
Flux Heroes is a side-scrolling beat ’em up focused on high-freedom combo combat. Fight through horizontal stages and boss battles with no fixed strings—launch, juggle, knock back, interrupt, and wall-bounce enemies to create your own skill-driven flow.
Modeled estimate, not a reported figure. How we estimate →
Media

About
FLUX HEROES is a side-scrolling beat ’em up built around a highly free-form combo system. The game emphasizes timing, positioning, and moment-to-moment decision-making, focusing on pure action rather than character stats or equipment grinding.
Inspired by the classic arcade era, FLUX HEROES delivers fast-paced combat where player skill and execution define success. There are no preset combo strings and no single optimal solution—each encounter rewards creativity, control, and situational awareness.
The core gameplay progresses through horizontal stages that culminate in intense boss encounters. Players must navigate dense enemy formations by combining movement, jumps, attacks, and skills into fluid combat sequences.
Standing still to trade damage is not viable. Combat encourages constant repositioning, precise timing, and deliberate engagement choices. Mastery comes from understanding enemy behavior and maintaining momentum throughout each encounter.
Chain attacks, skills, and movement freely to create your own combat flow and playstyle.
Combat revolves around hit stun, spacing, and precise execution rather than raw damage output.
Launches, juggles, knockbacks, wall bounces, interrupts, and ground follow-ups interact within a unified combat system.
Boss fights emphasize pattern recognition, positioning, and execution rather than character stats.
Supports up to 3-player local co-op in the full version
Online multiplayer and remote play are not currently supported
Cooperative gameplay emphasizes coordination, positioning, and role awareness
Multiple playable characters, each with a distinct combat rhythm and feel
A variety of stages and boss encounters designed around the core combat system
Replayability is driven by mastery, efficiency, and execution rather than numeric progression
FLUX HEROES is currently in Early Access.
The current version already includes the complete core combat system, playable stages, and enemy encounters. All gameplay features described above are implemented and playable.
During Early Access, development will focus on adding more content—such as additional characters, stages, and boss encounters—while continuing to refine combat balance, performance, and overall game feel based on player feedback.
If FLUX HEROES’ combat-driven design and arcade-inspired action appeal to you, consider adding the game to your Wishlist to follow its development.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Reviews
This game can use a lot more work to do.....a lot more work to do, a bit good...but not good enough
sooooo...what neat?: + graphics + character design + overall game dynamics what's DEFINITELY needs to be improved: - any form of defence (no block, or counter-attack) - level design - they're really boring - ability to destroy boxes/machines/etc (like in any other classic sidescrolling beat'em up..) - more diversed opponents - they do look different, but u have a feeling that you're fighting with clones...(this applies to boss'es as well) - length of a game - you can finish it within an hour (or so)
