
Can you survive 20 minutes? Rift Rangers is roguelite, sentai-heavy, and bullet-heaven. Obliterate inter-dimensional hordes and try to survive until your Mega Mecha can secure the rift!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rift Rangers has everything you can can expect from a Vampire Survivor clone, WITH THE EXCEPTION that it has its very own gameplay and an overall pristine presentation you rarely see in the Bullet heaven genre. To put it simply instead of getting some abilities like in 99% of other Bullet Heaven games here you spam towers and this mechanics is very well designed. It is not what you would expect from reading "Tower based game" it is more dynamic than you would imagine. I wish the devs had a little bit more ambition by adding more stuff on the map and more features in general but there is already definitely enough to keep you playing for hours with 4 characters, many builds, maps, super powers and a decent list of achievments and more. The game is complete and that what matters the most really. B Tier in the genre -> 7/10
So, what happens when you get inspiration to add either Kamen Rider or more recognizably, the Power Rangers into an Arena-Lite, you get this monstrosity of a game. The Good: Unlike many other Arena-Lites, you'll have to be a bit strategic about how to get rid of the "Bad Guys". I will say that there's a lot to unpack when you first start, but as you understand what you need to do, things become very simple. You do as you would do when in a Roguelite (Or in this case, an Arenalite) and then you get ready to run again. I will say that capturing the brain to get stat increases is different as most of them will lock that behind bosses themselves. I'm also loving the music and the pixel art done in this game and for a few person team, it shows that the little guy still have fight and can often times bring a better stylized game to the table. The Bad If I have any complaints, it's that it doesn't appeal to the newer players when you get deep into runs and a bit of knowledge in the genre is needed to do well. Also there's an "Assist Mode" in the options, most people won't know to look for it when playing. Maybe planting that right at the end where you pick the venue to save would be nice. The Ugly You know, as much as I love the game currently, it's nice to see some ugly bastards to wreck. It makes it easier to not care and to just end them overall!! TLDR + Great Graphics and Music + Great for Meta-Progression + Decent for those in the genre proper. + Adds Assist Mode for the new ones. - Steep on the difficulty as you progress. - Weapons are hit and miss at times. - Assist Mode needs to be just before you start the run for newer players to utilize. ? Ugly Bastards?? Would I recommended it? [b]Absolutely[/b] At the end of the day, this is the superhero bid into the genre and I like to have a variety when doing Arenalites and this one adds to the already growing library. If you want something different to the table or like Arenalites, grab this!!! If you're curious about the game, check it out and for $5 USD, it's not breaking any banks today. If you're not a fan of superheroes or Arenalites, you can save the $5 on, IDK, maybe that Monster you wanted. Sure it will give you temporary satisfaction but it's a drink in the end and we all know how that story ends...
What a fantastic little game and you can't beat the price. The different towers are unique and have their own quirks and strengths. I'm finding both beam turrets to be my favorite. Focusing on turret rate of fire and damage upgrades seems to be my best strategy but a few movement speed upgrades is definitely necessary. Survive for 20 minutes and upgrade your abilities, then move up the temporal instability for added challenge. I'm finding myself loading it up when I want a quick and casual game. Looking forward to more rangers and hopefully some strategic differences in their gameplay. Easy recommend!
Um excelente Roguelike e com um preço bem atrativo, garante umas boas horas de diversão, vale a pena O jogo é bem leve e deve rodar em qualquer PC antigo e fraco sem problema nenhum, o jogo tambem conta com uma trilha sonora muito boa
Decent game I will say that my only personal gripes are the sound effect for the saw tower, while playing the game it was causing me a major headache of course even worse when you have three of them out :/... My only other complaint it feels like you have no real way to defend yourself and have to rely on the towers. After being used to Vampire Survivors and Soulstone Survivors it just sucks I can't turn and smack I just have to run in circles and dodge in hopes to avoid things. Other than that I have fun with it, time to grind the achievements. \o/
Absurdly fun Roguelite Bullet Heaven/Tower Defense where your attacks are your towers. Your towers are usable skills that you relocate wherever you need to go with cooldowns to prevent spamming them. Has permanent upgrades, unlocks, and roguelite levels where you can upgrade your towers or your character's stats. Can't recommend highly enough!
This game is the perfect combination of addictive, rewarding, and throw-your-controller-across-the-room frustrating. I played with no problem on my Steam Deck. Definitely play with audio. The music is awesome and the sfx are super satisfying! Really well done, Epic Story!!
A fun little game, played it while streaming it to a friend and didn't seem to have any system difficulties despite having a slightly out of date system now. If you enjoyed Vampire Survivors or Tower Defense games in the past, this has similar vibes to both while still being its own thing, a good variety of towers to select from and upgrades to pick for each of them, knowing when and where to place each tower when going after boss brains is very important, and there seem to be multiple correct builds you can go to succeed in the 20 minute timed stages, though we only got to the second level of difficulty in our brief time playing. Would fully recommend.
Rift Rangers plays like a vampire survivors like, but with elements of tower defense. You need to move around the map capturing points and your attacks all come from little towers you build. I really love the gameplay loop and there aren't enough Sentai/Power Ranger themed games on the market. If you like this style of game and you like the tokusatsu/power ranger theme, I highly recommend it. That said, I'm surprised this isn't in early access. For this genre, Rift Rangers is pretty content light, so if you don't care about the theme, there are plenty of other games in this style with more content on offer. No complaints about the weapon selection, but there are only two stages and two bosses. There are also only four rangers, which is a strange number to have, since most ranger teams are three or five. The title screen even has space for another ranger or two. I really hope they update the game with more content, although getting 8-10 hours of gameplay for this price isn't bad at all. At time of review, I only need to clear the game two more times on the highest difficulty to finish all the achievements (which I plan to do) and I'd probably need to clear it a couple more times than that if I wanted to max all the upgrades (which I probably won't do).
Good and fun especially for the price but the only issue i have so far is the Black ranger just isn't that good. Bombs are interesting but require the enemies to walk into them making the point captures near impossible at late runs. The drop and run strat isn't very fun and trying to run in for the exp is awful to and will get you killed. Maybe bombs need a buff or more bombs need to be added. I'd like to see the bombs move their way to enemies since they are bug shaped. maybe even have an upgrade that makes them prioritize groups and exploding when the most enemies are in range and not instantly in range too. IDK just giving my thoughts but games great so far and look forward to future updates.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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