its art style and its characters. The first time I started the game, I couldn't stop playing and easily put in six hours at a time. However, the game becomes less rewarding the further you progress. The world becomes larger and larger, and your quests largely consist of finding a needle in a haystack. It's a really good game, but if you don't love exploring every single corner of its lovely little world, you won't enjoy it for long.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
| $24.99 |
| 753ratings |
| 90% |
| — |
| not modelled |
| $24.99 | 672ratings | 88% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its so delicious
Its good, bit different, but still one of my favourite games
This was such a beautiful game, both in art and story! It absolutely took a while to get used to the mechanics and figuring out what to do. But it was so worth it, it reminds me of the Redwall series from my childhood in the best way! It played beautifully on a steam deck and I would highly recommend people give this a shot!
Прошла игру уже раза 3 или 4. Нравиться сюжет и задания. Геймплей и графон простенький, но мне много не надо. Теперь жду-недождусь продолжения.
Забавная, картинка интересная, много беготни и суеты , принеси подай унеси отведи сделай и тд, устаешь от того что много бегаешь туда сюда и помогаешь всюду всем, кучу заданий по мелочам, не рекомендую.
I played with Mouse&Keyboard and enjoyed it. Delightfully beautiful stealth game with minimal violence. Don't expect this game to hold your hand, but once you play correctly it's really not too hard (until the end event). Alt+Enter to open full screen (as opposed to with the windowed border). Hold right click then left click on a chest or barrel or whatever to hide and have the option to save. Walk normally, stand still sneak, walk normally, stand still sneak, is faster than sneak walking. You can use spacebar near a ledge to climb up railings, especially as guards walk past. Bottles in your inventory are a limited resource. Throw them carefully (equip, wait for red dot on a guard, hit E to throw)! Sticks, candles, and lantern oil are all iinfinitely replenishable early on. Night and day are kind of annoying, some early NPCs won't interact with you (or even be there) at night. While there is a way to pass time quickly somewhat early on, until then know that each game day is 64 real-life minutes thus each game hour is 2+2/3 minutes. Thankfully there are no urgencies in the game whatsoever... even if the quest says 3 nights or whatever, it doesn't have to be in a row. Missables are only due to the order that you hand in items from quests (returning things too quickly, etc). Minor spoiler: you can get full guard's armor fairly early, that lets you sleep in beds to pass the time and walk around slower but without setting off guards any more... Greaves were my last piece; the armory key is near the armory, but both are a complex path from the starting dungeon (you might consider a video on that, then swearing guides away). Middle click on clothing in your inventory to equip the entire costume at once. There are some tough sounding achievements that you can get all in one playthrough; it's all very doable and they guarantee you do+see everything: Some are even bugged in your favor, popping before you finish all counts of something. 1. Never get spotted by rat guards (check stats to keep that at zero, and reload, if not). Anything other than rats are fine to be spotted by. 2. Never eat food from your inventory to heal (you can still pick it up). Eventually you'll heal when you level up, just takes sidequests. 3. Never get hit (never take damage). Easy enough with the other two above this, at least until the very end. 4. Read all footnotes (pretty sure repeats don't count). 5. Set fire to everything flammable... requires candles (equip sticks instead to avoid burning them out early) but caution that this somehow causes guards to yellow alert (which by itself doesn't void #1, but will wake a sleeping guard). Gotta use bottles in some cases to knock them out. 6. Steal everything. Especially things the plot can make you feel guilty about later. And all guard's handkerchiefs (backtracking makes it easier later, don't have to waste bottles). 7. Finish all secondary quests (for every skill). Don't pay the blacksmith, do his hammer quest. Don't give Silas his Spyglass directly. The best skills in the game are the red mist, strong arm, the stack, traps 1 (not 2). 8. Quite a few more collectathons: roses, get every name (talk to every guard while wearing guard armor, especially in the commissary), play all songs (Maiden Wouldn't Sing & Gilded Warrior for Fatale, Heaven in a Bottle to Silas, Orphan Prince to Ravik then tell the truth... actually you can play all songs to the commander by offering him help, but two songs come later in the game.), open all windows, get every spider (last one is hard to reach). 9. Do the Cook bee and waiting quests before you finish the Commander quests, you'll figure out what I mean by that later. 10. You can get infinite pinecones from the second tower. Use them for high up banners or banners under constant observation. No, not that first tower, the later one that you wake up in. There are not infinite bottles. 11. Don't progress the Magpie and the King until you've finished everything except quests Vessels of the Gilded Warrior & The Lost Squad. Also make sure you've done every Gusto & Fatale quest (both of Fatale's night quests), every Commander Quest, and everything for Silas. Remaining achievements then should be just Arachnophobia, Crash Diet, Dodgy Mouse, End to End, Like a Ghost, Lore Master, The Scholar, and a single hidden achievement with initials TGS. 12. For the very end, spoiler minimized though I'm not going to lie, it's tough. Put on the stealthiest outfit and save at the barrel at the bottom of the shore. There's a brisance on the other side of the shore too, but it takes at least 2 trips, don't hesitate to drop any brisance half way and come back for it later. Took me like 7 tries, just keep at it.
I just finished and... I have so many (beautiful) emotions right now. I feel this game is genuinely a tiny, little gem. The amount of love and care it was made with shows in every tiny angle you explore, in the writing of the characters, in the artworks - so well made and so full of life, as well as the music and poetry that accompany the player in Tilo's journey to find what was once lost. Love, and in a certain way, himself. There's so much attention to the worldbuilding that it pains me thinking the chance of this little masterpiece ever getting a sequel are thin. But at the same time, I'm so glad I got to experience it and I can't help but asking everyone to give it a chance. If you like story driven games, you won't regret it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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