
Gatekeeper is a fast-paced rogue-like. Go on a quest to chase down Chaos and reclaim the stolen Heart of Time, fighting your way through relentless enemy forces. Play solo or in 4-player co-op and become the next Gatekeeper!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You must follow its trail, reach the Throne Room, and face Chaos in battle. But the path won’t be easy: before the final showdown, you’ll have to defeat Chaos’s elite Sirens and the endless legions under their command. Experience sharp, unexpected thrills in this action rogue-lite!
9 playable characters, each with unique skills to match your playstyle.
Invite your friends to join you on this epic power-fantasy adventure!
Gain experience to fully unlock each Gatekeeper’s potential and combine their abilities with powerful artifact effects.
Over a hundred unique artifacts with game-changing effects. Combine them into Triads and endlessly grow your combat power.
Each location features one of four mission types — complete it to summon a Siren for an epic battle.
5 distinct planets, each packed with diverse enemies and powerful bosses to defeat!
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.7Kreviews | 83% | — | $964.9K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真行,召唤玩爽了。按理说进包了应该会有一堆人的,隔山打牛 单杀就交给队友,可惜玩的人太少了,冷门好作品。 条件解锁,还要花代币买,有点估计拖延游戏时长的意味了,不如说本游戏最大的败笔,刷刷刷代币来解锁,又加了完成相关任务的条件。又要刷还得在乎你的任务
Muito bom, voce é o keeper, do gate, e farma, e mata, e corre, e mata, e farma, bom demais
Меня пытали и держали без воды три дня хотели чтобы я зашел в эту игру и у меня не оставалось выбора я зашел и думал что это на минут 10 потому что она меня не привлекала. Но когда я поиграл в нее и уже буквально после первой волны я почувствовал тот самый экшн и мне это понравилось она мне настолько зашла что я благодарен тому "маньяку" который заставил меня в нее зайти)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Ukrainian, Basque, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gatekeeper seems like a neat game but I found it pretty boring initially, I kept saying to myself, If I want to play a game similar why don't I just play Risk of Rain 2.
Needs a bit more content and characters imo but otherwise a pretty enjoyable game. Character growth is largely controlled by you with selecting stats for upgrades instead of your base stats having a number attached to your base stats so your mileage may vary as far as unique runs go. There's a hoard mode if you're more interested in playing that but character unlocks will be sitting in the regular rogue lite runs. Multiplayer feels nice, no need to race for a chest to snag an item before your fully stacked friend goes for more helpings. Much like Risk of Rain most of the fun toys are locked behind multiple runs so if you're looking for that style of game it is available in this product. The DLC does add a bit more to the game but it's not enough to say that you'll be missing out on much besides a different end boss and currently just one more character that doesn't shake up the roster enough to warrant the purchase. The DLC does add a gambit challenge where you sacrifice an item to an altar and do a small series of "puzzles" and if you end up failing your one item is gone, but if you do succeed your item is multiplied at the end of it. I would say if you're interested in it on the fence about this game or its DLC you should wait for a sale to come around.
The game overall has a good vibe, feels nice for about 20 hrs before the cracks start to show. For the first part, the characters are somewhat interesting, a half is even fun. Items being locked behind achievements is classic, having to buy the items would be neat, were it not for the very slow progression towards more omni-stones. A great run with an hour of playtime grants about 20-ish, so that's either 20 commons, 6 uncommons, 4 rares or... 3 cursed items. Item combos are fun and powerful, as they should be. Now for the negatives. The map brightness is all over the place, just random at times, having to squint on one map and move away from the monitor on another is a headache. Enemy indicators are also all over the place, with the enemy design in general feeling undercooked at times. Some enemies being extremely fast would be a good way to incentivise movement, if the map was visible and you didn't bump into random objects half the time when trying to kite. The deaths in the later stages of the game, alongside loops, also feel meh. Granting the enemies double the player level in a loop is indeed one of the choices of all time, especially since OHP doesn't seem to be a concept, So, for example, the immortal rampart enemy can and will just wipe you out of existence without an indicator even when moving. I assume the primary choice was to just limit the player to no looping, but why include it then. At some points the game just becomes a blur of colors, making it very hard to navigate the screen, compounding with the other orientation issues. Risk of Rain is an obvious inspiration, give those games the extra 20-30 hours instead imo. Still fun for roguelike enjoyers, and as a reminder of how good we have it with the rogue hall of fame games. Probably will not play again after reviewing.
Ce jeu est incroyable, que ce soit pour les musiques, les graphismes ou la difficulté qui monte petit à petit. Les petits secrets et le débloquage des succès en cours de partie donnent envie de continuer à jouer : il rend presque accro. Très bon jeu, je le recommande fortement !
Like a bad clone of risk of rain 2, with an annoying soundtrack and lack luster weapons
I'm liking the game a lot, it had a lot of good quality. I do wish it felt a little faster, i feel like the game is best when you are dodging large groups of enemies, feeling like you got a last second save but overall it is great. Music is full of bangers, I would even listen to them in my free time. Excited to keep playing and seeing how the game evolves
155 синих таблеток из 10. Би лайк
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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