
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아직 살만한 게임은 아닌듯.
Wish I could get it to work. Using a Meta Quest 3, tried it on Meta Link and Steam VR link, nothing I tried works and the game just doesn't want to work...
Garbage, won't even lunch without crashing, and if it didn't , it would start as a flat screen, instead of VR! i have tried all the runtimes available: vdxr, SteamVR, OpenXR. I mean, bro, I got a water cooled pc that cost me 10,000$ + it is overclocked to the max , can't even launch the game. Do you expect me to reprogram the whole game :? mr.dev ? absolutely don't buy it ,,,
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 709 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
better than tac
Really fun, but as a casual player, who has completely forgone any form of cqb tactics, its pretty easy. The enemies have good aim, which is good, and they see you from very far away, but the time they take to notice you needs to be way lower, and whether or not they see you is a bit odd. Sometimes I'll walk in front of em, and they'll not notice me, but if I walk past a door they're through, they'll just start blasting the door. Couple other janky things, but its early access, and for an early access release its fantastic. Plus, YOU CAN FINALLY GO PRONE. Perching at the top of a hill with a bolt action, adjusting the scope, and then nailing an enemy is an incredible vibe
扉がスムーズに開かなかったり敵が壁越しに正確に弾を当ててきたり等の粗はありますが、グラフィックは綺麗ですし何より他のVRFPSと比べて圧倒的にアイテムの出し入れがしやすいのがとても良かったです。 今後のアップデートにかなり期待したいです。
3.5/5 for now easily will be a 5/5 in a year! So I impulse bought this game for the silky smooth gun handling and to pull up on osamas hideout. And so far it's been a blast perfect? Absolutely not. My only complaints and yes I know it's in early access. -Doors are glitchy, sledge hammer sometimes clips through the door or the shotgun doesnt break the door and the battering ram at least for me doesn't work whatsoever. The AI also can shoot yout through a door and you cant whatsoever shoot through anything. -baslistics and objects. As I said above the doors can't be shot through but so can't wooden fences or sometimes cars even if the windows gone can be very immersion breaking. -Lasers, for some reaon for me they only are white and make a big blob so they're kind of op since its stupid easy to point and click with one. Aside from those issues I love the game, I'm in no way upset with my purchase and I'm excited to see the future of this game. I really hope we can see randomization be implemented to the ops. I wish the devs a good launch and appreciate their hard work!
Such a breath of fresh air to play an early access GAME, not a TECH DEMO. This is such a huge issue these days and im so glad that Dark Matter made an actual game before asking for peoples money. For $20 you can mess around with highly realistic guns second to H3VR and have very ergonomic controls and rig setups. The gun manipulation sometimes is a little too good and the mags wont go in when they should. I look forward to seeing what comes next. 100% worth the money.
It tries to be many things, but is none of them. Also, children.
This game is awesome, some of the best gunplay and handling, really nice customization and great tactical gameplay. But it’s been a few months now and not a single update, as many mentioned the doors are terrible for being about 30% of the gameplay. Also a lot of us want to save custom loadouts, so we don’t have to spent so much time building a gun every time we want something new, this leads to lobby’s of people just spending 15 minutes building their loadout or crashing the game. Would also be cool if the terrorists had another source of defence other than bullets, like the occasional grenade or some doors being booby trapped so everyone isn’t kicking in doors carelessly. This game has so much potential (MAN) but it gets repetitive quite easily, as always it’s the people who really make this game fun, had a lobby of people treating it like a mil sim and it made the game feel like how it was meant to be played.
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Where this game's players are, estimated from review languages.
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