一款核心战斗系统十分硬核正宗的街机风横板清版动作游戏,没有乱七八糟的RPG养成或者肉鸽构筑元素,就是爽干~ 事先声明,以下评论基于键盘操作。 先说游戏优点,这个游戏是少有小成本游戏制作中,重点打磨战斗和打击的游戏。本作战斗系统很有自己的想法和特色:首先J是普攻,连续按普攻键便可以打出基础连段,跑步普攻和跳跃普攻都是变招,然后是K技能,差不多是重击,然后最有特色的是空格取消,就是普攻或重击若命中,便可用空格取消,取消后进入一种动画上的蓄力状态,这种状态下,如果被敌人攻击会打出强力的格挡反击,且被击飞的敌人会被弹墙;如果在蓄力状态下按普通攻击,会打出大范围强力击飞效果;当然,除了上面两种离开蓄力状态的招式,玩家也可以选择重攻击或者跳跃。所以,这个游戏非常有趣的一个玩点就是通过取消可以对策各种境况,既可以弹反敌人攻击突围,也可以打出高伤进阶的连段。不过,个人不是很喜欢游戏说明中“取消”这个说法,更准确来说是进“构”,进“构”后,玩家可以选择派生不同的招式应对不同的突发状况。有一点个人觉得可以改进,这个进构的动画还有特效,表现有点墨迹,是一种慢慢蓄力的感觉,导致开始玩的时候没领会什么意思,后来问了游戏制作方才搞明白,如果动作和特效改得更干练短促些,动作不是蓄力状而是更偏向招架的话,也许视觉上和玩法会配合得更自然。 然后再提一下这个游戏的弹墙机制,弹墙机制也是融入了制作者的小巧思,这个游戏的弹墙不是弹固定距离,而是会正好将敌兵弹到玩家的身后一点距离。为啥是身后一点距离?因为玩家大部分时候将前面的敌人打飞后,会赶紧处理身后的敌兵。打身后敌兵时,正好弹墙的敌人飞回来,正好一起收拾了。就是这么替玩家着想,生怕玩家爽不到,就问你们良不良心~ 然后战斗系统还有个小细节,就是被击飞后的敌兵,会撞倒其他敌兵,这也是玩家可以利用的战斗技巧。 所以综上来看,这个游戏操作简单,战斗系统又远比一眼看上去要有深度丰富得多,设计上适合各个水平的玩家入坑,只要是清版动作爱好者。 画面方面,画风偏写实,相较其他低成本小品游戏一众的像素风或卡通动漫风,也算是有自己的特色,喜不喜欢就看个人喜好了,不过个人不喜欢的点不管是人物还是场景甚至是敌兵勾边都范着自发光,看着有点难受,导致画面整体没有拉出前后的层次感,个人希望这点能改进。 说完游戏优点和特色,该谈谈游戏的缺点了。 首先,敌兵的出招前摇过短,基本上,跟敌兵贴着的时候,看到敌兵出拳的时候,基本就必挨打了,意思就是很难目押对策,只能靠经验预判(至少以我老年人反应,基本只能极限用卖血大招目押,普通出拳怎么也抢不过)。这点我觉得很伤,因为会很大程度削弱之前提到的进构目押对策的玩法,对于主PVE玩法的游戏不太合适。 敌兵方面,敌兵AI模式有点机械单一,表现上显得僵硬。很多时候,敌兵兵会叠成一个人整齐划一的跑过来,要不一起被击飞,要不就是一起出招可能一套把玩家直接连死。有的敌兵会绕后,但是绕后做得很僵硬,就是直接从玩家角色正面穿过去。一些这方面做得比较好的游戏是,有的敌兵会驻足观望,有的会走位绕一大圈悄悄绕后,有的会走上前接战,这样的好处一是表现上自然,二是敌兵进攻更有层次,可玩性更高。敌兵攻击方式也比较单一,大部分敌兵就是贴过来给一拳,缺乏攻击手段的多样性。玩家对于敌兵的击倒模式也比较单一,基本就是抛物线(有飞高飞低的区别)和强力弹墙模式两种,这样角色的力道感展现和敌兵被乱干的观赏性就打折扣了。其实上面这些方面还影响到了一个玩法,就是被击飞的敌兵会击倒其他敌兵的机制。试想,如果敌兵有更丰富的攻击模式,比如有的是近战,有的是远程,然后敌兵进攻非常有层次感,有的要近战打玩家,有的找位置在远处准备用远程攻击偷袭玩家,然后玩家目押复杂的情况,通过进“构”这一特色玩法机制,既可以弹反近战的敌兵,也可以选择在必要的时候瞄准远处远程攻击模式的敌兵将近处的敌兵打出一个直线的击飞模式去撞倒远处敌兵以达到牵制远处敌兵的效果,表现上敌兵会分层次的做各种被击飞模式的表演,这样的话,感觉游戏的玩法就会变得更立体,视觉冲击力也更强。 BOSS设计上,有点吐槽,就是BOSS会摆个pose,然后进入一个巨长的无敌时间,不管动作看上去破绽多大,但就是不讲道理的无敌,显得很不自然( 由于游戏处于EA阶段,有些地方是欠打磨的。比如,过关的时候,角色自动往版边走,这时候角色输入没有被完全屏蔽,还可以不停按K键,甚至可以弹出菜单,但是菜单操作不了( 有的角色动作明显脚底在瓢,比如第三个角色普攻第三段。 如果进入菜单游戏暂停状态,离敌人很近的话,敌人依然会出拳打玩家,有点黑色幽默了( 这个游戏最省经费的地方是音乐音效,已经塑料到不想评了( 大概就是这些了,总之这款游戏在核心玩法上,操作和打击上调教得相当到位,同档位游戏中算是出众的了,是一款相当有潜力的作品。不过由于是EA游戏,也有不少方面欠更细致的打磨。如果制作方沿着自己的想法和风格继续精进和深挖这款游戏的玩法系统,相信这款游戏可以变得更加优秀。
作为工作室第一款横版动作游戏,连击打击感是可以的,不过也有其他的问题,流程内容偏少,而且整体难度较大,动作拆解系统偏少,感觉研发投入严重匮乏。希望能再接再励,期待将来能做出高品质的游戏。
推荐。拳拳到肉,打击感扎实,攻防博弈十分过瘾,上手轻松
游戏非常好玩,纯正街机风味,拔刀斩很帅,掌握时机能打出高额伤害。推荐游玩。
总体来说算是合格游戏,但问题也是不少。第一关BOSS一个组合技玩家损失大半管血,吃两下必死,这很不合理。另外一个大问题,吃回复HP的道具竟然没有无敌帧,吃完还有硬直,小兵上来咣咣两拳,回血道具等于白吃。还有就是,游戏没有画质音量按键这些设置,这就很难受了。希望今后更新能够调整。
无脑冲!打击感爽到跺脚!拳拳到肉刀刀入骨,每一下击打都震得屏幕发颤。连招要是再丰富点直接爽上天,画面风格太对味了,场景和UI再抠点细节,妥妥的年度黑马游戏!
作为一款横版闯关格斗游戏,整体连招流畅,打击特效饱满,多角色组队混战的玩法很有乐趣,道场场景氛围感拉满,打出高段连击时爽感十足。 美中不足的是当前冲刺绑定了 Shift + 方向键,而不是经典的双击右方向键→→。每次奔跑冲刺都要额外按下 Shift,手指需要离开方向键,很容易打断连段节奏。这个按键逻辑很别扭,如果能增加双击方向键冲刺的选项,游玩体验会提升一大截。
力荐 打击感非常棒 拳拳到肉 刀刀到骨,连招可以再丰富一下,整体画面风格不错,场景与UI可以细致打磨一下 是一款非常不错的游戏
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| FIND ALL: Bunker | $2.5K | 160 | 94% | $0.99 |
| Sky Sanctuary | $2.5K | 50 | 90% | $2.99 |
| LUNAR LICH/月球巫妖 | $2.5K | 91 | 98% | $1.64 |
| Arctic alive | $2.5K | 89 | 55% | $0.83 |
| Mastema: Out of Hell | $2.5K | 148 | 62% | $0.84 |
| Expand & Exterminate: Terrytorial Disputes - Endless Base Defense | $2.5K | 58 | 81% | $1.99 |