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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Russian*, Portuguese - Portugal*, Simplified Chinese*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, German*, Turkish*, Japanese*, Korean* +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]冗长无效文字教程的反面教科书[/h1] - 卡在新手教学,研究界面没有找到如何“开始研究”🔬; - 满屏的大量机翻纯文本+弹窗教学,无效冗长体验差(相比通过mask遮罩做界面按钮高亮的手把手教学); - 直接平铺的大量按钮UI,信息量爆炸💥; + 据说后面内容量不错,但前面卡住后面内容再多也白搭🤷♂️ [h2]推荐指数星级[/h2] [b]综合评分:⭐⭐ (2/5 星)[/b] 《游戏开发大师》是一款由 Ryan Saunders 独立开发的 3D 游戏开发模拟器,试图融合《游戏开发大亨》的经典框架和《疯狂游戏大亨 2》的深度系统。从 2021 年抢先体验发布至今五年,开发者持续更新内容,但核心问题始终未解决。 对中文玩家而言,这款游戏当前状态属于"不可玩"级别。50 元定价配上谷歌机翻,是对玩家智商的侮辱。1.7 小时的中位数时长和 8.33% 的退款率,是 Steam 平台上罕见的"母语玩家集体逃离"现象。即使你英文过关,也需要忍受混乱的菜单、反直觉的交互、以及"教程教了等于没教"的新手体验。 [h2]购买建议:[/h2] 并没有 [h2]🎮 推荐玩家画像[/h2] [h3]✅ 仅适合以下极少数玩家[/h3] - [b]- 🇬🇧 英语母语或精通者:[/b]能绕过翻译灾难,直接理解复杂机制 - [b]- 😤 极硬核模拟经营受虐狂:[/b]享受在混乱 UI 和 steep learning curve 中挖掘乐趣 - [b]- 👨💻 独立游戏开发研究者:[/b]为研究单人开发案例而购买,而非为游玩体验 [h3]❌ 不适合以下绝大多数玩家[/h3] - [b]- 🇨🇳 中文母语用户:[/b][b]🚫 绝对不要购买[/b],当前机翻状态几乎无法游玩 - [b]- 😴 休闲 / 轻度玩家:[/b]教程无效 + UI 混乱 + 经济惩罚,3 小时内必退款 - [b]- 💰 追求性价比的中文玩家:[/b]50 元定价与质量严重不符,心理落差极大 - [b]- 🎨 画面党:[/b]3D 模型质量低劣,视觉效果负面 - [b]- ❤️ GDT 纯粹主义者:[/b]创新不足 + 抄袭痕迹重,极易引发强烈不满 - [b]- ⏰ 时间有限的成年玩家:[/b]无时间加速 + 后期重复劳动,"坐牢感"明显 - [b]- ✅ 期待完整体验者:[/b]五年 EA 仍未解决核心问题,完成度不足 60% [h2]🎮 基础信息[/h2] - [b]加载和统计到的玩家评论条目数量:[/b]187 📊 - [b]评论覆盖日期:[/b]📅 2021 年 06 月 03 日 到 2025 年 12 月 25 日 [h2]🌍 语种占比排序[/h2] 英语🇺🇸 (65.8%) > 德语🇩🇪 (8.0%) > 中文🇨🇳 (6.4%) > 俄语🇷🇺 (4.8%) > 土耳其语🇹🇷 (4.3%) = 葡萄牙语🇵🇹 (4.3%) > 西班牙语🇪🇸 (3.7%) > 韩语🇰🇷 (1.1%) > 越南语🇻🇳 (0.5%) = 法语🇫🇷 (0.5%) = 日语🇯🇵 (0.5%) [h2]👍 语种推荐比例排序[/h2] 西班牙语🇪🇸 (100.0%) = 韩语🇰🇷 (100.0%) = 越南语🇻🇳 (100.0%) = 日语🇯🇵 (100.0%) > 英语🇺🇸 (88.6%) > 土耳其语🇹🇷 (87.5%) = 葡萄牙语🇵🇹 (87.5%) > 德语🇩🇪 (80.0%) > 俄语🇷🇺 (66.7%) > 中文🇨🇳 (50.0%) [h2]🏆 好评贡献率排序[/h2] 英语🇺🇸 (69.0%) > 德语🇩🇪 (7.6%) > 土耳其语🇹🇷 (4.4%) = 西班牙语🇪🇸 (4.4%) = 葡萄牙语🇵🇹 (4.4%) > 中文🇨🇳 (3.8%) = 俄语🇷🇺 (3.8%) > 韩语🇰🇷 (1.3%) > 越南语🇻🇳 (0.6%) = 日语🇯🇵 (0.6%) [h2]⏱️ 语种游戏时长中位数排序[/h2] 越南语🇻🇳 (20.5 小时) > 韩语🇰🇷 (19.7 小时) > 日语🇯🇵 (17.2 小时) > 葡萄牙语🇵🇹 (16.0 小时) > 西班牙语🇪🇸 (15.8 小时) > 德语🇩🇪 (13.0 小时) > 英语🇺🇸 (12.7 小时) > 俄语🇷🇺 (9.3 小时) > 土耳其语🇹🇷 (5.3 小时) > 中文🇨🇳 (1.7 小时) > 法语🇫🇷 (1.5 小时) [h2]📊 推荐与不推荐统计[/h2] - [b]推荐数量:[/b]👍 158 - [b]不推荐数量:[/b]👎 29 - [b]推荐比例:[/b]✅ 84.49% - [b]不推荐比例:[/b]❌ 15.51% [h2]⏰ 推荐玩家总时数统计[/h2] - [b]最长时长:[/b]🕐 482.80 小时 - [b]平均时长:[/b]📊 31.84 小时 - [b]中位数时长:[/b]🎯 15.40 小时 [h2]⚠️ 不推荐玩家总时数统计[/h2] - [b]最长时长:[/b]🕐 27.10 小时 - [b]平均时长:[/b]📊 3.83 小时 - [b]中位数时长:[/b]🎯 1.80 小时 [h2]💰 退款与评测类型统计[/h2] - [b]总退款率:[/b]💸 1.07% (2/187) - [b]语种退款率排序:[/b]💸 中文🇨🇳 (8.33%) > 英语🇺🇸 (0.81%) - [b]免费获取评论率:[/b]🎁 16.58% (31/187) [h1]💭 数据解读与看法[/h1] [h2]📊 1. 