
Gamedec is a single-player cyberpunk isometric RPG. You are a game detective, who solves crimes inside virtual worlds. Use your wits to gather info from your witnesses and suspects, getting to the bottom of deceptive schemes. The game continually adapts to your decisions and never judges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 15 → 1/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Didn't like the writing which seems to be 95% of the game.
Great game in a great setting!
Норм квест с рпг элементом. На вечер-другой хватит, пойдёт.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, German, Simplified Chinese, Russian, French, Spanish - Spain, Traditional Chinese, Korean, Turkish, Japanese
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shoddy writing that can't carry the story and lackluster gameplay that makes a point n click game seem more engaging.
И правда отличная детективная игра. Да ещё и в таком крутом стиле! Затянула.
Чтож, игра начинается вполне неплохо и по ходу разгоняется благодаря тому, что пока что нет как таковой общей сюжетной ветки, и расследования обособлены друг от друга. Но, как только начинается вторая половины игры и тебе начинают впихивать общий сюжет, то игра начинает сыпаться и попахивать вторичностью. На тебя вываливают незнакомых терминов, всякой не очень интересной информации и откровенной графомании, что голова начинает кипеть. С этого момента и весь сюжет идёт по одному месту, т.к. ближе к концу всё смешивается в кучу и ты вообще перестаёшь понимать, что происходит. Разочаровала игра и в плане геймплея. Начиная играть думал, что смогу отыграть какую-то определнную роль детектива вкачивая соответствующие навыки, но игра тебе жирно намекает, что их нужно качать по мере надобности. Также есть дисбаланс в применении этих навыков. Условно, ты можешь вкачать самый дорогой навык, а он тебе за игру попадётся пару раз в диалоге и это хорошо если он ценную инфу даст при выборе (может и не дать). Неплохо было бы подумать о том, чтобы подсвечивать в диалогах варианты, которые приведут к тому, что персонаж больше не захочет с тобой общаться. Я же играю за детектива и задаю вопросы, так откуда мне знать, что именно этот вопрос приведёт к такой реакции? Ещё игра меня очень подставила дважды из-за своей недоработки ближе к концу, помешав изучить две локации, что привело к тому, что я собрал недостаточно данных и упустил множество контента. Такая вот награда за исследование игры. И в целом таких моментов достаточно много. Ещё персонажи как-то слабо прописаны, что даже особо не запоминаются. Также очень сильно опечалило, что в игре жанра киберпанк в конце давят на морализаторство говоря какой ты плохой, что убил плохого человека. Думаю нужно было сосредоточиться не на общей сюжетной линии, а на разных обособленных друг от друга расследованиях со своими исходами и концовками, ну и сделать отыгрыш определенного типа детектива в зависимости от взятых навыков. А так, интересная концепция, но реализация мне не понравилась. Ставлю 5.5/10 и только из-за первой половины могу порекомендовать ознакомиться с игрой
[h3]An idea is better than execution.[/h3] A detective solving video game crimes, hacks and bugs in a noir cyberpunk setting. Really intriguing premise. I was hooked right away. The world and lore are interesting. The game itself is divided into several chapters and every one of them feels like the game of its own. With its own setup, rules and secrets. Throughout these chapters you solve smaller incidents which merge into a bigger mystery resolved at the end. In each chapter you find clues that open various ways to proceed. The clue system presents itself as important, deterministic and ominous but your choices influence very little and it has little to no effect on the ending. Your options are quite often ill-formulated or confusing and you have to decide things blindly. But later you'll realize why. There are no right or wrong answers because what you choose is irrelevant. Sure, you're free to approach problems in various ways, you can change a thing here and there, you can choose different dialogue options, skip whole chapters or do mutually exclusive actions but none of it matters much in the end. And the ending is a very unsatisfying cliché ([spoiler]it is all just a simulation[/spoiler]). Technically it's very well done. Very nice visuals, UI, shadows, reflections and so on. The overall style is great and the whole game is polished. My only two technical-wise complaints would be missing voice acting, which is understandable considering the amount of dialogue present (but still). The other is sometimes unresponsive arrow keys. The harder difficulty (true detective) is not harder but just irritating and brings nothing of interest to the table. I enjoyed the game. It felt like a Disco Elysium and Detroit: Become Human hybrid. But sadly not as good as any of these games.
非常好玩,剧情很丰富。妈妈我犯事了。再过一会我就重新玩一次这个游戏。
Oyun aslında çok güzel ama Türkçe çevirisi kelimenin tam anlamıyla berbat ötesi. Daha önce Disco Elysium gibi çok daha ağır, metin odaklı oyunları ayıla bayıla, severek oynayıp bitirmiş biri olarak söylüyorum: Bu oyundaki Türkçe o kadar kötü ki, o potansiyelli hikaye sizi bir türlü içine çekemiyor ve sarmıyor. Çeviriyi kim veya hangi ekip yaptıysa kardeşim, lütfen bir an önce bu işi yapmayı bırakın. Hatta ortada bir insan çevirmen olduğundan bile şüpheliyim; metinler daha çok üstünkörü düzenlenmiş, ruhsuz ve dümdüz bir yapay zeka çevirisi gibi duruyor. Şunu da eklemeden geçemeyeceğim: Yorumlarda "Disco Elysium tadı aldım, onun gibi olmuş" vs. diyenler tamamen kolpa sıkıyor. İki oyun hayatta yan yana gelemez. Disco Elysium aslında dedektiflik üzerine bir oyun bile değil, sadece zahiren öyle bir oyundu. Bu oyunda o tarz derin anlamlar, hikaye derinliği, psikolojik alt metinler veya sizi tutup uzun uzun düşündürecek hiçbir şey yok. O yüzden o beklentiyle falan almayın. Sonuç olarak oyuna olumsuz puan vermemin asıl nedeni bu baştan savma ve kötü Türkçe çeviridir. Gamedec gibi tamamen okumaya ve anlamaya dayalı bir oyunda çeviri böyle ruhsuz olunca bütün deneyim çöp oluyor. Dil desteği adam akıllı elden geçene kadar tavsiye etmiyorum.
This game seems to have depth, but every story takes place in a simulation. Basically a different form of saying it was just a dream. Devs just lazy ?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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