
GetToTheGate is a RPG about a girl that needs to reach the Gate to the world of the living while being extremely scared of monsters. When her fear builds up, she loses her mana and runs to safety. Find a shortcut to bypass the enemies and explore the dungeon from a new location ^_^
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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+ Dialogues crack a smile on my face. - You may find yourself running for a few minutes to a place you died last time and... die the very same way... a few more times. Well, if you are as dumb as I am :)
I like this game, I give it a thumbs up, but if I could put a giant asterisk next to it, I would. I enjoyed the gameplay. It's all over the place, but it comes together. It's a dungeon crawler... almost. You have finite mana, enemies are in fixed locations, and there's no combat RNG. Going back to town refreshes your mana but it also respawns all the enemies. So, in a way, it's a puzzle game... almost. How do you get through a fight while conserving as much mana as possible? You have a shield that reduces damage from the front-only, so you also have to avoid getting surrounded. And boss fights are their own puzzle. You'll also gather equipment that upgrades your shield, your weapon, and gives you spells, which gives you new solutions to the combat puzzles. So it's also an RPG... almost. Equipment management isn't very deep, But what's there is still good. And because of the gameplay it has a "just one more time" quality to it. The first map is very good, quite non-linear, lots to explore. The later maps are not as good unfortunately, they get more linear and there's just less to explore. As a silly metric, there's like half as many keys for level 2 as there are for level 1, and basically no keys for level 3. Took me 8 hours to complete the game. Now, the reason I would put a giant asterisk next to this game is because it is extremely janky. There's a lot: - Basic settings like audio volume and key rebinding are not present. - The UI is pretty clunky to navigate and look at. - There are a lot of map quirks. A lot of fake doors. Sometimes the map will stop you from walking off to instant death, sometimes it won't, it's very arbitrary. There's a random door on map 1 you can walk through one side, but you can't go back, even though it's open and there's nothing blocking you. None of these quirks are game-breaking, but you will be noticing them a lot. - The game only allows auto-saving, and it only autosaves when you enter town, so you will lose a LOT of progress to oops sudden deaths. - I do like the silly tone of the writing but I wouldn't say it's good writing. It needs some editing. - The aesthetic is very generic and feels mishmashed together. Basically, you should pick up this game if you really like the gameplay (and are willing to overlook everything else for the sake of gameplay). The demo is a good representative of the game, give it a try if you're not sure!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, Japanese
Fun game, not exactly a short game so there is time involved and secrets to find
Nice and simple one
Excellent ! ( Almost fully played and finished offline ) Starts anassuming for a while, explaining the basics - please pay attention, everything works out beautifully, any detail is another advantage of many that you shouldn't miss -. Then it begins showing its cleverness and ingenious and surprising aspects. Got to the end really satisfied, had so much fun. Great job.
I got this game incredibly cheap on a sale and it was well worth the money. It is clear that the game has only a single developer and I will forgive many of its faults for that. I have not encountered any game breaking bugs however, which is pretty incredible. It could use some work on the in-game menu interfaces like the shops. Also some settings,which you can only access from the main menu, don't work (like sound volume). A lot of important information seems obscured until you realise that all the information you need exists under the skills option in the Esc-menu. Dialogues are often tacky, fourth-wall breaking, and just a joke, but they are few and not overly important anyway. But what would you expect when the setting is an anime girl being transported to a more realistic world? Despite all of the above, the gameplay is really fun! Which is why I'm recommending this game. The mechanic of leaking mana during combat due to fear is an interesting one that makes you figure out the fastest way to dispose of enemies and also explore for shortcuts to avoid those enemies later. In the third part of the game, however, you now have allies and combat turns into JRPG style. This was way less fun for me and I wish the game had continued like in the first two parts. This was a short game were both exploration and combat are like puzzles since you try to optimise number of turns, mana spent and damage taken so that you'll have enough mana to explore further than your last run with the new shortcuts you open up.
ごめんなさい。面白さが全然わからなかったです。
Прикольная игра. Не сложная и местами смешная.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $421.3K | 998 | 85% | $19.99 | |
| $77K | 584 | 77% | $7.49 | |
| $37.8K | 191 | 81% | $10.14 | |
| $2.2K | 18 | 83% | $5.99 | |
| — | 0 | — | — | |
| $700.2K | 5.2K | 83% | $7.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4K | 85 | 99% | $4.99 | |
| $7.4K | 63 | 89% | $4.99 | |
| $7.4K | 50 | 76% | $6.99 | |
| $7.4K | 102 | 75% | $3.99 | |
| $7.4K | 65 | 83% | $5.99 | |
| $7.4K | 65 | 78% | $5.99 |