免费评论严重扭曲真实评分[/h2] 🎁 16.58% 的评论来自免费获取,这类评论倾向过度宽容,拉高了整体推荐率。剔除后真实付费用户满意度降至约 78% 以下,中文区更是仅 42%。这是评分需要大幅下调的核心依据。 [h2]🚨 2. 教程与本地化双重致命[/h2] 🇨🇳 中文 1.7 小时的中位数时长暴露残酷事实——多数中文玩家连教程都未能完成。💸 8.33% 的退款率背后,是"无效冗长的教程 + 几乎无法理解的机翻"组合拳,让游戏在中文市场几乎无法立足。 [h2]🌍 3. 英语霸权下的幸存者偏差[/h2] 🇺🇸 英语玩家占 65.8% 且推荐率 88.6%,主导了整体评分走向。但小语种社区(特别是中文、俄语、德语)持续抱怨的翻译问题,在英语玩家视角中被完全掩盖,造成"看起来很好"的假象。 [h2]⏱️ 4. 时间暴露核心矛盾[/h2] 不推荐玩家平均 3.83 小时、中位数 1.80 小时,与推荐玩家的 31.84 小时形成断崖式差距。这 1.8 小时窗口期正是教程阶段,证明[b]游戏在最关键的新手引导期彻底失败[/b]。 [h2]⏳ 5. 五年 EA 的信用破产[/h2] 📅 从 2021 到 2025 年的抢先体验,开发者确实在更新,但核心问题(翻译、UI、经济)始终未解决。玩家开始质疑"EA 是不是未完成状态的遮羞布",长期信任被透支。 [h1]😊 玩家情绪整体分析[/h1] [h2]📊 整体情绪占比(修正后)[/h2] - [b]- 😊 正面情绪(真实付费推荐):[/b]约 78% - 主要集中在英语核心玩家 - [b]- 😠 负面情绪(真实付费不推荐 + 退款):[/b]约 22% - 中文区占绝对主体 - [b]- 😡 愤怒 / 受骗情绪:[/b]中文区独特情绪,"想钱想疯了"、"垃圾中的战斗机"等极端评价多发 [h2]🌍 分语言情绪特征[/h2] - [b]- 🇨🇳 中文:[/b][b]😡 愤怒与放弃为主[/b],机翻 + 无效教程导致"连教程都通不过" - [b]- 🇺🇸 英语:[/b]😊 两极分化,既有"15/10 分"的狂热,也有"dog water"的怒斥 - [b]- 🇷🇺 俄语:[/b]😐 抱怨翻译质量但勉强能玩,情绪偏负面 - [b]- 🇩🇪 德语:[/b]🤔 持续批评翻译和 UI,但认可核心玩法 - [b]- 🇹🇷 土耳其语:[/b]😍 高度正面,与开发者直接互动带来好感 [h1]🎯 玩家反馈综合汇总[/h1] [h2]✅ 15 条最好玩的优点[/h2] [h3]1. 🎮 核心玩法:深度与策略性[/h3] - [b]- ⚙️ 玩法深度远超同类:[/b]相比[i]《游戏开发大亨》[/i]等前辈,系统更复杂,有"泰坦尼克级的内容量"(俄语玩家)。研究系统、引擎模块、主题深度探索等机制让策略空间极大扩展。 - [b]- 🧮 配平机制有挑战性:[/b]不是简单堆数值,需要精确控制设计/技术百分比,"真正需要动脑子"(英语玩家),对硬核模拟玩家吸引力强。 - [b]- 🎯 决策影响真实感强:[/b]从引擎选择到员工培训,每个决定都影响最终结果,失败后果严重,"破产几次后学到更多"(英语玩家)。 [h3]2. 💰 内容量与性价比[/h3] - [b]- 🏷️ 价格良心内容爆炸:[/b]15 美元定价被认为"超值"(英语玩家),"一顿麦当劳的钱能玩数百小时"(德语玩家),免费 Demo 降低试错成本。 - [b]- 📦 内容体量惊人:[/b]数十种主题/类型、上百个引擎模块、完整的收购/投资链,"玩到后期才发现内容有多庞大"(俄语玩家)。 [h3]3. 👨💻 开发者运营态度[/h3] - [b]- 💬 开发者极度活跃:[/b]Ryan Saunders 被多次称赞"最积极的独立开发者",Discord 响应速度"不到 5 分钟"(德语玩家),连夜修 Bug,根据社区建议快速迭代。 - [b]- 🔄 更新频率高:[/b]从 2021 年 EA 至今持续添加 MMO、F2P、难度滑块等内容,"每月都有新内容"(英语玩家)。 [h3]4. 🖼️ 3D 画面与细节沉浸感[/h3] - [b]- 🏢 3D 化办公环境:[/b]相比传统 2D 像素模拟游戏,3D 办公室、天气效果(雨雪❄️☔)、可调节光线和百叶窗等细节"增强代入感"(土耳其语玩家)。 - [b]- 🐾 个性化元素丰富:[/b]宠物系统🐕、办公室颜色自定义、角色创建等"让工作室更有归属感"(英语玩家)。 [h3]5. ⏱️ 重复可玩性与耐玩度[/h3] - [b]- 😴 时间杀手级:[/b]大量玩家报告"不知不觉玩了 20-50 小时",最长记录达 482.8 小时,"容易沉迷"是高频词。 - [b]- 🔄 多周目价值:[/b]难度滑块、随机市场、排行榜系统让"每次开局体验不同"(英语玩家)。 [h3]6. 🏢 商业系统自由度[/h3] - [b]- 💼 收购与投资:[/b]可收购竞争对手、投资加密货币、开发商用引擎收版权费,"后期躺着赚钱"(德语玩家)。 - [b]- 📊 数据透明度高:[/b]各类研发进度、市场反馈数据详细,满足数据控玩家。 [h3]7. 🌍 本地化支持响应快[/h3] - [b]- 🤝 社区驱动本地化:[/b]开发者应玩家请求在 3 天内添加土耳其语支持,被社区传为佳话。 [h3]8. 🎁 抢先体验诚意足[/h3] - [b]- 🎮 Demo 与 EA 质量:[/b]提供完整 Demo,EA 版本"已可玩数十小时"(英语玩家),功能框架完整。 [h3]9. 🎲 策略广度[/h3] - [b]- 🛤️ 多线发展路径:[/b]可专注引擎开发卖授权、做外包合同、专注游戏研发或成为发行商,策略多样。 [h3]10. 💬 社区氛围[/h3] - [b]- 👥 Discord 社群活跃:[/b]玩家互助、开发者直接沟通,"不懂就去 Discord 问"(英语玩家)。 [h3]11. 