Modeled estimate, not a reported figure. How we estimate →
Media

About
Get To Work is a punishing, yet satisfying experience about a young man on a mission to conquer the corporate world... on rollerblades. Maneuver a slippery character with rollerblades on both his arms and feet that only knows how to move fast.
With your narrator, Connor 'CDawgVA' Colquhoun, to encourage you on your climb to the top, navigate through massive gaps, ramps, jumps, and other devious obstacles trying to bring you down.
Comedy at its... saddest? A fully narrated, satirical story about trying to survive in today's economy.
Shmooovement: A challenging, but deeply satisfying movement system that rewards you for going fast.
Podcast Pickups: Grab collectible audio clips from "The Grindset", a self help podcast voiced by all of your favorite streamers - Atrioc, Ludwig, DougDoug, PointCrow and more!
Speedrun Support: A built in speedrun timer so you don't have to manually track your splits.
A "Give Up" Button: Unlike your real 9-5 job, you get a "give up" button that you can press at anytime!
Good luck!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-----以职场升职闯关推进剧情,有难度。 -----好玩,使我的血压飙升。
peak.
GOOD
그냥 헤드스핀으로 브레이킹 대회 우승이 더 빠를 듯
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rollar go brrrrrrr
i hate it
it is amazing game and i love the concept . i would 100% recommend this game
After playing for 2 hours i got to Unpaid Intern. I don't feel that i can predict if jump succeed or not as game lacks sufficient feed back beside fails which set you back Game suggest playing using controller but after i switched to keyboard + mouse game became significantly easier Game would be much better if it had more achievements for getting to next stage and not pushing for controller. I feel like i wasted a ton of time for 2-3 instances of anticipation which i could get in any other game on top of other emotions other game would provide
very rewarding when you finish, took me about 4 hours and don't regret it
unbeliable foddy game loved every wasted wsecond
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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