
Geometry Defense: Infinite is a classic infinite tower defense game where you must build a maze to slow enemies and build towers to destroy them. An action-packed and engaging game requiring focus to take on challenges and test your skill.
Modeled estimate, not a reported figure. How we estimate →
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About
Geometry Defense: Infinite is mainly modeled after the WC3 tower defense mods and why mazing is a core part of the game. Some differences you will notice is that enemies cannot destroy towers and the speed of the game.
The design goal of GD is sort of "anti-TD" in that playing idly will be punished. My goal with each mechanic is to force player action and higher actions per minute (APM). Enemies are designed to annoy you and disable your towers in other ways. I understand this is not for everyone but there are many really great tower defense games out there if you want something more traditional.
Amazing Gameplay - define the enemies path to maximize tower damage.
Cool Towers - with 3 levels and 2 upgrade paths.
Powerful Elements - damage types with different status effects.
Awesome Abilities - for dispatching foes that rush past your defenses.
Unique Enemies - give purpose to your towers and abilities.
Challenging Bosses - challenge your skill against these special enemies.
Expansive Research Lab - with tons of upgrades, improve nearly every stat.
Campaign Missions - defend the Sol System from the geometric invaders and unlock new abilities.
Endless Challenge - infinite/incremental waves with a variety of configurations using procedural wave generation.
Endless(er) Dev - chance to provide input and have a meaningful impact on the direction of the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Неплохо за такую цену. В игре есть ощущение развития, башенок много, есть дерево умений, но пока игра больше напрягает, чем радует. Часть надписей на экране постоянно размыты - то меню не разобрать, то описания башен. Перевод на русский язык - как курица левой лапой, даже суть иногда теряется. Башни ставить неудобно, сложно найти описания монстров во время игрового процесса. Разработчики, ребята, сядьте и поиграйте в игру сами, это важно! Оптимизируйте процесс расстановки башен, просчета обороны и прочих игровых моментов. Играть интересно, но неудобно. Оценка: пока что 5 базовых пулеметных башен из 10
Very simple and infinitely fun tower defense.
I love this game. I used to play it a year or two ago on mobile, and I just found out it was on steam. As long as it gets updated, this will probably be one of my new favorite games :)
早期レビューではあるものの、現状おすすめできません。 * 日本語が機械翻訳、それも超ド級の無能クラスで意味不明。すぐEnglishにしましょう。 * おそらく全ステージ同じマップ。 * おそらく全ステージ通して敵の出現パターンが同じ。しかも3種類しかいない気がするんですが… * UI/UXが劣悪、というか意地が悪い。 * Abilityの当たり判定が明らかにおかしい。 * 敵が常に最短経路を探索するのは評価できる。 最初の星(Mercury)しか攻略していませんが、最初の2点は間違いないと思います。 とにかくPVと現物が一致しないんですよ…スマホ版の移植中とかかな?
This would be a decent little tower defense mobile port. Currently riddled with bugs and incomplete features. Some the dev knew about 2 years ago. While early access is designed to say 'My game is not ready' its not really a place where you are supposed to abandon paid games and linger there. Due to the game being abandoned in early access, I do not recommend the game. But for the dollar, I got my money worth out of it.
I don't appreciate the graphic style but you can't say that there was no attention to detail. for the gameplay, I find it very uninnovative, so I dont fin reasons to play this game when free and more complete options are available (Infinitode(free) core Defense(not free) for exemple). note that when I do this evaluation the game is still in development I hope to add features giving it its own identity. to resume, I find that the game lacks game design identity.
Most flash TD games have more depth and are better made.
Ok defense
Yes
I think that this game is great and is definitely worth the money.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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