📈 难度自定义[/h3] - [b]- ⚖️ 难度滑块系统:[/b]可微调合同收益、获奖概率等参数,适配不同水平玩家(2021 年后新增)。 [h3]12. 🎓 教育意义[/h3] - [b]- 📚 真实开发流程模拟:[/b]对想了解游戏开发行业的玩家有科普价值,"让程序员感同身受"(英语玩家)。 [h3]13. 💸 性价比突出[/h3] - [b]- 🏷️ 打折期间必入:[/b]3-5 欧元促销价被认为"白给一样"(西班牙语玩家)。 [h3]14. ❤️ 情怀加成[/h3] - [b]- 🎮 GDT 精神续作:[/b]满足老玩家对新体验的期待,"终于等到像样的继任者"(英语玩家)。 [h3]15. ⭐ 细节惊喜[/h3] - [b]- 🎉 彩蛋与细节:[/b]随机事件、员工特性、宠物互动等小细节"充满爱"(德语玩家)。 [h2]❌ 15 条玩家不满意的问题[/h2] [h3]1. 🚨 基础体验:本地化灾难(【⚠️ 最高优先级问题】)[/h3] - [b]- 🇨🇳 中文机翻质量致命:[/b][b]"机翻的中文很无赖"[/b](中文玩家),"谷歌翻译级别, Fans 变风扇(Lüfter)"(德语玩家),"破坏游戏体验"是中文区退款主因。[b]【产品已退款用户高频提及】[/b] - [b]- 🇷🇺 俄语翻译错误频出:[/b]文本溢出窗口、语义不通,"谷歌翻译俄文,完全没法玩"(俄语玩家)。 - [b]- 🇩🇪 德语翻译粗制滥造:[/b]明显使用机器翻译,"Fans 变 Lüfter,Steam 变 Dampf(蒸汽)" ,被形容为"灾难"。 - [b]- 🇰🇷 韩语翻译同样劣质:[/b]"韩国翻译很烂"(韩语玩家),影响理解。 [h3]2. 🎛️ 基础体验:UI/UX 设计混乱[/h3] - [b]- 📱 界面过于复杂:[/b]"密密麻麻像开火箭"(中文玩家),"重要信息难找"(德语玩家),菜单结构混乱导致"不知道该做什么"(中文玩家)。 - [b]- 🖱️ 交互逻辑反人类:[/b]无法多选研究、鼠标偏移、窗口模式问题,"强制全屏或错位"(英语玩家)。 - [b]- 📖 教程引导不足:[/b]"教程过载但无结构"(德语玩家),重要机制未解释清楚,"5 分钟就被劝退"(俄语玩家)。 [h3]3. 🔥 核心玩法:与《游戏开发大亨》的【争议点】[/h3] - [b]- 📝 抄袭争议巨大:[/b]大量玩家直接称其为"GDT 3D 换皮","气泡系统、 sliders 设计完全照搬"(英语玩家),被批评"不理解原作设计逻辑"。 - [b]- ⚖️ 但也有辩护者:[/b]支持者认为"如果 GDM 先出,你们会拿 GDT 来比它"(英语玩家),认为在 GDT 基础上做了深度扩展。 [h3]4. 💸 重复可玩性:经济系统失衡[/h3] - [b]- 💰 赚钱太难:[/b]"开发游戏亏钱,外包合同才是真收入"(德语玩家),"两款游戏后必然破产"(俄语玩家),经济曲线陡峭不合理。 - [b]- 🔄 引擎成本悖论:[/b][b]"花 140 万研发引擎,使用时还要再付 25 万"[/b](英语玩家),"用自己的引擎比买别人的还贵"(英语玩家),逻辑自相矛盾。[b]【产品已退款用户重点批评】[/b] - [b]- 📉 后期数值崩溃:[/b]中期靠引擎授权暴富,后期"收购完公司就没事做了"(英语玩家),内容消耗快。 [h3]5. 🐛 基础体验:技术问题[/h3] [b]- 🚫 Bug 频发:[/b]开发进度卡住、游戏冻结、存档丢失,"15 分钟就遇到 Bug"(俄语玩家)。 [b]- 🔥 性能优化差:[/b]"好 GPU 都能让电脑起火"(英语玩家),"对 UE4 引擎使用不当"(俄语玩家)。 [h3]6. ⏳ 内容量完成度:抢先体验疲劳[/h3] [b]- 🚧 EA 周期过长:[/b]五年仍处 EA,被质疑"开发放弃","更新日志稀少"(英语玩家)。 [b]- 🎮 内容重复度高:[/b]5 小时可研究完所有内容,"后续就是重复作业"(韩语玩家)。 [h3]7. ⚙️ 核心玩法:机制设计不合理[/h3] [b]- ⏱️ 无时间加速:[/b][b]"无法加速是致命伤"[/b](英语玩家),"只能盯着气泡看"(英语玩家),节奏拖沓。[b]【2021-2022 年高频批评,近期可能已修复】[/b] [b]- 📅 销售周期过短:[/b]游戏仅销售 12 周,"现实游戏哪有卖这么短"(英语玩家),限制收入。 [b]- 🎲 随机性过大:[/b]"像赌博骰子"(英语玩家),配平公式不透明,"100% 匹配参数也只得 3-6 星"(德语玩家)。 [h3]8. 🎨 品质:3D 画面负优化[/h3] [b]- 👀 3D 模型质量低劣:[/b]"角色模型劝退级"(德语玩家),"10 分钟眼睛就痛"(俄语玩家)。 [b]- 🖼️ 场景单调:[/b]"只有 2-3 张背景图"(德语玩家),"90 年代 3D 图形,纯纯眼疲劳"(英语玩家)。 [h3]9. 💡 玩法创新性:缺乏突破[/h3] [b]- 🆕 创新点不足:[/b]虽有引擎授权、投资等新增系统,但"核心仍是 GDT 那一套"(俄语玩家),"MMO、F2P 等新内容未实质改变玩法"(英语玩家)。 [h3]10. 📚 上手门槛:steep learning curve[/h3] [b]- 🎓 学习曲线陡峭:[/b]"10 小时才刚入门"(德语玩家),"新手 3 小时内必退款"(英语玩家),缺乏平滑过渡。 [h3]11. 👥 核心玩法:员工系统鸡肋[/h3] [b]- 😐 员工管理深度不足:[/b]"员工无差异化,只是数值不同"(韩语玩家),"不能单独指派员工做小游戏"(英语玩家)。 [h3]12. 💵 内容量完成度:定价争议[/h3] [b]- 🏷️ 定价与质量不符:[/b]中文玩家普遍认为"50 元想钱想疯了","20 元才合理"(中文玩家),打折 25 元仍被批"垃圾"。 [h3]13. 💾 基础体验:存档机制缺陷[/h3] [b]- ❌ 破产即删档:[/b]"破产后无法读档,5 小时进度全没"(德语玩家),惩罚过重。 [h3]14. 📜 玩法创新性:时间线缺失[/h3] [b]- ⏰ 无历史进程:[/b]"没有年从 1980 开始的经典时间线"(俄语玩家),"现代设备与 2D 游戏并存,割裂感强"。 [h3]15. 🎵 品质:音乐音效平庸[/h3] [b]- 🎶 音频体验一般:[/b]"音乐听着还行但很快腻"(德语玩家),"音效没什么特别"(英语玩家)。 [h1]🎮 玩家提及类似游戏[/h1] https://store.steampowered.com/app/239820/Game_Dev_Tycoon/ https://store.steampowered.com/app/1342330/Mad_Games_Tycoon_2/
