
GatePass is a 2D platformer game with strong puzzle elements. Escape the 100-level labyrinth and return home safely.
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About
GatePass is a 2D platformer game in which the player escapes from a 100-layer labyrinth and ventures through various stages in order to return home safely.

The main character, Knot, is a young man of the dwarf race, 30 cm tall.
While napping at home, a wild slime invades and transforms into the door of his room, imprisoning him in a different space.
The goal of his journey is to understand the natural laws of the labyrinth and return home safely.
The adventure takes place in five main stages, all with their own unique gimmicks that serve as axes.
As the stages progress, a variety of tricks and mechanisms are introduced to further explore the system.
There are a total of 100 levels in the labyrinth, and players must understand and operate each stage's system,
The player must understand the system of each stage, operate it, and use objects wisely.
Sometimes, reflexes and skill are the only way to get to the exit.
Currently, Knot can be challenged with 3 HP by default, but every 5Death count will increase his initial life by 1.
It is possible to fight with Max 12, and we intend to make it possible for those who are not good at action games to complete the game.
Exit Red, the low difficulty level, requires players to go through 50 levels to reach the ending.
Exit Green, which is completely clear, requires players to go through all the floors, and requires brains and clever platforming skills.
For a first-time player, we assume that it will take more than 2 hours to clear the 50th floor. It is assumed that it will take more than 10 hours to clear the floor completely.
*This game has been updated to support gamepad controls after its release on Steam.
However, if you find gamepad controls difficult, we recommend playing with a keyboard.
You can assign any keys you like in the key configurations, but we recommend assigning the cross keys only to left and right.
There are some stages in GatePass where you have to move the cross keys of the keyboard very hard and precisely.
You can have fun with the keyboard controls, but with a controller, the simultaneous operation of the up/down and left/right keys However, it may be too difficult to use the up/down and left/right keys at the same time with a controller.
Translated with (free version)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Arabic, Ukrainian, Greek, Thai, Russian, Simplified Chinese, Japanese, Korean +2 more
Engagement
Reviews
the puzzles are good. at least until ending 1, you might have a few stumpers and two or three levels that i worry may be demanding for people unfamiliar with platformers. the boss fights are enjoyable enough so far, though likely punishing to a casual or impatient audience - ive done two, and found the second to be much more fun than the first. ive only experienced one necoroneko boss before this, so i have high hopes. a common criticism of previous games by this developer has been the fact that lengthy levels combined with no undo, 1 hp, and unintuitive design forces tedious trial and error. i think the usage of timed blocks approaches this, but not as egregiously as elements in past titles, so again i remain hopeful that this pattern continues into endgame and postgame levels.
アイワナmeetsパズルみたいなゲーム アクションが難しくてそんなにサクサク進めません しかしやりごたえ満載でおもろい
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 25 reviews with recorded playtime.
Bosses are not even remotely fair. Just aanoying and not fun.
Nobody does it like him
The game design is somewhat unhinged, and that leads to some hit or miss levels, some are terrible, but some are really cool and something you would not find in a more traditional puzzle or platforming game. Most of the time you don't need platforming skill but when you do you do, so if you are only looking for puzzles this is a hard sell. The hitpoints update makes the bosses basically optional so it is more approachable now. I am not a fan of that hitpoint update. I think it would be better if the bosses were 1 hp and less precise, instead of having tight attacks that you can tank and completely skip. At least for me the interesting parts of these bosses are the puzzly/learny aspects of the fight, not the tight inputs. If you are going to use hitpoints for balancing, it is reasonable for boss #4 and #5 because they are too brutal without them, but I would rather you could choose how many hitpoints you have, so you can choose your challenge. Now you have two options, 1 hp, or growing-after-a-few-deaths hp that gives you so much hp that you can tank the whole boss and it feels pointless. Getting more hp without asking for it feels insulting, especially considering these bosses are meant to have some discovery/trial and error. And it is particularly a shame because I think boss #3 and particularly boss #2 are very cool and unique, worth experiencing as a proper challenge. The extra stage has a few levels where the difficulty spikes, and I really enjoyed them. There are 2 particular outliers, one made me write a lot of equations on pen and paper and took like an hour, and another another one that maybe had a trick I didn't get, but seemed like a trial and error purgatory. I ended up writing a brute forcer for it, and I had a lot of fun doing so, but I'm guessing it's not the expected player experience. Overall I had fun with it, really liked some puzzles and I would recommend it. I also recommend I wanna Keypick 100, free game from the same creator focusing only on key gate gimmicks, I have over 12 hours on that one.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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