
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So the game is a great but not in the state that it is right now the weapons are amazing but the npcs or door breaching methods are buggy also i get a fatal error every time i am in a lobby and try going to another
As someone who really enjoyed Swat 4 and Zero Hour, somewhat enjoyed Ready-or-not, and played Tactical Assault:VR. Can I recommend Geronimo? Short answer, Sure! Long answer, well..... First off, Yet another tactical shooter that chooses Unreal Engine 5. In my experience Unreal Engine 5 -with the exception of the VR game "Contractors"- Doesn't make for great feeling VR games, as well as adding on the roadblock of needing higher end hardware to run it. Something that Tactical Assault VR has and advantage over. Plus I keep getting these weird stutters every now and again, I'm suspecting it has something to do with Shader Caching. One thing that confuses me is how many people keep saying "This game has the most realistic VR guns!" or "This game is the most realistic VR shooter!", or even going as far as calling it a "Tactical Milsim". I'm sorry but, I just cannot agree. Sure, the guns and gunplay isn't anything to scoff at! But "Realistic" is not a word I would use. First off, I'm a bit of an oddball when it comes to guns. I prefer Ironsights over any red dot or holographic sight, yes even with Sniper rifles, my favorite foregrip is angled. Both options that are not available in most guns. That and also there's no option to change or even adjust the gun stock. The bolt release is a bit of a hassle to manage, sometimes you accidently hit it as you place the magazine in. Sometimes while using the AK, my magazine would just..... disappear? And I'm sorry, any game that claims to be realistic and not have a working forward assist on the AR platforms, is simply not realistic in my eyes. I'm not a fan of the mod system, it's a bit too forgiving. The only limitation being whether you are using a Picatinny or M-LOK rail system. Don't get me wrong, the guns are still impressive and fun to shoot. But I've played with Bonelab gun mods that are more realistic than this game. The enemy AI are..... serviceable, I'd even go as far as say they are "military grade", as in barely good enough. I do like the variety in apparel, and their ragdolls are well managed. But they definitely need to be worked on. First off, every and I mean EVERY single enemy uses the AK. Even the ones on rooftops and outdoors. Second, they all are voiced by the same person and use the same 5 voice lines. I get this is a small team, so I at least let that slide. Hopefully in a future update there will be additional voice lines and weapon variety added. But there is something off by the way the enemies behave. There are very few enemies that move around or patrol, standing still where they spawn barely moving, even as you empty an unsuppressed weapon into their friend in the next room over. The enemies actually do not have the ability to open doors at the moment, or at least I haven't seen one do so. They all also have a very delayed reaction to the player. They usually take a second to register you are standing in front of them, and even then they choose to yell "I'm shooting!" or "There's an enemy in front of me!" before even raising their rifle. This unfortunately makes the game a little too easy, especially compared to other "Tactical" or "Milsim" shooters. I have encountered various strange bugs in the game, hopefully they get patched in a future update so I won't bring them into question for my final verdict, I will however mention them. The first time I played, the game crashed on one of those weird stutter moments, hasn't happened since but it does make me nervous every time the game stutters. Doors are outright buggy at times. For some odd reason the player model has no collisions with doors, meaning you have to use your rifle or sidearm to interact with doors. Even then doors have a tendency to glitch out, either ignoring player input briefly or even popping out of the hinges of a brief moment. Also strangely bullet damage is heavily reduced when shooting through a door at times. I have had multiple moments where I empty a magazine at an enemy, even seeing blood decals and the enemy has no reaction. Non combative NPC's such as hostages and POI work for the most part. I have only encountered two glitches with them. The first time I tried a extraction mission, the POI was on a bed in the enemy prone position for some reason. Even after putting his hands behind him he remained in that position, when I held his shoulders to move him around he just remained on the floor. I felt like I was walking a dog. On the embassy mission, whenever I was