
Welcome to an epic world of endless carnage, where you battle alien foes at lightning fast speeds, and engage in mind meltingly epic boss battles. Immerse yourself in a beautifully hand crafted world, with visually stunning top down graphics and unlimited action packed levels.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pro: nice gfx con: bad controls, does not start under linux
I'm a thief and a liar and I think this game's awesome.
Fun and quick game, exactly as the name suggest but it has enough if things that make it stand out, plenty of unlocks and plenty of ways to challenge you. The control is better suited for controllers than keyboards, In fact, I can't imagine trying to play this game without a controller.
Honestly this game isn't bad. but I also can't recommend buying it. As the name suggests, it's just a generic space shooter. With that being said, I didn't really see much of a goal to the game (other than surviving), and with the limited powerups in the game, I had already experienced everything this game had to offer within the first five minutes of playing. If you are just looking for something to kill your three dollars on, go for it, but for me, it just didn't feel like it was worth what I paid.
Awsome game!
For three bucks, Generic Space Shooter is exactly what you pay for. It's a simple twin-stick wave clearing shooter where grabbing power-up isn't just a bonus, but how to survive. Unlike other twin-stick shooters, you have an ammo count and powerups temporarily disable the count from going down. Not a bad twist on an asteroid clone. If you like arcade shooters like asteroids, sinistar, geometry wars and the like, you'll get some entertainment out of the Generic Space Shooter. It's a good game to have on your laptop to kill some time during lunch and break.
Generic Space Shooter can only be described a classic arcade shooter, its clearly influenced by Meteor and other games of that era. All I need now is trackball, a pint of mild and upright cabinet to complete the picture. Plus, top marks to the developer for fixing the initial Linux issues.
I got it on sale for $1.49, so I guess I got my money's worth. Feels like a rough draft and has some problems that should have been caught quickly by ANY kind of quality control. Pacing is horrendous. Enemies get progressively stronger and come more often as you go, but the starting difficulty should be what you get about five minutes in. Limited ammo? Seriously? It hasn't REALLY been an issue, but it shouldn't even be one. Take it out and hope nobody remembers it. Unlockables are boring and uninspired. Lastly, there are some game-breaking glitches that occur because enemies can push each other around and some of the weapons can push back on enemies. In 90% of my games, I'll be fighting a boss only for them to get pushed outside the boundary of the screen. They no longer attack and I can't hit them, even if I could see where they are. They are still considered "alive" because the game no longer advances and enemy waves have slowed down. I can literally fly around for 30 seconds with no enemies on screen. There's no quit button either, so I have to wait around to commit suicide, or kill the entire application.
"pew pew" - GSS 2016
The controls are not good. The boost/gas button is next to the shoot button on the mouse. This makes it hard to control the ship in hard situations. There is no way to change the controls from what I have seen. Also the escape button only pauses the app an it doesn't let me exit the app. I had to use command + control + escape to exit the app.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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