
Take control of a rocket and master the art of landing! Enjoy 28 handcrafted levels, two modes, and full controller support.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Land it Rocket is a challenging yet accessible 2D rocket-landing game inspired by classic lunar landers.
Test your skills across 28 carefully crafted levels, navigating narrow passages, avoiding hazards, and perfecting your landing technique.
Whether you're chasing high scores or just want to relax and land safely, there's a mode for you.
- 🚀 28 handcrafted levels with increasing difficulty
- 🌌 Endless Mode for unlimited challenge
- 🎮 Full controller support – plug and play
- ✨ Simple controls, clean visuals, smooth performance
Perfect for fans of physics-based platformers, retro challenges, and relaxing gameplay loops.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[h1]Об игре:[/h1] Казуальная треш аркада. В каждом уровне мы должны доставить ракету от точки А в точку Б при этом стараясь собрать все разбросанные монетки. Хотя смысла особого нет, ведь ачивок не завезли... Самый главный минус игры в том, что геймплей построен на физике, а этой самой физики в игре совершенно нет. Ракету колбасит туда сюда и лететь конечно можно, но неприятно и неудобно... Еще игра является копией десятков подобных проектов, которые слизаны вплоть до графики... Думаю ей недолго быть на просторах магазина... Не тратье деньги и свое время на этот треш.
Ever heard of Lunar Lander game? Here it is, 38 years later. Simple but nice graphics and chill guitar music in background.
Joguinho bem simples. Desafio de sair com foguete do ponta A e pousar em segurança no B. Em meio a isso temos opção de coletar as 3 estrelas por fase, o controle da nave que é o desafio. Força demais ou de menos pode causar a explosão dela facilmente. É baratinho e possui cartinhas, quem gosta de games desafiadores e minimalistas, é uma boa pedida.
It's OK! Simple at first, gradually the levels introduce new hazards to avoid and become more challenging to navigate. It reminds me somewhat of a game from 1986 called "Thrust", except you don't have to escape the level trying to carry a cumbersome payload. Pleased for the Linux support and happy to say I've had no issues playing it with my Xbox ONE controller.
This game was obtained [b]legally[/b] as part of the [b]Groupees Build A Greenlight Bundle 39[/b] and the [b]Indiegala Monday Motivation Bundle #37[/b]. All unused Steam keys were later revoked [b]without prior warning or notification[/b]. No explanation was provided to customers who obtained the game legitimately through those bundles. I’m leaving this review to inform other users and to encourage transparency regarding key revocations that affect legitimate customers.
一款难度挺高的动作游戏 控制场景里的火箭,收集地图里的三颗星星后达到红色停放处 操控上无法直接控制火箭弹的移动方向,而是只能控制火箭的喷射,以及←→控制火箭方向 如果朝着当前移动方向继续喷射则加速,如果朝着反向则减速 游戏难点在于场景里的各种陷阱,比如一碰立刻死亡的带X字炸弹,或者持续发射的火炮,甚至还有一些发射跟踪子弹的大炮 另外场景四周的墙壁或者地面以一定速度撞击的话也是会立刻导致箭毁人亡、立刻失败的,但小力度的碰撞并不会立刻失败 难度大概在14关开始明显提升,除了会追踪的子弹,前期慢慢悠悠不求速度只求结果的方法可能就不那么灵验了
+界面好看坏了,bgm小吉他弹的很有情调 +喷射器的声音像挤奶油,粉色火箭在空中360度乱晃有点可爱 -14关炮弹跟导弹似的,卡关啦QAQ ====================================== *停火箭一定要空挡滑行一段,我的学车师傅听见一定气死啦哈哈 *较地球小得多的重力、粉色刺状奇怪生物、紫色导弹、空中悬浮红色刺状障碍、镭射光.....结合这几点,毫无疑问这是一点也不欢迎小火箭的星球,何苦一定要着陆呢?回地球吧
If the community reads this and dev team. That includes the ones that bought this game for collection, I wish everyone an happy new year. <3
very cool game, but if you add the rocket customization, it will be very cool!
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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