escorting a hostage outside. For some reason they won't use the stairs, hovering over them at the same height as the top of the stairs until I let go. The FBIK is actually decently made, especially compared to games like Into the Radius 2, but it does go a little ♥♥♥♥♥♥♥♥ when it comes to going prone and looking directly up while clearing stairwells. Also moving up and down certain stairs is a nightmare, for some reason your playermodel will only go up and down them diagonally, and when you brush against the siderail of said stairs you slow down a lot. In conclusion, do I recommend this game over games like Tactical Assault VR. It's too early to tell, depending on how often the game receives bug fix and content updates. I'd hate to see this game end up in early VR development hell like Bloodtrail or even dare I say Bonelab. They do have a roadmap, but it's a lot of "What" instead of "When". I get it's a small dev team, so I will be a bit patient. Is it the most realistic tactical milsim CQB VR game? ♥♥♥♥ no! Is it fun, sure! Especially with friends. As of right now I do NOT see this as the most "Realistic VR gun game". But I do see the potential, It's especially impressive how it has working multiplayer out the gate. As of right now, It's just Tactical Assault VR in unreal engine. But I REALLY hope they update the game to surpass previously mentioned. And I would be more than happy to be proven wrong in the future and actually agree to it being the most realistic VR gun game. So sure, I guess do pick up this game if you want to see what these devs can do. I just have one thing that urks me so much about this game atm. Why the ♥♥♥♥ does the MP7 not have working flip up sights and does NOT have an EXTENDED MAGAZINE!!! Other than that, I would rate this game in it's current state a 3.8 out of 5. I just hope to be able to visit it later down the line and see how much better the game has improved.
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Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥♥ this game needs work, BUT, the guns feel good and it's fun. I hope to see it improve and hopefully they'll let us rotate the vest soon.
el juego en el futuro supongo que será bueno por ahora hay mil cosas que me parecen que rompen muchísimo la inmersión que al final es lo que se busca en estos juegos : -las granadas a veces salen lanzadas como deberían otras salen mas tarde de lo que deberías llevando a una muerte prematura. -los enemigos pueden disparar a través de puertas y muchas veces paredes sin ningún problema tu no, esa valla de madera va a tanquearse 5.56 como si fuera hormigón, esas maderas que tapan una ventana igual y algunas ventanas directamente ni por las rendijas. vas a poder disparar , muchas veces también disparar a través de puertas de madera no sirve de nada a pero tu enemigo va a poder . y me hace gracia por que en el trailer se ve haciendo esas cosas pero en el juego pues no pasa. - que le claves una bala de 5.56 a alguien que no solo no se muera que yo entiendo que no pero que no parezca que reaccione en absoluto me saca muchísimo de la inmersión y no digo chalecos digo en cualquier parte que se ve hasta la herida. -los menus son un engorro como la personalizacion no he logrado ver si se puede guardar la configuracion de las armas y cada vez que quieras probar te va a tocar volver a poner todos los attacment. -muchas texturas ni cargan como el helicoptero de la mision de la cabaña. -los mapas de entrenamiento molan un monton le puedes ver las texturas de la piedra, muchos mapas no tienen el nivel de detalle y me baja mucho. - los comportamientos de los hostiles no me gusta no hacen nada en algunos mapas se mueven en muchos mas no hacen nada mas que campear lo cual lo vuelve predecible a diferencia de otros juegos como ready or not que los hostiles hacen de todo abreen rushean campean, aqui salvo en el barco casi siempre solo campearan , no te buscan no te hostigan solo te espera y revientan la puerta a tiros en cuanto la tocas -no considero que me pc sea malo gama media si tira y aun asi le cuesta tirar y pega tirones no se si es culpa de mi pc o culpa de la optimizacion. le cuesta. y lo juego en medio . -las sombras son tremendisima mierda.
very good
This is an really fun game its super realistic and extremly fun and the gun customizations are the best
great game
100% would recommend i have a beginner level pc and can still run the game on medium graphics. such a good game
国区玩家注意:如果使用quest3串流,需要科学上网将quest软件更新到最新版,否则串流会出现问题! 相当优秀的枪械操控,中规中矩的自定义装备,极其弱智的AI。 AI布置不够阴,对声音没有反应,也不会主动跑动,pve体验和打靶差不多,让我精彩的CQB技巧无处施展。 这个枪械平滑调教的很舒服,在消除抖动和跟手之间达到了平衡,虚拟枪托能抵肩也能撩枪,就很舒服。 期待后续更新
unoptimized to hell and runs like ♥♥♥♥♥♥♥
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