
Gene Wars is a WarSong(Langrisser) like turn-based game . You will lead the army of cells to fight for the jihad of creating life. Train soldiers and characters, master the combat between arms and defeat the enemy on the battlefield!
Modeled estimate, not a reported figure. How we estimate →
Media
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I backed this game on patreon for a long while with max thing, so I am probably biast and technically i got it for freeish. (its complicated) The game is a Warsong-like game, however this one is very short, simple, with only the very core of mechanics. It is still a deep tactics game that needs a different approach although just as fun to combat. My tought is that this game is a proof of concept for a new engine that the Warsong games (after conviction which was flat out Warsong/Langriser back to back to the last pixel, but better in story and progression), while this is A LOT better in visual, sound design, animation, and game flow, controls, UI. The AI is good if you give it a fight, and even repetative farming maps somehow manages to turn out different whenever you change ANYTHING. The story... it exist in this one, the game itself short, with a HUGE difficulty spike just before the last chance you have to farm infinite resources, so a bit like FF7 Cosmo Canyion effect, but trust me you need every penny. Don't need to max out everyone, just at least someone to carry you. Progression is in the game. Characters are unique in higher levels, but start out similar on early levels, just like in Warsong so thats nice, and their stats small as might be actually counts A LOT, like A LOT A LOT. However the rock paper scisor is almost not there at all. Stats trump everything, so thats a big blunder, but if you up against equal stats it makes the difference. Funnly enough even melee-ranged in melee or in ranged counts a lot too, and ground effects etc, the tactics still multilayered as it should be. No across campaign progression except the equipable items. (no item shop tho, all stuff are on map secrets). For the price its worth if you need your Warsong fix, and if you want to try out the new engine they have for a game like that. The resource gathering also pretty much caps your unit comp, so if you wanna try a different way, level up others and see how it goes with them instead, then it can give you a marginal replay value. I keep supporting the dev, cuz he makes a DLC like thing for Conviction which already sold me, and maybe if he has it in him he will make a full blown Conviction level new Warsong type game which would worth every peny for me personaly.
一直很喜歡戰棋,既然是《眼中的世界》團隊的新作,肯定要來支持一下! 目前只有淺嘗,改天再多玩一會兒。 以精子為主角,題材非常新鮮,沒想到戰爭以外的主題也能做成戰棋。 而且團隊在致敬《夢幻模擬戰》機制之餘,也不忘做出許多改善,諸如 DNA 轉換(轉職系統的調整版)、角色共用基因值(養成更自由)等。 唯獨兵種不是很直觀,而且同樣造型的敵人可能是不同兵種,有時會看不太出來。 整體來說,瑕不掩瑜,是一款企圖有所突破的作品。
[h1] [b] 主觀評分 6.6 / 10 [/b] [/h1] [table] [tr] [td]鑑賞群組[/td] [td] [url=https://store.steampowered.com/publisher/RMA]RMAsia鑑賞家[/url] [/td] [/tr] [tr] [td]個人資訊[/td] [td] [url=https://discord.gg/7d2YcYd]橘紙閃電玩[/url] [url=https://www.twitch.tv/s3840jeff]Twitch[/url] [url=https://www.youtube.com/channel/UC8Baq_Vf-dGoCSkFbWAmpeA]Youtube[/url] [/td] [/tr] [/table] 總遊玩時間大約5HR,作品是傳統SLG戰棋遊戲 關卡玩法接近夢幻模擬戰,升級類似機戰共享經驗級天賦等級 尾部還有近代輕度戰棋玩法(遭遇戰進入小回合戰棋) 故事則是以幽默搞笑的方式全釋一些健康教育的內容 這個點子不錯,一反傳統王道戰棋的題材 因為是獨立遊戲製作,經費、時間、架構的不足也會呈現出來 不過以獨立遊戲來說,他有把遊戲中核心做的內容嘗試出來了 遊戲平衡、故事的不足只是一個取捨 如果你是戰棋遊戲玩家,可以嘗試買來玩 如果你是喜歡遊戲中帶有"搞笑黃"而非"賣色黃",也推薦買來玩 P.S 我好希望有個最終頭目"彩虹便便君" QAQ 最後這款遊戲中的草紙君,是與實況主的VTYPE 聯名角色 如果喜歡台灣遊戲的相關試玩可以關注起來 https://www.youtube.com/live/RUypCM4ZjgQ?si=Fjj_c9jLD_s4GG_c&t=12828
為了聖戰前進吧! 因本人程度不常玩戰棋, 無法分析專業意見, 就一個戰棋新手的感想是, 普通難度就略感困難, 新手教學算清楚友善, 角色可愛對白也輕鬆,文字彈幕有趣, 就算被殺的一蹋糊塗也不會太過沮喪, 喜歡基因變換的設計, 每個都想解鎖試試看只好繼續練功賺G因~ 目前感覺太謹慎似乎容易被搶得先機, 之後會試試比較積極的打法。 製作用心的小品遊戲,推一個!
