
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
> criei um jogo chamado "Meus Fãs Desgraçados" > Meus Fãs Desgraçados tirou nota 0 > Meus Fãs Desgraçados levou minha empresa à falência 10/10
Hab Ubisoft nachgemacht und bin Bankrott gegangen Besser als IRL
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 963.8/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game Dev Tycoon ma naozaj príjemne prekvapil. Na prvý pohľad ide o jednoduchú manažérsku hru, ale veľmi rýchlo som zistil, že má hlbší systém, než sa zdá. Postupné budovanie vlastného herného štúdia, vývoj hier, výskum nových technológií a sledovanie trendov v hernom priemysle ma dokázali úplne pohltiť. Veľmi oceňujem atmosféru hry – je cítiť, že bola robená s láskou k hernému odvetviu. Rôzne odkazy na reálne herné konzoly a vývojárske štúdiá sú milým bonusom. Navyše, pocit, keď sa vašej hre darí a získava vysoké hodnotenia, je naozaj uspokojujúci. Hra má aj dobrú mieru výzvy – nestačí len robiť hry náhodne, treba premýšľať nad kombináciami žánrov, tém a cieľového publika. To ma bavilo najviac, pretože každé rozhodnutie má svoj dopad. Celkovo ide o veľmi návykovú a oddychovú hru, ku ktorej sa rád vraciam. Určite odporúčam každému, kto má rád simulácie alebo sa zaujíma o herný priemysel..
I Want to wish on game dev tycoon 2 more features and new event on wish list: - add own launch to make market public any game but came cost with system backlog - add prequel to make game connect story but fan event will ask to dev - add split team between team A and B to make game difference management but that will cost high budget dev - add (optional) politic and activism will react you game that will cost lower fan or money to get sued - add (optional) patent system law this will react to fan any kind indie game or triple A - add event game awards inch year - add new genre and topic are exist on real life that everything to my list
Eu comecei querendo ser uma Nintendo, virei uma EA Games vomitando jogos licenciados e baratos do BEE MOVIE e do MADAGASCAR e terminei falido quando lancei no mercado meu console revolucionário: o ZEEBO. Eu sabia que devia ter lançado mais uma sequência de BEE MOVIE ao invés daquele console idiota. Agora, me deixe em paz. Preciso ir para a reunião dos Gooners Anônimos agora.
Хоть и старая но и приятно играется
Game Dev Tycoon depresses me. It's not a bad game per se, but it forces you into a loop of creating only Minimum Viable Products if you want to play optimally. Unlike Kairosoft's Game Dev Story, there is no putting 100% into every game you make, and that saddens me. The game is decent overall, but this one quirk makes it a non-recommend for me.
made a game called "we aren't even trying anymore" and it got 10 stars, literally perfect game with zero problems whatsoever
Lo descubri por alexby11 hace 15 años aprox y jugarlos me recuerda cuando miraba su gameplay. apoyo
Finished the standard 35-year cycle in 9 hours. Went backrupt the first time, when I was still figuring out the game. I can't recommend this game enough. Everyone these days is busy playing AAA games, and missing out on these OG simple games which bring far more joy for cheap prices. It's a very basic game that revolves around how you work with the fans, the market, the publishers, the team, etc. and bring forward the best game you can. A lot will flop, a lot will hit the charts, but ultimately, if the game is good, no matter what, you will gain fans and money. I highly recommend this game and I wish more people could experience the fun I had with this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $16.8M | 39.8K | 89% | $15.99 | |
| $16.6M | 66.3K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $629K | 1.1K | 80% | $8.99 | |
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| — | 0 | — | — | |
| — | 122 | 36% | — | |
| $7.2M | 7.3K | 74% | $24.99 |