
Damn! The old man has been kidnapped by aliens, what to do? Finished! The aliens are conducting inhuman experiments on the old man, how to solve it? Click "Add to Cart" to complete the purchase and get the solution!
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Damn! The old man has been kidnapped by aliens, what to do? Finished! The aliens are conducting inhuman experiments on the old man, how to solve it? Click "Add to Cart" to complete the purchase and get the solution!
(If you encounter any bugs, please email getupinthenight@126.com, and the author will fix them immediately. Of course, the game basically has no bugs, you can complete it smoothly, as it has been tested countless times during the EA period.)

Please watch the game trailer!
Are you thinking... the game's art is too simplistic!
This is an indie game made by one person. The game has no outsourcing; all work is done by me alone. In a way, this is a true "indie game."
Don't leave yet, listen to me pleading on my knees: "Although the game's art is simple, it's minimalistic yet not simplistic. With just a few strokes, it captures the characters' spirit, vivid and lifelike on the screen... Alright, if you really don't like the game's art style, I promise, apart from this, the game has no other flaws! The game's music is super good, the game mechanics are super innovative, and the game genre is super diverse. Please buy it, play it, try it~"
No kidding, this game truly contains massive creativity. At first, the game is an action-puzzle game, but as you play, subtly and completely in line with the story progression, it transforms into a stat-allocation RPG. Isn't that amazing? No kidding.
Yes, the biggest highlight of this game is the plot! On the surface, it's a black-humor orthodox sci-fi story, but at its core, it's a story that satirizes reality for fun.
The protagonist of the story is naturally that unlucky old man, but slowly, subtly, just as mentioned in my previous box, completely in line with the story progression, suddenly, the aliens also become playable protagonists... After a while, cosmic monsters also become playable game protagonists.
This game introduces the multiverse concept, so anything is possible in the game, yet everything moves toward a destined ending!
(Welcome to play, I only act cryptic in the description!)
No need for many words, playing with a keyboard can be done entirely with one hand, left or right.
"Get Up In The Night" already has three completely different game endings, but is everything really over? Of course not. I will update END4 in the near future. Stay tuned.
Finally, welcome to try the demo, welcome to purchase (orz)!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Thai, Simplified Chinese, Traditional Chinese +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]超级老登的奇秒之旅[/h1] 《起夜》一个由个人开发的小品,却把“荒诞剧情 + 横版过关”玩出不少花样。概念很简单但创意十足:一位上了年纪的老人因为“起夜”被外星人卷入各种奇怪的房间,游戏在关卡风格、可操控角色甚至玩法类型上不断翻新——你永远不知道下一秒会遇到什么,这种不断抛出新鲜感的设计,让整个体验始终保持好奇心驱动。 画面采用粗颗粒的像素风,这种朴素的美术反而很契合作品的幽默气质:人物表情、场景切换和抽象化的叙事元素都靠简练像素来传递,配合口语化的旁白和黑色幽默式对白,笑点密集但又不过分做作。声效上有些小心机——比如敌人靠近或某些攻击前会有提示音——在关卡节奏里起到提示作用,不过这些音效偶有卡顿或漏播的小 bug,但整体增强了代入感。 操作上是个双刃剑。按键极简,只用左右移动、跳跃、交互几个键位,但角色的“惯性”设计非常明显:老人一旦起跑需要先停下再转向,短跑要从静止连按两次方向键才触发,这种模拟“年迈体态”的手感初期很有戏,但也会成为解谜与平台操作的阻力。许多机关与谜题正是建立在这种滑步惯性上,稍有不慎就会因多出一段滑行触发陷阱,既增加了挑战也带来挫败感。若你习惯现代动作游戏的灵敏输入,可能需要时间去适应。 关卡设计可圈可点:每一章都会加入新的机制,甚至出现风格突变的boss战,长排激光、巨型机器人等场面会把惯性与判位考验推到极限,既有“闯关解谜”的乐趣,也有偶尔的紧张追逐戏份。文本和谜题普遍不复杂,更多靠场景和操作制造乐趣;游戏节奏偏轻快,适合用碎片时间体验。 不足主要集中在细节与稳定性:对话跳过(skip)功能的语义略显局限,遇到需要“背板”(读档或重置)才能通过的段落时,跳过只能跳一名角色的整段发言;音效偶发问题与若干小 bug 也会打断节奏。作者对反馈反应迅速、修补速度快,这点值得肯定。 总体上,《起夜》是一款既逗趣又有小小虐心的独立横版游戏。它把“老年人的行动特性”当作玩法核心来玩,是一次大胆且颇有趣味的尝试。推荐给喜欢创意短篇、欣赏黑色幽默、愿意为奇怪操作买单的玩家;如果你对精确平台跳跃或超流畅手感有高要求,可能需要慎重考虑。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
很特别的游戏,用两个字形容:奇诡!
