
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 290 reviews with recorded playtime.
Reviews
Themes across 290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
so I've only played for about 16 minutes or so and It's nearly unplayable. This game definitely has the potential to be amazing but I don't think it's currently worth it. Unless you have like 32gb of RAM and a 4090, this game might run poorly. The tutorial is also pretty misleading, as it just takes you to a sandbox style outdoor range. It doesn't tell you how to do anything. I don't think one should buy a game based on the future, but considering the fact that this game is in early access, I'm sure updates will be somewhat frequent. if any of the devs read this, PLEASE make this game run better on lower-end devices. I'm giving this game the benefit of the doubt due to it being new, In conclusion; I recommend this game to those who are willing to invest in this game. It definitely has the potential to be amazing. but it 100% isn't that currently, with it's performance state. If the game is on sale, also recommend it.
pros: guns feel AMAZING, the customization for everything is great, the nvg’s are realistic, ragdoll physics are decent, enemies actually die when shot in the right places cons: there isn’t much to do yet(?) im fully aware it’s early access but i yearn for replayability which is something these levels don’t really have unless im just not creative enough which could very well be the case lmao the enemy ai SUCKS. they just sit in a corner and shoot anything with the slightest bit of movement even in COMPLETE DARKNESS. i went into a night mission and it was so dark inside the building i couldn’t even see with nods (yay realism) but they could see me perfectly fine. they can also shoot you through a wooden door that you for some reason can’t shoot through unless my game just hated me. another thing to note is they have really bad tactics in general. like i said they usually just sit in a corner and do nothing even when you’re actively in a firefight with them but if they DO move, they run like 10 feet and that’s pretty much it. they may yell “FLANKING ENEMY” at the top of their lungs but they don’t do jack. anyway i do wish this game the best and i do plan on getting it again sometime in the future but it’s not much of a game to me right now
I GET IT.... THE GAME JUST CAME OUT A FEW DAYS AGO BUT.......As you guys can see.... i bought and put a whopping 8mins into the game. unplayable basically on a quest 3 right now. so much detail the headset just couldnt keep up with the map. everytime i look left or right i see a black void that takes time to load in. As a 3k hour VR player this game made me experience things in VR i hadnt yet up until this point (usually i am totaly fine with VR games) Its hard to describe but viewing this game thru my quest 3 made my head feel like Jello.... severe lens wobbeling and shaking so bad that after about 7mins it made me feel violently ill. Refunded. Will come back to try again once the game is properly optomized.
awesome start to this...solid graphics...nice customization across the board for weapons and gear....just needs to be polished up
Geronimo is a glimpse of hope from the dying phase of the virtual reality market. When all store fronts are littered with cartoonish phone graphics, its hard to actually immerse yourself into a tactical shooter. Thankfully the development team understood that PCVR really should come first. I never seen a game introduce so much fluidity all around a VR game like this in a very very long time.
even with the current bugs, the game is amazing. Very good mechanics and very good ai enemies. You guys did amazing. The only thing i can possibly ask for is maybe adding some ai teammates that you can control like in ready or not, that would be really fun. Cant wait to see what you guys add and what you create with this.
So far it's fun, and getting fun is the primary point IMO for these games Gunplay feels nice, customization feels nice, some bugs but understandable since it's early access. AI Is a bit funky, I feel like it needs to follow you around instead of waiting in the rooms etc
It lags in open spaces. Minimum graphics settings require 5.7 GB of video memory. In open spaces, up to 7 GB. My 6 GB memory can't handle it. It lags. :( More graphic customization is needed :(
Das Spiel ist für den derzeitigen EA-Status schon gut spielbar. Jedoch gibt es noch sehr viel zu tun für die Entwickler. Für alle die Taktikshooter lieben ein mustbuy.
i like it
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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