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Empty your hand before the others — or be crowned the Jester. Game of Kingdoms is a medieval battle of cards for one player against 1–5 cunning AI rivals. 48 cards, four Kingdoms — Red Lions, Blue Dragons, Green Stags, Yellow Eagles — and in every battle, one Kingdom rules: its cards beat every other Kingdom regardless of rank. Attack your rivals. Defend with higher cards of the same Kingdom, or any card of the Ruling Kingdom. Throw in matching ranks to pile the pressure on. And when the moment is right, unleash the Transfer Rule — one matching card turns your defense into your rival's disaster. Every card played is gone for good. Remembering what's been discarded is the heart of strategy — and the last player still holding cards is the Jester. EASY TO LEARN A guided Tutorial teaches every move in one short battle Optional HINTS whisper the rules exactly when you need them A full illustrated How to Play, one tap away — even mid-battle DEEP ENOUGH TO MASTER Three difficulties, from friendly to card-counting ruthless 2–6 player battles — more rivals, more chaos The Transfer Rule: toggle it for the classic game or the cunning one Battle Record tracks your escapes, streaks, and Jester crownings MADE WITH CARE Hand-drawn court of characters, from the humble Peasant to the Hero A generative medieval lute score that never repeats Fully offline — play anywhere, no account, no ads, no tracking. Ever. Autosaves every round; resume any battle exactly where you left it Universal app for iPhone and iPad The battlefield awaits your attack.
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Empty your hand before the others — or be crowned the Jester. Game of Kingdoms is a medieval battle of cards for one player against 1–5 cunning AI rivals. 48 cards, four Kingdoms — Red Lions, Blue Dragons, Green Stags, Yellow Eagles — and in every battle, one Kingdom rules: its cards beat every other Kingdom regardless of rank. Attack your rivals. Defend with higher cards of the same Kingdom, or any card of the Ruling Kingdom. Throw in matching ranks to pile the pressure on. And when the moment is right, unleash the Transfer Rule — one matching card turns your defense into your rival's disaster. Every card played is gone for good. Remembering what's been discarded is the heart of strategy — and the last player still holding cards is the Jester. EASY TO LEARN A guided Tutorial teaches every move in one short battle Optional HINTS whisper the rules exactly when you need them A full illustrated How to Play, one tap away — even mid-battle DEEP ENOUGH TO MASTER Three difficulties, from friendly to card-counting ruthless 2–6 player battles — more rivals, more chaos The Transfer Rule: toggle it for the classic game or the cunning one Battle Record tracks your escapes, streaks, and Jester crownings MADE WITH CARE Hand-drawn court of characters, from the humble Peasant to the Hero A generative medieval lute score that never repeats Fully offline — play anywhere, no account, no ads, no tracking. Ever. Autosaves every round; resume any battle exactly where you left it Universal app for iPhone and iPad The battlefield awaits your attack.
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