
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 290 reviews with recorded playtime.
Reviews
Themes across 290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A little buggy but still super fun and it has great potential
GERONIMO features one of the best VR weapon handling experiences I've seen so far. Everything from the hand poses to the smooth guiding of magazines is incredibly detailed, and feels great. However... That's about the only good thing I can say about this game. As it currently stands, GERONIMO suffers from subpar graphics (from a PCVR standard), horrid optimization (it's BAD), a vast array of bugs both minor and major, as well as missing or implementing weak versions of basic QOL features (auto height calibration, recentering, awkward and overly complicated mag-palming controls, etc.). The game also suffers other issues such as unresponsive, basic, dumb AI, little-to-no visibility of primary magazines, pouches, and holsters, incredibly basic and low-detail maps, as well as other immersion-breaking issues.
Given it was in development for 6 years, the number of bugs, missing content, and lack of non-asset flips for maps/props were really disappointing. The enemy's are copy-pasted, the maps are very boring for the most part and some of the bugs are game breaking. I really feel this game should have been in a much better state given how long it took to release, and it makes me wonder whether the lack of updates and silence was due to the game not matching the trailers and previous updates. There are various aspects of the game that should be standard throughout VR gaming that this game lacks. This game also runs AWFULLY even on high-end systems; I do not see how this game will run on Quest anytime soon. With all that said, these might be some of the best guns and customization in any VR game out right now. It really is groundbreaking in VR for customization. You can make hundreds of different builds for your gun and vest; the only limit is your imagination. The guns feel heavy, but not in a bad way; even without the "virtual stock" enabled, they still handle amazingly. I also feel that the different actions depend on whether you use the trigger or the side button (for grabbing mags, flashbangs, grenades, etc.). Is done better than most other VR shooter games. The community is where it gets pretty iffy again. The launch of the game showed the amount of racist losers that were in the Discord, and for being a PCVR game, it's shocking how many little kids there are. That's not the devs' fault that parents don't want to raise their kids, but it can definitely get annoying at times. I have had moments when the group I join is super cool and friendly, but that's rarer. On the opposite end, you have people who are taking it WAY too seriously for how buggy it is. They will kick you out the moment you don't follow CAG protocol, don't have a build they approve of, or throw a frag without screaming "frag out" Overall, this game is a buggy mess, with game-breaking bugs and a large "squeaker" presence (sadly like TAVR), its missing very standard features of a VR game and is overall disappointing for how much time this game was in development, but it's a game I keep coming back to. The guns are some of the greatest in VR right now, and the customization is just like Ground Branch but in VR. The price of $17.99 also isn't unreasonable either for what you get. It's clear they cared about gun quality and customization; I just feel some major components were neglected because of that choice. I'm excited to see what this game turns into and I hope it has a better future than TAVR or
Garbage, won't even lunch without crashing, and if it didn't , it would start as a flat screen, instead of VR! i have tried all the runtimes available: vdxr, SteamVR, OpenXR. I mean, bro, I got a water cooled pc that cost me 10,000$ + it is overclocked to the max , can't even launch the game. Do you expect me to reprogram the whole game :? mr.dev ? absolutely don't buy it ,,,
better than tac
Needs more time in the oven, not for me but hey at least it's better then Diddy Assault VR!
Best game i never have
这游戏如果能一直更新下去还是很不错的,但目前体验下来就这几点算是缺点了 1.武器太少,配件太少,AK系列不能改泽宁特等等问题,如果是为了武器而玩的话其实并不推荐。 2.地图就那几张,而且更要命的是AI位置并不是随机变化,也就是说只要熟悉一张地图完全就能靠背板通过 3.BUG不少,物理引擎也有穿模问题,比如破门锤会因为各种原因卡在门后面 4.AI逻辑有点逆天,比如碰门就开始疯穿箱子,虽然你也可以穿回去,但你的弹道在门后并没有AI那么靠谱 总体来说还是推荐的,但内容太贫瘠导致如果只有我一个人游玩的话绝对不会玩太久
The graphics look ok and the performance is really bad for me at least, great gun physics though. The ai is barebones but still has some cool features like the ragdoll physics and they sometimes they hide under tables and beds etc. This game has a lot of potential and i'm looking forward to see what the devs have planned. I can see they took a a lot of inspiration from operator or at least it seems like it, and great. That game is amazing and having a vr version of it would be awesome.
I GET IT.... THE GAME JUST CAME OUT A FEW DAYS AGO BUT.......As you guys can see.... i bought and put a whopping 8mins into the game. unplayable basically on a quest 3 right now. so much detail the headset just couldnt keep up with the map. everytime i look left or right i see a black void that takes time to load in. As a 3k hour VR player this game made me experience things in VR i hadnt yet up until this point (usually i am totaly fine with VR games) Its hard to describe but viewing this game thru my quest 3 made my head feel like Jello.... severe lens wobbeling and shaking so bad that after about 7mins it made me feel violently ill. Refunded. Will come back to try again once the game is properly optomized.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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