游戏逻辑新颖,与一般2D平台游戏不同,老人移动时加入了惯性,所以需要提前预判,小心操作。
国产纯原创游戏,难得。
与3A游戏相对,这是一款0A游戏,它的价值在于,作者没有顾虑,想到什么就做什么,瞎几把做,魅力尽在于此。
年老体衰的我,总会有些难以言露的毛病,所谓尿频尿急尿不尽,最近我就经常起夜,但是当我起来发现自己好像不在家里面了,而且去厕所的路上堪比重走西游路,你们说我能走到对岸吗。 [h1] 暴走老头在光滑地板摩擦 [/h1] 游戏的操作十分简洁就是寻常的左右移动空格跳,交互也是空格跳,所以你会看见一个老头在半空张开嘴盯着你然后同时门打开的诡异现象,值得一提的是本作具有独特的移动机制,你以为老头穿的是老北京布鞋?其实老头穿的是暴走鞋,一按方向键直接就开始在光滑的地板摩擦,想停下只能按下反方向键,然后老头会意犹未尽的再滑一段距离才停下来。虽然操作蛮简单的,但得益于游戏的移动机制和老头只能跑三秒的限制,游戏中的谜题解决起来还是颇具难度,稍有不慎就会一个小滑步踩到陷阱里面或者恰好跳过了应该能交互的门导致前功尽弃。甚至游戏还给你准备了一段追逐战,那场面真可谓“吾虽年迈,腿脚尤利。“虽然不知道在燃什么,但是燃起来了!游戏的画风也是十分抽象,随着进度的深入抽象程度会越来越高也算是本作的特色吧。 [h1] 总结 [/h1] 总而言之,这款游戏可以称的上一句抽象解密,独特的地球大滑步机制有时候确实让人红温,但这恰好是游戏解谜的一部分,毕竟我们扮演的可是一个起夜的老头,能跑跑就是谢天谢地了,对他的身体机能也不能要求太高。操作这个暴走老头解他起夜之苦,帮他找到事件的真相吧。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1] 一个来自于尿急起夜的忧伤创意。欢乐与糟心齐飞的黑色幽默独立小品游戏 [/h1] [quote]关注小红瓶,回血在当下点击关注[url=https://store.steampowered.com/curator/45932802/] 小红瓶游戏评鉴组[/url][/quote] [h2] 接地气的幽默,玩起来很解压 [/h2] 《起夜》是一款以幽默像素风的画风作为游戏基础风格兼以横版过关的独立游戏,优点十分鲜明,让人捧腹,虽然游戏中偶尔会存在一些bug,但是这些无伤大雅的bug对游戏本身没不会存在什么严重的影响,是典型的 “快乐与痛苦并存” 的小品级游戏。 在画风与叙事方面,游戏以一位晚间尿急起夜想要前往厕所的老大爷为第一视角出发,通过两位观察者作为游戏引导与剧情引出,辅以一些简单的黑色幽默,全程笑点在线。 复古像素画风自带搞笑buff,对白相当口语化,让人易于理解,剧情中能够采用生活化的脑洞制造反差萌,部分解密与剧情自然融合,不烧脑并且相当易于解密。在碎片化的时间开上这么一把游戏相当合适。 游戏操作门槛极低,全程游戏只需要用到三到四个键位,傻瓜式操作易上手,玩家只需要专注看梗、解谜即可,不会被繁杂的键位影响了解密游戏的思路。除此之外,游戏中还有部分隐藏剧情,适合一些细心的玩家进行挖掘探索。游戏将横版跳跃、场景解密与幽默剧情三位合一,节奏相当轻快,没有冗长的教程,只有老头子对于下一扇门后可能会存在的道具与机关的无限遐想,对于玩家来说,你会永远好奇下一关会存在怎样的挑战。即使是重复游戏也会有着不同的新鲜感。 与此同时,游戏同样还有着一些在需要注意的地方,例如当游戏主人公向右跑动时,需要使用相反方向键才能使自身停止奔跑,加速奔跑则需要在静止状态时连续按下两次同方向键才可以启动,这是一种在游戏中相对不是很常见的键位模式。其次,游戏中主人公在进行跳跃时,原本向左或者向右的奔跑速度会被强制归零,这是一个相对在其他游戏中不是很常见的游戏模式,可能需要玩家进行一定时间的适应才可以游玩的更加得心应手。 [h2] 总结建议 [/h2] 总而言之,这是一款在你的甜点区,那么你将会对它爱不释手的小游戏。剧情很有无厘头幽默风格。 适合人群:喜欢无厘头幽默、像素小品、轻度解密的玩家。 不适合人群:对操作手感敏感、追求流畅跳跃体验的玩家。 [hr][/hr] 欢迎加入:[url=https://steamcommunity.com/groups/xiaohongping] 小红瓶游戏评鉴组[/url]
教学关憋尿而死,第一关憋尿而死,果然,膀胱才是老人一生之敌(游戏没有时间限制,但是不能喝太多水)。
一股清流,一朵奇葩,真·奇葩游戏
没有严肃,没有装B,没有煽情,没有叽叽歪歪,只有纯粹的黑色幽默。男人甄选。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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