
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 706 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buggy to the point of unplayable, so refunding til a much later date when tis hopefully less of a mess.
Has the absolute worst enemy AI of any game I have ever played. Why shoot an enemy when you can slowly walk to them and take their gun, then instantly kill them by tapping them with it. Graphics are good, gore is really bad, gameplay is decent. No microphone settings.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 706 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このPCスペックだとHMD側も最低画質にしてようやく安定するか怪しいレベルでした。 結構な距離で交戦するのでゲームとして遊ぶのは3060Tiでは厳しかったですね。 ゲーム自体はTAVRを高画質化してCQBメインにした感じですかね。 TAVRよりもゲームの完成度はまだ低いですが、アップデート来たらすごく楽しそうです。 雰囲気は最高なんですが、UXがクソすぎてどこに何の機能があるのか等がいまいち分かりにくいUIしてます。 AIがとんでもなく馬鹿なのでちょっと雰囲気ぶっ壊してます。 FBT対応してくれたらなぁ....とは思います。 最適化のアップデート来たらセール関わらず買い直そうと思います。
The graphics look ok and the performance is really bad for me at least, great gun physics though. The ai is barebones but still has some cool features like the ragdoll physics and they sometimes they hide under tables and beds etc. This game has a lot of potential and i'm looking forward to see what the devs have planned. I can see they took a a lot of inspiration from operator or at least it seems like it, and great. That game is amazing and having a vr version of it would be awesome.
这游戏如果能一直更新下去还是很不错的,但目前体验下来就这几点算是缺点了 1.武器太少,配件太少,AK系列不能改泽宁特等等问题,如果是为了武器而玩的话其实并不推荐。 2.地图就那几张,而且更要命的是AI位置并不是随机变化,也就是说只要熟悉一张地图完全就能靠背板通过 3.BUG不少,物理引擎也有穿模问题,比如破门锤会因为各种原因卡在门后面 4.AI逻辑有点逆天,比如碰门就开始疯穿箱子,虽然你也可以穿回去,但你的弹道在门后并没有AI那么靠谱 总体来说还是推荐的,但内容太贫瘠导致如果只有我一个人游玩的话绝对不会玩太久
Really fun, but as a casual player, who has completely forgone any form of cqb tactics, its pretty easy. The enemies have good aim, which is good, and they see you from very far away, but the time they take to notice you needs to be way lower, and whether or not they see you is a bit odd. Sometimes I'll walk in front of em, and they'll not notice me, but if I walk past a door they're through, they'll just start blasting the door. Couple other janky things, but its early access, and for an early access release its fantastic. Plus, YOU CAN FINALLY GO PRONE. Perching at the top of a hill with a bolt action, adjusting the scope, and then nailing an enemy is an incredible vibe
hands down THE best guns I have ever seen in VR.
listen to the reviews about performance. It's not good. I couldn't get the game to run above maybe ten frames per second, on the lowest settings. It froze on launch several times (and sort of locked up my PC on a couple of those instances) I didn't get to play because of how poor the performance is. Maybe I'll come back if they can get it to work.
Needs more time in the oven, not for me but hey at least it's better then Diddy Assault VR!
아직 살만한 게임은 아닌듯.
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