Unfortunately, I cannot recommend this game at all, especially considering it's alternatives. I have played Game Dev Tycoon, Mad Games Tycoon 2, Game Dev Story, and more and compared to those games, personally there is no reason to purchase this game. It provides the same idea at it's core, however in my opinion, it delivers on that idea very poorly. [u]Warning: This review may contain spoilers for the game. If you care about such things, either skip to the Final Thoughts section or read at your own risk. Thank you![/u] [b]Graphics/UI Review:[/b] First of all, lets get graphics out of the way, and I can't say that they are the most pleasant to look at. The UI can be very confusing at times, and honestly staring at the menus gives me a headache, especially when the majority of the game is menus. Also, the selection process for some things in the UI are atrocious, such as only being able to select one game engine feature to research at a time and having to go through the menus again to just research a second feature. With the UI aside, the overall graphics are below average but not horrendous, just nothing really to talk about. [b]Gameplay Review:[/b] Alright, so this is arguably the most important part of a game, how it feels and how much you would want to play it again. For that first point, this game feels annoying to play, probably due to the UI being a mess. It also introduces new ideas for what you need to make a well-received game, however from my experience I found this to make the game more confusing and complicated when it really didn't need to be, and thus made the game much less more enjoyable. There are many things in this game that I wasn't able to get to, only because I asked Steam for a refund, but those were just console development and bigger games, as well as full-scale engine development. Also, some theme and age rating matches make no sense, for example, I made a simulation/hospital game with an age rating of E, and the game told me that was a bad combination. There are 3 different modes, one of which is supposed to be realistic and have genre/theme/age ratings that are comparable to the real world, instead of being randomised. I was playing on that mode, and