
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 290 reviews with recorded playtime.
Reviews
Themes across 290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very very good, well done for the developer theres minor things to fix but it's really good this stage
i honestly didnt expect to enjoy this game as much as i do, i play mostly pvp tactitcal fast paced games, this game is its own animal. Its slow room clearing, door breaching, target acquiring coop. be ready for some bugs its only been out about a week. I cant wait to see what they polish this gem into.
This game is really great, but I've encountered a minor issue: when I perform a tactical reload with the P320 pistol, sometimes my character also drops the magazine from the primary weapon at the same time. However, I can still insert a fresh pistol magazine normally, and the dropped primary magazine can be discarded or reloaded as usual.
i dont think this shouldve been released in the state its in now. game is immensely laggy and multiplayer is functionally unplayable. i have good enough pc specs where it should run fine. fun when it decides it wants to work for once. other than that, its a laggy unplayable mess
bom
After adjusting the controller angle in steam settings, this is the best gun simulator on VR right now. Nice to have actual humanoid targets with good gun mechanics. Also the devs have responded to and implemented community feedback very quickly. Keep up the good work boys.
Ваще хорошая игра, чем то на RON похоже но боты туповатые (вот бы по умнее их сделать и не только терры с калашниковым), еще хочеться больше пушек, больше механик, больше навесов на ганы и т.д. А так мне оч нравиться как можно обращаться с оружем (и добавьте револьвер или дигл оч прошу)
not that good of optimization, playable tho
I haven't played for a super long time yet (just over about an hour) and I gotta say this game is looking up to be extremely promising. Here is a pro and con list of everything I've found enjoyable and also not enjoyable in my first hour of play time: Pros: - Excellent customization. I especially love how you can customize your vest and put all your gear exactly where you want it. That feature is simply awesome and something I've never seen in any VR game before. - Fun gameplay. The missions are fun, the suspects feel- for the most part- like they're not always in the same areas and the missions are actually rather unpredictable. - Decent gun controls. The controls for controlling guns (i.e. pulling the trigger and shooting) is decent. I do like how it feels. Switching to your other guns and other gear is pretty manageable if you put stuff on your vest in a spot that feels natural for you to reach for. Sometimes the gear can get a little finnicky if you put it too close together to something else. - Online gameplay. I did a few online games in the first hour of my time playing and the online community for this game- so far- looks pretty promising. All 3 games I played my teammates were sticking together, going through procedurally and just all around playing smart instead of playing like CoD, which I heavily appreciated. Cons: - Gunplay outside of shooting (i.e. reloading, safety on/off). My gripe here is only with these 2 specific things. Reloading is kind of a pain cause you have to put your magazine almost EXACTLY where it needs to be in the gun. On one hand, I get it for realism. On the other hand, it makes the controls feel a little finnicky. - The understandable "Early access" bugs: Yes, there are bugs. I haven't ran into many though. I only had a sound issue on my first online mission where I had absolutely zero audio throughout the mission and it came back on as soon as it ended. Overall opinion: I think this game is looking very promising, especially for being in early access and having it this good already. I am super excited to see where the developer's take this game. I hope that in the future they can come up with a way to make those minor control difficulties a little more easy to manage, but I'd say at this moment this game is well worth the price and it is super fun.
Even though there is a bunch of bugs and things that need to be worked on, there is a ton of potential for this game in the future. This is just the beta for the game i cant wait to see what they fix and add in the future. Overall The best VR tactical milsim you can get. The gun physics and attention to detail is some of the best ive ever seen in a vr game. 10/10 would recommend atleast giving it a try.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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