
GET OVER HERE is a fast paced battle arena game! Choose one of the 12 over the top characters and get ready to PULL and FINISH all your enemies!! No one to play locally? Go online and try to beat the best players worldwide!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NOTE: The online multiplayer in this game is 100% broken, and the online portion is the reason I intended to play this game. The lag I experienced was so bad that you can't even move around without a huge delay. There is a warning when you access the online mode telling you that it's experimental, but you'll only realize this after playing the game. They don't mention it on the store page or anywhere else as far as I know. AVOID the game at all costs if online MP is all you're looking for. Now, onto reviewing the other parts of the game. Pros: + Cool original character designs, nice animations and sprites. Good overall graphics. + Some of the levels were more challenging than I was expecting and work well with the scorpion "get over here" move. + The AI for the bots is pretty good if you plan on playing the game alone, and in certain game modes provide a good challenge. Cons: - Scorpion gimmick gets old fast, providing maybe an hour or so of gameplay before the fun runs out. - Bots sometimes don't attack you after they've stunned you, which makes overcoming them a little too easy occasionally. - No real incentive to keep you playing, there's no campaign or rewards for winning. Would be nice if they added unlockable characters, costumes, or literally any kind of reward for progressing. It doesn't even have achievements. - As stated before, the online multiplayer is completely broken. I'm willing to try almost any game, no matter how bad it is in online MP so the lack of it is very disappointing. For a local multiplayer game, it's probably not too bad but there are much better multiplayer arena games you can play and the scorpion gimmick isn't really adding anything you can't live without. Not worth the $9.99. If you're intent on buying it, only get this if you can get it for $0.50 or in a bundle.
[h1]Об игре:[/h1] Шикарная игра загубленная кривоватым геймплеем и такими же руками разработчика. Перед нами аренная аркада, где мы должны выполнять заданые рандомом задания, но какими бы они не были, главная задача - убивать противников. Мы можем бегать, ускоряться, бить и выпускать гарпун который притягивает нас к врагу и одновременно оглушает его. Весь геймлпей сводится к простому - притянул -> оглушил -> убил. Причем если нас кто-то притянул, то выбраться и что-то сделать уже будет нельзя. Уныло и быстро надоедает... Нет никакого простора для действий. Есть возможность играть с друзьями, но даже не рискнул кого-то звать, зная, что мое мнение никак не поменяется. Да тут даже настроек нет и кнопки выхода из боя. Единственное, что понравилось - графичиская составляющая. Красивая графика и качественно прорисованные герои... Но на одной графике каши не сваришь...
A good arena game with cool character design, awesome sound, interesting items and massive flaw. Yes.. there are alot of good things that I mentioned above but there are also just too many fatal flaw that destoryed this game. 1. AI is stupid and really don't know how to not step infront of enviromental damamge. So.. I had a game of death match that will only end if one player get +7 on kill count. With all the lighting and moving cars all the CPU went down to -40 in less then 5 minutes of game play and for me to get +7 kills is also very difficult because of second flaw. 2. Yes. Second flaw. All the character have cool killing animation but that animation will take about 1 second to execute. First half of the second the one you try to kill can also click attack to make that kill into double death for both you and the enemy you try to kill. AI also very good at the harpoon since aiming your harpoon in this game is a bit hard to manage. it's really hard to farm kills. 3. There is also a third problem of multiplayer. It lags way too much for no real reason at all that the game play is choppy. For such a fast arena game Choppy = unplayable. However if you have 3 other friend that you can setup a local lan party. This game is then very good and fun. 4.5/10.. Good at everything else but with it's flaws i just cannot recommend this game at all.
Very fun game! It's got a bomberman meet "pudge wars" vibe! It's really fun to play with friends!! Exploring the different game references that exist in the game is one of the most fun parts, some of the characters are definitely inspired by other game characters and I love that!