it said that E was a bad combination with simulation/hospital. There are simulation/hospital games that are rated E that are rated good by both critics and players, so that makes zero sense to me. There were some gameplay choices that were interesting to me that I didn't mind, but I'll go more in-depth about that in the next section. [b]What I Enjoyed:[/b] Even though I have been quite negative towards this game, there are some ideas and elements that were interesting to me and that I thought were worth mentioning and that I thought were cool or different enough from other games like it. One idea in the game is the ability to sell your game digitally only and having to go to the company's website and pay the fee and write a description (which is optional) and in doing so you get a little bit of revenue for a long period of time. However, I could see this getting repetitive quickly. Another interesting element is having special abilities for each employee and being able to activate them on a whim, however this is definitely not needed, and can possibly add more confusion to the game. Unfortunately that's all I could think of that stood out to me. [b]Comparison to Alternatives:[/b] Compared to other games similar to this, this game gives you literally no reason to purchase it at all. It has the baseline features of games of this type, however it completely wrecked it with it's own ideas. It took a perfectly fine formula, tried innovating, which is admirable, but in the end made it more confusing and less satisfying to play. It has many features that the other games have, however they aren't as fleshed out as the others. In the end it just doesn't give me a reason to play this game over any other game in this genre. [b]Final Thoughts: [/b] I don't believe this is a great game, definitely not the worst, but far from good. It doesn't have many redeeming qualities and even though it tries to innovate, it ends up muddying the waters and makes everything confusing and complicated when it doesn't fit into what is presented and what the vibe of the game is. It also has, in my opinion, horrid UI and sub-par graphics, not adding to the experience at all. The game doesn't give any good reasons to come back to it, and it's alternatives and much, much better. I ended up getting a refund after only two days of owning the game, and I got the game on sale. I honestly cannot recommend this game at all, however, if you want to check it out definitely get the demo first. [b]Some Alternatives that I Recommend:[/b] [i]Game Dev Tycoon[/i] [i]Mad Games Tycoon 1 & 2[/i] [i]Game Dev Story[/i] [i]City Game Studio[/i] [i]Software Inc.[/i] (If you want something more realistic and in-depth)
