
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 706 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game would be really good if it wasn't so dang buggy and laggy. I use a quest link cable in a USB3.0 port on my PC and it still would randomly freeze/crash every 5 minutes ish, even on the lowest possible graphics settings which I expected my PC to handle. For the time that I was able to play without it being frozen I experienced a few bugs such as extra magazines not existing, not being able to load into training ranges, etc. The game was an unoptimized mess, it would have been great if it was optimized and had fewer bugs. As of right now, props to the devs but I think throwing 20 dollars in the toilet and flushing it would be a more entertaining experience.
listen to the reviews about performance. It's not good. I couldn't get the game to run above maybe ten frames per second, on the lowest settings. It froze on launch several times (and sort of locked up my PC on a couple of those instances) I didn't get to play because of how poor the performance is. Maybe I'll come back if they can get it to work.
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Languages: English**languages with full audio support
Hours played at review time, across 706 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아직 살만한 게임은 아닌듯.
Wish I could get it to work. Using a Meta Quest 3, tried it on Meta Link and Steam VR link, nothing I tried works and the game just doesn't want to work...
A little buggy but still super fun and it has great potential
Garbage, won't even lunch without crashing, and if it didn't , it would start as a flat screen, instead of VR! i have tried all the runtimes available: vdxr, SteamVR, OpenXR. I mean, bro, I got a water cooled pc that cost me 10,000$ + it is overclocked to the max , can't even launch the game. Do you expect me to reprogram the whole game :? mr.dev ? absolutely don't buy it ,,,
扉がスムーズに開かなかったり敵が壁越しに正確に弾を当ててきたり等の粗はありますが、グラフィックは綺麗ですし何より他のVRFPSと比べて圧倒的にアイテムの出し入れがしやすいのがとても良かったです。 今後のアップデートにかなり期待したいです。
very solid release, right off rip very little bugs and a strong foundation to work from
Needs more time in the oven, not for me but hey at least it's better then Diddy Assault VR!
Has the absolute worst enemy AI of any game I have ever played. Why shoot an enemy when you can slowly walk to them and take their gun, then instantly kill them by tapping them with it. Graphics are good, gore is really bad, gameplay is decent. No microphone settings.
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