
A short, active incremental game about sucking up a range of cute and mischievous Ghosts with a Vacuum and harvesting their Ectoplasm.
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A short, active incremental game about sucking up a range of cute, mischievous Ghosts with a Vacuum and harvesting their Ectoplasm.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Boring. Upgrades split int rooms? Why? You grind money to unlock "rooms" what makes "upgrades" not fun... Also upgraddes are like "more money", "more size", "damage"...
Very basic gameplay loop. There is one GIGANTIC skill tree that branches several times, the prestige loop is built-in to all the branching skill trees (no prestige in the traditional sense). You spawn in, one square black screen that never changes, you suck up ghosts with your vacuum cleaner. That's the game in a nutshell. The whole way through, you might pickup some new skills but the map never changes, the sounds never change, the sound effects and music get old after about 10-20 minutes. Very boring to 100%, at least it's only $3.99. Might be fun for a kid around Halloween, keep them entertained for a little bit.
I am a huge fan of incremental game I am loving this game it was just what I was looking for in an incremental game. The upgrades are laid out in "buildings" and the mouse icon is a vacuum. Gameplay is a tight loop of relatively short run followed by upgrading then repeat. edit: Dev removed issue that was stopping progress, so changed my review to reflect that as promised.
유령먹는 청소기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 청소기로 유령을 수집합니다. 여기저기에서 유령들이 등장하고 청소기로 그들을 빨아들일 수 있죠. 이를 통해 엑토플라즘을 수집할 수 있으며, 이를 소모해 다양한 강화를 진행할 수 있습니다. 청소기의 성능을 강화하고 배터리 용량을 확장하며 특수한 기능들을 활성화할 수 있죠. 하나의 능력을 구매하면 연결된 새로운 능력들이 개방됩니다. 이때, 일부에 초록색 또는 붉은색의 구체가 겹쳐져 있으며 이를 개방하면 특수한 유령들이 풀려나게 됩니다. 이들은 게임에서 랜덤하게 등장하며 엑토플라즘과 더불어 특수한 에너지를 수집할 수 있죠. 수집한 에너지는 특정 능력이나 영역 개방에 사용되는 중요한 재화입니다. 능력의 개방에 따라서 청소기 외의 특수한 요소들도 등장합니다. 고정된 위치에서 근접한 유령들을 빨아들이는 장치라거나 다른 유령들을 유혹하는 유령, 자동으로 움직이는 수집 영역 등등이 존재하죠. 또한, 배터리를 충전시켜준다거나 범위를 늘려주는 유령들도 등장하여 흡수할 수 있게 됩니다. 업그레이드 진행에 따라서 그 성능과 수량 등이 증가하기에 플레이에 많은 도움을 받게 되죠. 그리고 반복합니다. 유령들을 흡수하고 업그레이드하고 다시 흡수하고 업그레이드하고. 총 4마리의 펑키 유령을 잡고 모든 업그레이드를 완료하면 게임을 클리어하게 됩니다. [아쉬운 점] -특수 능력을 직접 발동하는 방식이면 좋을듯 -유령을 흡수하는 사운드가 아쉬움 (정말 청소기같은 사운드였으면 재밌었을듯) -하단 좌측의 사운드 버튼을 OFF한 상태에서 설정의 사운드 조절을 하면 정상적으로 반영되지 않음 (배경음) -어느정도 익숙해지면 지루해짐 (뭔가 극적인 효과나 반응이 없음)
This made me feel like Lugi. 10/10 would vacuum ghosts again
If this was half as long and half the price, I think this would have much better reception. Personally I would have liked to see the gameplay evolve over time but it never really changes and ends up being boring. There is a balance where a short game can make people want more but a long game can make people very frustrated with being a grind. If you wanted to halve the price and provide also a support DLC for the other half of the cost and just add like a different cursor to add a little extra I think it would have been received better.
Das Spiel ist echt Cozy. Die Geräusche haben fast dazu geführt, dass ich während des Massenmordes an den Geistern mit meinen Staubsaugern fast eingenickt bin. Natürlich ist es kein AAA Game, dennoch merkt man wie viel Mühe man sich gegeben hat. Das Game hat noch ein paar kleinere Bugs (wenn man das spiel auf deutsch starten möchte, geht es nicht da hilft die Änderung der Sprache auf englisch). Dennoch habe ich die 230 Minuten Spielzeit am Stück sehr genossen. Einfach ein gutes Spiel um nach einem anstrengenden Arbeitstag den Kopf abzuschalten.
Extremely boring
Spiel ist scheiße programmiert, da es mich nicht rein lässt dazu kommt es warum sagt mir das verdammte spiel ich hätte gespielt obwohl ich nicht mal rein komme!
Mario...? ... ... ... MAAAAARIOOOO!!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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