
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Garbage, won't even lunch without crashing, and if it didn't , it would start as a flat screen, instead of VR! i have tried all the runtimes available: vdxr, SteamVR, OpenXR. I mean, bro, I got a water cooled pc that cost me 10,000$ + it is overclocked to the max , can't even launch the game. Do you expect me to reprogram the whole game :? mr.dev ? absolutely don't buy it ,,,
Great game so far, has fantasic potential. Negative reviews about bugs and lag dont make sense. This still an EARLY ACCES game as it develops. I dont understand why people expect a polished perfect game when its Early Access.. My buddy and I played it, really fun. What I would like to see is some sort of reward system, for a good completion = unlocking items for example. Also Harder setting/options to make enemies difficult. Include some sort of "mirror stick" or a way to view through a locked door. Fix the enemies shooting through the door when you grab the door handle. How do they know who attempted to open the door? Have the enemies roaming, have them hunt you down instead of just sit in a room or spot. Overall really fun, lots of potential! * ONE important fix - please fix getting killed while in the menu as you have no option to respawn during setup at base.
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Languages: English**languages with full audio support
Hours played at review time, across 709 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good game! I would say it´s even beter than TAVR, especially after the dev inconvenience. I´m looking forwoard to how this game will be in the future!
While this game has a long way too go with performance, calibration, VFX/SFX and so on I think you can really tell someone is putting a lot of work and passion into this game. It has the potential to be a great Milsim game. If you ask me optimization and calibration is the next step. Grabbing a door handle 2 meters away from me when im trying to pick up a glock mag from the ground after not being able to get it into the magwell is a very tilting feeling lmao. If you dont mind spending 15£ for an unfinished game that MAY improve exponentially, go for it.
3.5/5 for now easily will be a 5/5 in a year! So I impulse bought this game for the silky smooth gun handling and to pull up on osamas hideout. And so far it's been a blast perfect? Absolutely not. My only complaints and yes I know it's in early access. -Doors are glitchy, sledge hammer sometimes clips through the door or the shotgun doesnt break the door and the battering ram at least for me doesn't work whatsoever. The AI also can shoot yout through a door and you cant whatsoever shoot through anything. -baslistics and objects. As I said above the doors can't be shot through but so can't wooden fences or sometimes cars even if the windows gone can be very immersion breaking. -Lasers, for some reaon for me they only are white and make a big blob so they're kind of op since its stupid easy to point and click with one. Aside from those issues I love the game, I'm in no way upset with my purchase and I'm excited to see the future of this game. I really hope we can see randomization be implemented to the ops. I wish the devs a good launch and appreciate their hard work!
This game is awesome, some of the best gunplay and handling, really nice customization and great tactical gameplay. But it’s been a few months now and not a single update, as many mentioned the doors are terrible for being about 30% of the gameplay. Also a lot of us want to save custom loadouts, so we don’t have to spent so much time building a gun every time we want something new, this leads to lobby’s of people just spending 15 minutes building their loadout or crashing the game. Would also be cool if the terrorists had another source of defence other than bullets, like the occasional grenade or some doors being booby trapped so everyone isn’t kicking in doors carelessly. This game has so much potential (MAN) but it gets repetitive quite easily, as always it’s the people who really make this game fun, had a lobby of people treating it like a mil sim and it made the game feel like how it was meant to be played.
It tries to be many things, but is none of them. Also, children.
In it’s current state it isn’t worth more than $10, gun play is fun but everything else yikes
ITS SO LAGGYYYYY
Az to chlapci dotahnou do konce, tak to treba zkusim znova.. v tomto stavu je to za mne nehratelne
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