
2D Pixel platformer about a cute character named Gelu. He can create and destroy his copies made of ice, limited number of times. With the help of ice copies he can climb on platform, pass the obstacles and pass the levels. Help Gelu to pass hard levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
Gelu, developed and published by NedoStudio, is a compact yet cleverly designed 2D puzzle-platformer that builds its identity around a single, elegant mechanic. At first glance, it presents itself as a retro-inspired pixel art platformer with simple controls and charming visuals. However, beneath its modest presentation lies a surprisingly thoughtful puzzle structure that steadily challenges spatial awareness, planning, and timing. Rather than relying on narrative depth or sprawling worlds, Gelu focuses on mechanical precision and puzzle ingenuity. Players control a small, endearing protagonist whose defining ability is the power to create and destroy ice clones of himself. This mechanic transforms standard platforming into a layered puzzle experience. Each level limits the number of ice copies available, forcing players to think carefully about placement and timing. These clones function as temporary platforms, ladders, or stepping stones, enabling Gelu to scale vertical spaces, cross dangerous gaps, or trigger pressure switches. The act of creating and removing clones becomes an ongoing exercise in spatial reasoning, as players must visualize how each placement affects the overall layout of the stage. The level design gradually introduces complexity. Early stages serve as tutorials, allowing players to experiment with clone placement in relatively forgiving environments. As progression continues, puzzles demand more intricate solutions. Some levels require stacking clones precisely to reach high ledges, while others introduce hazards that limit safe positioning. The balance between reflex-based platforming and deliberate planning becomes increasingly refined, ensuring that success feels earned rather than accidental. The simplicity of the control scheme—movement, jumping, clone creation, and clone removal—contrasts with the mental effort required to solve later puzzles. Visually, Gelu embraces a minimalist pixel art style that reinforces its retro inspiration. Character sprites are small but expressive, and environments are colorful without overwhelming the screen. Backgrounds remain unobtrusive, keeping the focus on puzzle readability. The clarity of the art design ensures that players can easily distinguish platforms, hazards, and clone placements, which is crucial in a game that hinges on precision. While it does not aim for high-fidelity graphics, its visual consistency supports the gameplay effectively. Sound design complements the experience with light, unobtrusive background music and simple sound effects that signal actions and hazards. The audio presentation is understated, avoiding distraction while reinforcing the playful tone. The absence of heavy narrative elements keeps the experience streamlined; there are no elaborate story sequences or dialogue interruptions, allowing players to concentrate fully on puzzle-solving. Difficulty progression is measured but noticeable. Later levels introduce tighter margins for error and more complex spatial arrangements, which can result in occasional frustration. However, the game provides quick restarts, minimizing downtime after failure. This design choice encourages experimentation and iterative learning. Each failed attempt becomes part of the puzzle-solving process, prompting players to reconsider clone placement or movement timing. Although the overall playtime is relatively short compared to expansive platformers, Gelu maximizes its duration by maintaining focused level design. Its compact scope ensures that puzzles remain fresh without overstaying their welcome. Replay value comes from refining solutions and pursuing achievements rather than exploring branching narratives. Ultimately, Gelu stands as a testament to how a single well-executed mechanic can define an entire experience. By building progressively challenging puzzles around the ice clone system, it elevates a familiar platforming framework into something distinct and intellectually engaging. For players who appreciate tight, thoughtful puzzle-platformers with retro aesthetics and mechanical clarity, Gelu offers a concise yet satisfying journey that rewards patience, planning, and creative problem-solving. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, that was interesting.
buon gioco
有意思的小游戏,有的关卡还是有一点难度的
前任者は凍り付かされました。私は新型です。って自分を足場にしていってステージクリアする系ゲーム 最初のほうのステージはかなり楽しめたが後半になるにつれてなんていうか初見殺しっぽいのが多くなったり急に簡単になったりってのを感じたので少し残念感 クリアには大目に見ても2時間あれば下手でもできるレベル 一回アンインストするとクリア情報なくなるので全クリ目指す人はパパっとクリアしておくのがおすすめ
Gelu is a simple puzzle platformer. It resembles a game where you have to die to make the level possible. However, this time, instead of that, pressing space will spawn a static clone which you can use as a platform to help you reach certain areas. The game is really simple though, it could use maybe a few tweaks for better performance but other than that, give it a go, grab that crowbar and escape!
логическая игра по типу головоломка купил ради достижений рекомендую
정해진 횟수만큼 본인의 몸을 얼려 발판을 만들고 지렛대를 얻어 문을 탈출하는 게임입니다. 간단한 컨셉과 괜찮은 난이도를 가지고 있는데 히트박스가 예상보다 커서 가시에 자주 찔리네요. 장애물 피하는 플렛포머를 잘하시는 분들에게 추천드립니다. 몸을 얼려서 플랫폼을 자유롭게 만들 수 있는 컨셉과 괜찮은 난이도로 추천드립니다.
-Not to challenging, there is one level that I had a tough time on -You do have to use your brain for SOME of the levels, not all -Easy to get all achievements on just by literally beating the game -Don't pay more than a $1.36 for this game (I do not think its worth $3.99) -Have a great day!!
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $70K | 398 | 80% | $9.99 | |
| $2.3K | 74 | 99% | $1.99 | |
| $2.1K | 28 | 100% | $4.99 | |
| $1.6K | 28 | 96% | $2.99 | |
| $739 | 11 | 100% | $3.99 | |
| $636 | 19 | 84% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9K | 158 | 89% | $3.99 | |
| $9.9K | 50 | 72% | $9.99 | |
| $9.9K | 50 | 84% | $9.99 | |
| $9.9K | 51 | 84% | $6.99 | |
| $9.9K | 79 | 85% | $4.99 | |
| $9.9K | 77 | 87% | $6.99 |