
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗部分很精彩,画风很喜欢。但是除了主线地图外,其他地图确实比较简陋,且每个地图太小,导致一直在切换场景一直在黑屏切换,看的头晕,希望在DLC能改进,见到大一点的场景地图。
怎么说呢,玩的不舒心。过了一周目,不想玩第二遍那种感觉。
一个字,好!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
80后老头儿,经历过国产三剑的辉煌到没落。侠影录还可以,希望能继续打磨,浅见一二: 1,希望能继续打磨剧情,尤其队友剧情,参考逸剑风云决那样有剧情的队友(外置大脑,燕未还等)就比几乎没剧情的(麟游公子,霍长青)让人有印象。如果能更上一层楼,如幽城幻剑录般,每条支线都不浪费到最后汇合成完美主线,那就太棒了。这需要剧本老师潜心打磨。 2,功法搭配与装备套装效果。好像是暗黑破坏神,套装可激活附加效果,但是太肝了。侠影录可结合套装功法,达成整体附加效果。这套装获取途径正好可以和队友剧情结合起来,什么全阴套全刚套全毒套的。 3,上一条中,关于功法搭配。不知有无和我相同的,逸剑风云决时,心法和各个招式就喜欢搭配同门派整套武学,很有代入感,实在打不动才去花心思混搭。 4,队友里范星爷和二师弟似乎都是刚,得有个阳或会更好。 个人觉得,武侠动作游戏是皮,毕竟框架在这,动作再华丽也不是鬼泣黑猴那种,而饱满剧情是骨,尤其武侠,故事好才是真的好。就像电影,有一大部分人如我一样,已经不喜欢特效爆炸的“皮”了,更在乎好好说活的“骨”。 最后,希望这游戏能持续打磨,不负众望,在这时代留下自己的姓名。 祝安。
17+小时的最高难度 大概有8小时左右是挂机忙别的...美工以外其他的都不对....难度也....比较简单...但最重要的是 武侠 真的应该在剧情上做好文章
先给个好评吧,这个类型的武侠说实话还是第一次玩,给了我一点新鲜感。 然后呢玩到目前最大的问题感觉是难度问题吧,我选了最高难度,但说实话只要注意力稍微集中一点,也都打得过。不知道低一点的难度会不会特别简单…… 然后战斗方面,感觉闪避比格挡好用太多,除了boss 的一些指向性技能用格挡好些,一般都用的是闪避,更别提格挡还有个气势条这种东西,更加降低了格挡的实用性。
俯视战斗爽快、闪避无CD,精力循环顺手,剑刀拳暗器BD自由,刷装养成型。五十块档性价比高,老派武侠迷值得入。
现在玩着还挺好玩的,反正我是有的刷,刷心法,刷材料做丹药,都能永久加属性,打不过就刷还行。
中规中矩,马马虎虎,最高难度天魔解体+吸星掌秒杀boss,感觉数值有问题
1.立繪還不錯 2.音樂尚可 3.主線劇情和一些支線的連貫性不佳實在有些割裂感 4.很明顯的有私貨,都是虛構武俠了偏要加一些特別的種族來當懸賞對象這就有點噁心了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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