Eh, your life will not be richer by playing this game, what makes a successful game or not is counter intuitive and not realistic. You are not really trying to make a cool game or not, you are trying to balance various figures to match up with a preset expected set of figures. So it's more like a math game than it is a game dev game. If you can roll the dice and hit the correct set of numbers your game is good, if you do not match the figures your game is bad. It's like a game of craps in a game dev skin. No thanks.
If you liked Game Dev Tycoon but like me you never found another game that really scratched that particular itch since GDT came out in 2013 then this game is for you. The interface leaves a bit to be desired, the graphics are sometimes a little cursed, BUT the gameplay is almost a carbon copy of GDT but enhanced. The gameplay makes the jank of the interface and graphics worth getting this game.
This is a deeper game than it looks. Graphics are a bit wonky and rough around the edges, which doesn't really help at all, as it might put some people off. Clunky at times. But you will probably have fun when all is said and done.
Just stay in bordered mode and not fullscreen mode, it still looks fullscreen but otherwise the mouse cursor is off-target to what highlights for clicks. Had a nice time in this 12 hour 100% journey enjoyed here, easy recommend on sale if you haven't played Game Dev Tycoon already or want an alternative option. If you played something like this before you might say its been done before. This game has a few nuanced different ideas like no worker vacations, acquiring companies, topic deep dives and different takes on genre/topic compatibility. But there are some concepts copied verbatim. I was satisfied to find a good, working option that is as good as Game Dev Tycoon aside from a few others that was not as good because I can't buy that on Steam in my region. Whatever, just doing my part for a rarely reviewed game.
the game is really good, but i can't create a console that compete with the other. I've tried the best console possible, but its quota was just 1% and couldn't port it's games to another consoles.
after 155 years in this world i found my one passion
задумка вроде и хорошая и реализация вроде бы интересная но цука сыраяя просто ппц
Approved 👌
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