
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 290 reviews with recorded playtime.
Reviews
Themes across 290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game has bugs every now and then like any other game just coming out but this is literally one of the best games shooters I’ve played in VR the gun play is the closest to real life the virtual stock lines so well as it’s really against you breaching doors is always satisfying and you can die easily so it requires some sort of brain function instead of blindly swinging corners like any other shooter honest to god top tier VR game I’m excited for more updates
i like it
The most immersive VR-shooter I have seen so far. Much attention to detail. You even have to press different buttons depending on the gun, mirroring the reallife counterparts (for example mag eject on AK is done with the hand that grabs the mag, while with AR-15 Rifles it's the button on the gun handle). Are there bugs? Of course! It's early access! But I'm having a hell of a time there! The playerbase does seem more grown up than in other games as well. Clear recommendation for anyone who wants an immersive and realistic VR milsim experience. I don't think any other VR shooter gets this close to being a sim.
这是我玩过最有潜力的VR战术射击游戏之一。 体验了 GERONIMO 几小时后,我最大的感受就是:开发团队真的把重心放在了VR本身,而不是简单地把传统FPS搬进VR。 首先必须夸的是枪械改装系统。 它并不是简单地给枪挂几个配件,而是真的能够按照自己的喜好去打造武器。不同的瞄具、握把、枪口、战术附件等,都可以自由组合,让每把枪都更符合自己的使用习惯。对于喜欢研究装备搭配的玩家来说,这个过程本身就是一种乐趣。 更让我惊喜的是枪械交互手感。 换弹、拉机柄、空仓挂机释放、检查枪械等各种操作都采用了真实的VR交互,而不是按一个按钮自动完成。每把枪都像一个真正存在的机械结构,而不是播放一段固定动画。随着游玩时间增加,你甚至会逐渐形成自己的肌肉记忆,这也是VR射击最吸引人的地方之一。GERONIMO在这方面让我感觉开发团队花了很多心思,所有操作都十分自然,也不会为了方便而过度简化。 另外,我特别喜欢胸口手机(Chest Phone)这个设计。 地图、摄像头、无人机视角等各种功能,都集中在胸前这台设备上。相比很多VR游戏弹出一个悬浮菜单,这种设计更加符合沉浸感。需要查看信息时,只需要低头把手机拿起来,就像真实作战一样,非常顺手。 这种细节虽然不起眼,却让整个游戏体验提升了一个档次,也能看出开发团队确实是在围绕VR重新思考UI,而不是沿用平面游戏的菜单设计。 虽然游戏目前仍处于 Early Access,但已经拥有了不错的内容基础。 目前已经有多个地图、丰富的武器、训练场、单人和多人合作玩法,以及足够丰富的武器改装内容。尤其训练场做得很不错,可以反复练习各种枪械操作、熟悉装备,也方便测试不同配件和武器配置。 当然,它目前还不是一款完美的作品,BUG不少,AI、优化以及部分细节还有继续打磨的空间,不过我相信这些都是能够随着版本更新不断改善的内容。真正难能可贵的是,它已经拥有了一套非常扎实的底层系统。枪械交互、UI设计、装备系统以及整体VR体验,都能看出开发团队对于VR战术射击有自己的理解,而不是为了追求噱头。 我认为,一款VR射击游戏最重要的不是一开始就有几十张地图或者几百把武器,而是核心玩法是否足够扎实。因 为内容可以不断增加,但好的底层设计很难后期重新推倒重做。GERONIMO给我的感觉正是如此。 如果你喜欢真实枪械操作、CQB战术玩法,或者一直在寻找一款真正围绕VR设计的战术射击游戏,那么GERONIMO绝对值得尝试。它现在已经很好玩,而我更期待的是它未来会成长为什么样子。 👍 One of the strongest foundations I've seen in a VR tactical shooter. After spending time with GERONIMO, it's clear where the developers invested most of their effort: the core VR experience. The first thing that impressed me was the **weapon customization**. It isn't just about attaching random accessories. Building your rifle actually feels meaningful. You can configure your rifle the way you want, and because everything is physically represented in VR, your choices affect how the weapon feels to handle. It reminds me of Ground Branch's depth, but designed specifically around VR interaction. The **gun handling** is easily one of the biggest highlights. Reloads, charging handles, bolt locks, magazine manipulation, and the overall weapon interaction feel deliberate rather than simplified. The firearms feel like mechanical objects instead of just animated props, which makes training muscle memory genuinely satisfying. Another feature I absolutely love is the **chest-mounted phone**. Having access to the map, cameras, drone view, and other mission tools from a device physically attached to your body is incredibly immersive. Instead of opening floating menus, you naturally reach for your chest just like a real operator would. It's a small design decision that adds a lot to immersion. Content-wise, I think the game already provides a solid starting point for an Early Access title. There are multiple maps, a good selection of weapons, solo and co-op gameplay, training facilities, and enough customization to keep experimenting with different loadouts. More importantly, the underlying systems are already strong enough to support future expansion. Is everything perfect? Of course not. It's still Early Access, and there are areas that clearly need improvement, such as AI behavior, optimization, and overall polish. But those are problems that can be iterated on. What can't easily be added later is a strong foundation—and GERONIMO already has that. If you're looking for a VR CQB shooter where the developers clearly understand weapon handling, immersion, and tactical gameplay, GERONIMO is absolutely worth keeping an eye on. I can't wait to see how it grows over the coming updates.
holy peak
WAS LAGGY BUT VERY GOOD
It definitely has some problems such as stupid AI, but the gun handling (especially handguns) as of now is the best in all of VR. Game has INSANE potential, support the devs and get it, You won't regret it :)
the game still has a long way to go, but so far is pretty good
If Escape from Tarkov and Ready or not had a bastard
Utilizing steam link to play it on my MetaQuest and it runs poorly. Pathing issues for the animations, graphical issues, lots of bugs for door handles, hands passing through doors, bugs with not being able to reload properly and having to do it twice. AI seem to have aimbot. Gear placement on your armor is kind of hard to grab of your persons and I had to like bend over and twist my hips to be able to grab anything on the gun belt. (resetting floor, room, height, and setting did not help) They have a good concept but something for early access it meets expectations but its just hard to play as it runs poorly on steam link. Visiting the discord and reading other reviews, seems like its slightly better if you have a steamVR but not by much. Best to wait for the game to come out on Quest itself.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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