以前沒玩過夢幻模擬戰類的戰棋遊戲, 這一款玩普通難度目前玩了四關,還挺順, 有一點複雜但教學都看得懂, 操作起來也沒什麼障礙, 玩得很舒適。 我很喜歡這種單純的故事和角色, 它們讓我可以無負擔地專心學習遊戲機制, 我覺得算是對戰棋入門者很友善的設計。
這主角簡直就是在說我,這一定是我出生前的故事
整體屬於周末就能破關的小品作。 雖然是致敬作,但也有不少屬於本身的系統與構思, 因此一些習慣夢戰的邏輯會不太能適應本作。 比較明顯處沒有0 COST治療與鄰近回血, 故敵方處於絕對弱勢。 優點: ‧各角色都能自由培育,不用糾結尾刀。 ‧各角色培育方向自由,且有練功關,不必擔心練錯。 ‧簡單明瞭的UI顯示。 缺點: ‧DNA轉換雖自由,但各天賦差異不大, 且天賦固定,僅傭兵魔法可繼承, 若不是要解鎖後續DNA,各DNA誘因太少, 要解到陰沉之後才有突飛猛進的感覺。 除了傭兵魔法外,可複合天賦或其他數值繼承會比較有動力解鎖。 ‧兵種太單調,且不直觀。 僅集中三相剋(無飛無水),若無標示很難一眼判斷何兵種。 ‧主線稍短,練功時間偏長。 攻略方針: 由於傭兵移動不會突出指揮官, 造成指揮官會太出頭,直擊指揮官過關是基本方針, 又因為防禦力只要稍高即使被剋也不會太傷, 方陣凝結穩固敵方攻勢,下一回合振奮集中打指揮官即可。 (傭兵移動AI也是需要改進的地方。) 草紙君加入時期已經沒有練功關,而且才2級,無暇練, 基本只靠主角奧托扛(防禦高太吃香),其他人魔法, 暴食負責獨特等回魔天賦龜著打即可。 大概這樣,對戰棋或夢戰有興趣的玩家都推薦的作品。
這款戰棋遊戲非常適合入門玩家體驗,分難度層級給想要挑戰不同難度的玩家十分親切,我是一個最喜歡玩簡單模式並且好好享受劇情的人,這樣的遊戲對我而言非常剛好,而遊戲循序漸進的玩法令我欲罷不能,因為實在太好玩了,為了玩這個遊戲,我連晚餐煎餃都不吃只為了趕快再繼續玩這款史詩級的戰棋遊戲。 打通破關第一周目以後,讓我又有了想要繼續破二周目的動力。 還有我現在好想吃煎餃。
第一次接觸戰棋遊戲 雖然本人還是不擅長這類的遊戲 但感覺還挺不錯的 普通難度11h通關 隊伍等級lv9 因為ai的關西 敵方隊長很常站在隊伍的最前方 所以透過防守戰法和小人戰術可以很輕鬆的打贏 到了第七關 因為基因點都拿去轉dna了 所以明顯感受到我方打對面不痛 必須依靠隊長加成和技能增功增防才能跟對面55開 因為是我的第一款戰棋遊戲 所以也不好評斷這款在同類型遊戲裡做得好不好 不過我覺得 這款應該是個不錯入坑遊戲 難度也不會太高 也可以運用一些戰術來彌補等級差距 感謝作者👍
基因戰爭心得 玩基因戰爭我死滿多次的= =,因為一開始有點搞不清楚要怎麼玩,跟眼中的世界不同,沒有休息無法回復血量只能用魔法補,當然魔力也無法補,我到後面才知道要換DNA換成每回合可以補魔力的。 敵人主將跟他的部下的類型不一樣,我要不是被部下打死就是被主將打死,我都要想辦法在不被部下圍毆的情況下,直接打死主將,玩法和玩眼中的世界不一樣。 一週目因為我懶得練功,所以每個角色都是八級,攻擊力很爛打敵人血都不扣,但幸好敵人大多不會用全體魔法攻擊,所以後面我是把兵當盾檔敵人,兩三隻角色直接用魔法攻擊主將才過關,敵人AI會自己撞陷阱浪費魔力也是有幫助,結局畫面有點混投胎成小嬰兒希望有個CG。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 孙美琪疑案:雨儿胡同 | $3.5K | 62 | 77% | $3.99 |
| Satellite Repairman | $3.5K | 176 | 67% | $0.69 |
| If you touch me, I will marry you. Pt.1 | $3.5K | 139 | 68% | $1.99 |
| Time Up | $3.5K | 86 | 97% | $1.99 |
| Blood Brides | $3.5K | 50 | 66% | $2.99 |
| Rebellion: The Beginning | $3.5K | 100 | 84% | $2.63 |