
GameGuruMAX is designed to support the rapid development of a wide range of genres, from first-person shooters, and RPGs to puzzle games and narrative adventures. Included demo levels and templates help you learn the workflow and kickstart your projects with confidence.
Modeled estimate, not a reported figure. How we estimate →
About
GameGuruMAX is an intuitive 3D game development platform designed to accelerate the creation of immersive games—no programming experience required. Whether you're a newcomer to game development or a seasoned creator, GameGuruMAX offers a streamlined workflow and powerful toolset, including model importing and full LUA scripting for advanced customization.

Work efficiently within a clean, responsive interface designed to support rapid development. Built-in tutorials and time-saving shortcuts help you stay productive from day one.
Construct expansive game worlds with a robust 3D editor featuring terrain sculpting, dynamic object and character placement, weather systems, particle effects, and more.
Populate your game world with lush vegetation using tools that allow for both automatic and manual placement of trees and grasses, enhancing environmental realism.
Accelerate your workflow with over 1,400 ready-to-use assets, including characters, buildings, props, and foliage.
Design custom characters and assign predefined AI behaviours to populate your world with interactive, reactive NPCs.
Create core game mechanics using a visual scripting interface, ideal for building gameplay systems without writing code.
GameGuruMAX includes hundreds of customizable behaviours and supports LUA scripting for users who want to expand functionality and tailor game systems to their exact vision.
Manage your game’s flow and structure visually with the Storyboard Editor, great for handling level progression, cut scenes, and branching storylines.
Deliver high-fidelity visuals with real-time lighting, PBR (Physically Based Rendering), ambient occlusion, and a suite of post-processing effects.
Utilize the built-in Bullet Physics Engine to incorporate realistic collisions, gravity, and movement, thereby enhancing immersion and gameplay dynamics.
Compile your project into a standalone executable ready for sharing or commercial release, no extra licensing fees required.
Design custom heads-up displays (HUDs) using a variety of templates and assets, allowing for personalized game interfaces that suit your project's aesthetic.
GameGuruMAX is designed to support the rapid development of a wide range of genres, from first-person shooters, and RPGs to puzzle games and narrative adventures. Included demo levels and templates help you learn the workflow and kickstart your projects with confidence.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
L'idea di sviluppare un gioco senza una sola riga di codice è intrigante. Purtroppo però l'applicazione non è per nulla ottimizzata. Ci sono inoltre troppi bug, troppi crash. Sto usando un portatile con 32 gb di ram e una scheda grafica buona ma questo non impedisce al programma di andare in crash e di fatto, rendere inutili le ore spese a creare mondi di gioco e una valida e giocabile esperienza di gioco nonché una valida alternativa a Unity e Unreal.
Contains Trojan.
สร้างเกมเล่นขำๆได้แต่ถ้าจะสร้างเกมคุณภาพแบบเอาไปขาย ทำยากมาก
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful intuitive FPS engine.
Eine gute Weiterentwicklung von GameGuru Classic.
Unfortunately it's only easy if you use the out of box characters and guns and objects. The software claims to be for people who want to save time and just create a game that they imagine, yet it fails to deliver that possibility on so many fronts. Take importing a character for example, because who wants thousands of games online with all the exact same characters? I tried so many things and there is literally no documentation or help anywhere online on how to do this. Nothing on how to simply get a Mixamo character imported but it's just so many problems and rabbit holes one after the other. Characters floating around, stuck in T-Pose, glitching out all over the place. Literally hundreds of hours trying different things to no avail. All the animations are present, even though there's no documentation on it, but it's just super glitchy. They REALLY need to make this at least 20x better otherwise it's just a cult classic pet project for a few people who don't want to let it go. Because Unreal and Unity are now easier than they've ever been and the things it takes me 20+ hours to do in this engine now takes about 10 mins in the other platforms, so I know it's not me, because based on the overall feedback and reviews here, I am not one voice crying and whining about it.
Interesting game editor, but unfortunately still a lot of room for improvement. Enemy AI is really dumb, not enough weapon variety—missing Aztec blowpipe and bow-thrown spear. The most annoying part is the healing system; it could be better. Either you heal yourself after a short time or with a bandage... Also, an Aztec male/female character voice would be cool. Jungle animals DLC: snakes, tapir, llama, alpaca, jaguar, anaconda, parrot, monkey, etc., plus voice sounds.A translator would also be nice from English to other languages like German, Spanish, etc. for the editor and so on.It would also be very important to have the possibility to climb and pull yourself up from the water to the shore, onto the river dock.😫
This game designer did not live up to my expectations, constant bugs, curved textures and UV, in the library of 3D models there are models of other developers without indicating the authorship of the model and at the same time you cannot create a commercial product based on these models!
With AppGameKitStudio they gave us the Power But not The Tools (Make Games The Old Funny Way),... With GGMax They Gave us The Tools But not The power (So you like Modding our creation!). DBSoftware\TGC just couldnt Manage to make a Master Software for both Non coders and coders alike and maybe that way prevent the death of their softwares,wich we all know its just a matter of time for GGMax.. -A Thumbs Down For The Company! -A Thumbs up for GGMax,While it still dosnt deliver,it does the Job ok for the price, The Job Being to Help in the first steps or just the ones that dont want to code and are willing to stay behind or be limited by even the genre they can produce. (Yuck)
da este foarte bun nota 10
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Players by region
Where this game's players are, estimated from review languages.
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