[h1] Poop of destiny. [/h1]
I like the nostalgic vibe the game has got! I played locally with some friends and it's really intense!! The fact that everyone has got a hook gun creates a lot of tension and gives a lot of room to strategy! It's an easy to learn, but hard to master game! I like it a lot!
[i]Get Over Here[/i] is long on art assets but short on design. It looks good and sounds good, briefly, but it won't hold your attention long at all. The first thing you'll probably notice is that the menu is poorly designed. It accepts mouse-clicks as input, but doesn't acknowledge the pointer, so you'll likely confuse yourself greatly until you realize that the menu must be navigated with keyboard commands. Don't take your hand off the mouse, though, because you'll need it in play. And try not to lose track of where the pointer is, which will be tricky, because the pointer is rather small and bland against a very vibrant and cartoony playfield. You will have a choice from a rogues' gallery of a dozen goofy characters. It doesn't matter which one you pick, for gameplay purposes -- they perform identically. Assuming that you actually play more than once, you might want to find one whose attack phrase you find the least annoying. Gameplay is very simple, and more strategic than it appears at first glance. Four characters with identical abilities run around in an arena full of hazards. You want to kill each other in a manner consistent with the match goal (most kills, highest kill streak, whatever) and have only one attack with which to do it. Your attack is a slow-firing "special attack" that kills everyone in a small radius around you, but is interruptable. You also have a hook-shot weapon, [i]a la[/i] Scorpion from [url=store.steampowered.com/app/237110/]Mortal Kombat[/url] which targets with the mouse (that's why you're trying not to lose the pointer) and can be used to pull an enemy to you, or to pull yourself to an enemy. Either way, the hookshot stuns enemies, giving you an opportunity to get your attack off. The hook can also pull your enemies into hazards. You also have a dash move that's good for avoiding hooks -- CPU-controlled characters don't use it much. Because your attack is so slow, strategic play tends to involve prowling around looking for opportunities. Running up to an enemy and attacking will probably result in a stunning hook to your face, breaking your attack and making you vulnerable to a counter-attack. Hooking an enemy while he's in the process of attacking someone else, however, will give you easy prey. When you die, and you will die often, since this is a one-hit kill system, you respawn somewhere on the playfield. Find yourself quickly, because spawn protection is fleeting, and it's possible for someone to have killed you again before you even see where you are. Powerups appear on the screen from time to time. Some change the game briefly but significantly, like the item that puts a temporary moratorium on hooks. A sword that fills your screen with text is a trap-item. Other powerups have an imperceptible effect. I collect them anyway, because grabbing a powerup is a long-conditioned reflex, but I still don't know what half of them do. The simplicity of the gameplay suggests that [i]Get Over Here[/i] is trying to be like [url=store.steampowered.com/app/244730/]Divekick[/url], a game that is deliberately simple and short on tactical options, to invite the player to really master range and timing. Unfortunately, I can't see much reason to do so. NPC opponents are pushovers, and on the rare occasions I can manage to schedule friends to multiplay something, I'd prefer to spend the time something with more depth.
Тут нет сюжетной кампании или хоть какой-то прогрессии. Нет даже открываемых декоративных шляп. Нет достижений, нет карточек, нет медалей. В мультиплеере нет игроков. Также отстутствуют настройки (там только выбор между двумя языками). Разнообрзие локаций и героев нулевое, геймплей надоедает уже с первых минут. Нет кнопки выхода в главное меню, так что единственный способ закончить матч преждевременно — alt+f4. Играть одному чрезвычайно скучно, потому что AI враги сверх тупые. И ведь это не ранний доступ, а конечный продукт... Кстати, тут ещё нет крови и кишек, так что на зрелищность тоже не надейстесь. Пусто и грустно.
Boa!
I didn't bother even trying to play online, since everyone seems to be in agreement that it's broken. Playing against the computer wasn't very fun, and playing against humans didn't seem like too much more fun. There are definitely better games out there that are far more worth your money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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