
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i honestly didnt expect to enjoy this game as much as i do, i play mostly pvp tactitcal fast paced games, this game is its own animal. Its slow room clearing, door breaching, target acquiring coop. be ready for some bugs its only been out about a week. I cant wait to see what they polish this gem into.
Utilizing steam link to play it on my MetaQuest and it runs poorly. Pathing issues for the animations, graphical issues, lots of bugs for door handles, hands passing through doors, bugs with not being able to reload properly and having to do it twice. AI seem to have aimbot. Gear placement on your armor is kind of hard to grab of your persons and I had to like bend over and twist my hips to be able to grab anything on the gun belt. (resetting floor, room, height, and setting did not help) They have a good concept but something for early access it meets expectations but its just hard to play as it runs poorly on steam link. Visiting the discord and reading other reviews, seems like its slightly better if you have a steamVR but not by much. Best to wait for the game to come out on Quest itself.
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Languages: English**languages with full audio support
Hours played at review time, across 715 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If Escape from Tarkov and Ready or not had a bastard
It definitely has some problems such as stupid AI, but the gun handling (especially handguns) as of now is the best in all of VR. Game has INSANE potential, support the devs and get it, You won't regret it :)
WAS LAGGY BUT VERY GOOD
The most immersive VR-shooter I have seen so far. Much attention to detail. You even have to press different buttons depending on the gun, mirroring the reallife counterparts (for example mag eject on AK is done with the hand that grabs the mag, while with AR-15 Rifles it's the button on the gun handle). Are there bugs? Of course! It's early access! But I'm having a hell of a time there! The playerbase does seem more grown up than in other games as well. Clear recommendation for anyone who wants an immersive and realistic VR milsim experience. I don't think any other VR shooter gets this close to being a sim.
i like it
It lags in open spaces. Minimum graphics settings require 5.7 GB of video memory. In open spaces, up to 7 GB. My 6 GB memory can't handle it. It lags. :( More graphic customization is needed :(
So far it's fun, and getting fun is the primary point IMO for these games Gunplay feels nice, customization feels nice, some bugs but understandable since it's early access. AI Is a bit funky, I feel like it needs to follow you around instead of waiting in the rooms etc
Geronimo is a glimpse of hope from the dying phase of the virtual reality market. When all store fronts are littered with cartoonish phone graphics, its hard to actually immerse yourself into a tactical shooter. Thankfully the development team understood that PCVR really should come first. I never seen a game introduce so much fluidity all around a VR game like this in a very very long time.
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Active players
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