
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
五十几块,小品游戏,奉劝各位不要报着太高的期望,二十个小时打完就撤。 但今天看见制作人信说会读评测,那就多写几句感受。 剧情:老套其实并不是一个缺点,老套的故事也有独特的风味,但前提是能把故事写好,现在的剧情就感觉是一份武侠小说大纲然后找人分段落填写了些内容,各种节点的起承转合都是个问题,更别说草蛇灰线伏脉千里了,人物刻画是基本没有的,角色脸谱又扁平。 动作:目前主玩的刀,某些技能的前后摇是真的长,但毕竟只能带4个技能,还是能挑出点手感不错的用;这个傀儡感觉没有什么存在的必要,或者说开发的深度不足,给队友全套7级防御向词条橙装拉满,最高难度boss战打完都死不了,完全可以承担合格的前排肉盾,主角全程都是带的10%伤害宝物,傀儡基本没用过。 成长&难度:前6个小时是普通难度开荒,之后改成了最高难度,全程无脑砍砍砍,小兵一刀一个,精英怪两刀一个,只有打boss的时候要迂回一下;心法小点全局生效这个设定,是有点想法的,虽然很符合武侠融会贯通的逻辑,但是要不要考虑下主角在这么点剧情时间内狂学二三十个心法到底符不符合世界观?甚至主角一个落魄户门派都能掏出来那么多心法,这个世界心法是多不值钱?建议缩减一下心法数量,增加一下单个心法本身的成长曲线。 武学设计:能看得到制作组想要搞一些成体系的武学build,但是最终效果并没有很好的呈现出来,一方面是强度的问题,一方面是组合搭配的逻辑性不够强,4个技能+4个心法都很难形成一套连贯的释放逻辑并形成可观的输出效果,但这块其实就挺难的,所以制作组加油吧。 音乐:曲子乍听不错,但是架不住反复听,曲库是在是太少了,后期慢慢补充吧;另外建议增加后台音乐关闭的设置。 终局:好好搞肉鸽,不要浪费那么多技能、心法、装备词条等等肉鸽要素。 单独拎出来讲几个槽点:滚动翻页的手感极差,建议不要做完全平滑的滚动翻页设计,做成有段落感的;鼠标滑过道具格子的铛铛铛声音实在是太难听了,强烈建议换个音效好吧;键鼠操作和手柄操作的UI建议完全区分开。
没感觉特别好玩 挺一般的 我挺希望武器能多做点外观设计 一点都不帅啊 或者 搞个附魔特效啥的
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Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好挺好的武侠游戏,普通难度开局,柔脉剑法开局,中间转刀,后期通了三条脉后又转剑,难度适中,丹药不鸡肋,格挡鸡肋,闪避很不错,游戏整体很流畅,没有遇到bug,体验很不错,缺点是故事不够细腻,故事和人物情感还可以更细腻一点就好了,有点走流程,流程又稍微有点短,感觉像AI写的故事,缺乏逻辑细节。另外,大侠套装那个立绘太丑,建模却不错,纠结再三还是没用,各功法还算挺平衡的。
畫質不錯 可以玩玩
太无聊了,这年头还有这么流水的剧情。 战斗也没什么新意。
杀倭寇的那个图,进图就跳出游戏,都TM几天了还有这种恶性BUG
能玩,但还需打磨吧。一些说明的地方只是用动图过一遍,有些想找的说明找半天没找到。说一个,不知道有没有人和我一样,右键飞镖。请问有多少人知道陷阱是在和吃药的那里要放到快捷键里再使用的?我真的找了好一会。然后等我放弃了。去打下一个图的时候要打boss在准备药的时候,往上面瞅了一眼,哦豁,陷阱!搁这呢!其他……我想问问,是不是不管我筋脉内功用的啥,拳的普攻都是火炎特效啊?
对于传统武侠迷而言,属于合格的作品。线性经典剧情的叙事(拯救江湖,功成退隐),武侠游戏的基本要素都还可以,对得起价格。在各种修仙满天飞的现在,很合我这种经典武侠游戏一路玩过来的玩家。
还不错 值得一玩 如果地图不是一格一格的 就好了 不少时间浪费在小地图切换
半成品,很潦草的就玩结束了,对,就是很潦草。对话太麻烦,第一张就开始直接跳过了。后期太无脑,心法堆完后,所有的BOSS基本就是拉开等他放完技能,身后一套然后拉开就结束了,完全找不到玩武侠游戏那种感觉
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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