
You are Garlic, an onion-headed boy and you want to climb the Sacred Tower to meet the Cyber Goddess to seduce her...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hard as balls but very fun throughout. A few difficulty spikes here and there but so long as you are patient and observe what's going on, nothing is too insurmountable.
This is a great game that I enjoyed as much as Celeste. Handles really well and the gameplay is tough but fair.
Amazing game with the mix of action and comedy.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+++++
indispensable para los fanáticos de los plataformas en 2D
Garlic is a really fun platformer with charming graphics and goofy animation, really great music, and a fun and unique movement system It also oozes character and charm, with the minigames and cutscenes all keeping me engaged and entertained throughout. Loved it All that being said, I have a good number of problems with it... The first issue I have is the level and enemy design; While the movement mechanics are great, it feels like most of the levels aren't designed with them in mind, and the enemies especially are there to what feels like discourage creative movement. There's key moments in this game where it all clicks together and you have this perfect string and you're in a flow state only for 1 enemy or cheap trap at the very end of the segment to trip you up. Feels bad when most of the game you're fighting this issue. The 2nd problem might be a bit of a weird one; This game, is too long. While I appreciate it from a dollar to value standpoint (seriously this game is a steal), The quality of the worlds feels like it peters out after world 8. Where it then feels like it went from thoughtful, creative design that uses the enemies/traps designed for the worlds theme well. To, throwing a random color palette for the level theme and just throw whatever in the level itself. It's a very jarring shift and I noticed it almost instantly. I feel like if the game ended after world 8, I would've been just as if not more satisfied with the game as a whole. And lastly, the bosses are all pretty bad... They're all either slug fests I win in 5 seconds, bosses I have to RUN from even though they all LOOK like I can hit them, and the final boss. Which is it's own flavor of awful, with it being super inconsistent with how it sparatically moves around the room and hovers over you when you're in the i-frames period. Overall though I hope my issues being more detailed than my praise doesn't dissuade you from checking it out. It truly is a great game and a bang for your buck. I just recommend stopping at world 8 and consider yourself a winner there. It's what I'll be doing every time I go back to this game.
This is my favourite platformer, hands down. It can be brutal, certain sections just feel mean, but the satisfaction of getting through a tough section is liberating. The movement feels great it's just hard to learn. You are given a lot of options and mechanics for a platformer: Air dashes, wall jumps, and the difficult to use but powerful super jump. Expect to die a lot figuring stuff out but once you do it will feel really good. I've played this several times over and if anything it's more fun and satisfying the second time around, once you have a good handle on the controls. The graphics are fun, the game is silly, and whilst I think the humour may be weird to some people it gives the game a unique personality and identity. Overall a fantastic game but definitely aimed at those who are willing to challenge themselves for it.
A hard precision platformer that I’m mixed about. It’s pretty funny with all the meme faces and references. A precision platformer needs to be precise and this game controls just a little loose and floaty which can be really frustrating. Difficulty is all over the place. Some levels are easy and the next level is really hard. The last stages 11 and 12 are pretty easy. The mid stages were way harder. Most of the bosses really suck! They take way too many hits. The final boss is pretty stupid and frustrating. Another downside are the minigames for the hearts. You only get one chance and you don’t get much time to figure out what to do. I could do pretty good a second time but by then it is too late. You need to do good on them for the good ending and secret final level (also last achievement). I messed up on one real bad and got negative hearts so I didn’t get the achievement. You just need positive points. I had to replay half the game again for it. I went through the game much faster but it still took a few hours. The secret final level is pretty good at least. Probably the best level in the game. The special moves you can do aren't needed in the game unless you are a speedrunner. I’m glad cause I’m bad at using them.
Garlic, the vegetable that enhances all vegetables, has virtualized to now enhance all of gaming. Just like it's edible counterpart, it does most things that you would want something that enters your bloodstream to do; dazzle you with spectacle, tempt you with romance, and infuse you with the power to summit a tower of insane killer contraptions and devilish demons. After ONE THOUSAND AND EIGHTY-EIGHT DEATHS, I can say I've reached heaven and crashed back down to Earth in the blink of an eye, able to say that I can speeder ride (you'll see), garbage toss (you'll see), and pogo stick (...) my way through life as not just a man, but a garlic.... Man P.S. Play this game, it's amazing.
incredible. deserves much more praise
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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