
欢迎各位玩家来到《封神传》的故事,这是一款改编自中国古典神话名著《封神演义》的战棋游戏。游戏背景设定在3000-4000年前的商朝末年,增添了浓厚的神话色彩
Modeled estimate, not a reported figure. How we estimate →
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About
About how to use the multilingual package
Example: Hindi, Filipino, Vietnamese
How to use the Hindi version,
The first step
Click Settings-General-Language-French
The second step
Download the French version first, and then click Settings-Manage-Browse the local version.
Import the multilingual package directory
The third step
Open भारतीय पाठ Fengshen, which is a Hindi version, other language packages and so on.
Fengshen Zhuan "is a strategy chess game set against the backdrop of ancient Chinese mythology and legends. The game features Jiang Ziya as the protagonist, and players will play the role of this legendary strategist who combines wisdom and courage, leading his divine soldiers and generals to conquer all directions and ultimately achieve the great cause of becoming a god.
Fengshen Zhuan - The Perfect Fusion of Strategy and Myth
In the game "Fengshen Zhuan: Battle Chess", you will travel through time and space to return to the era where mythology and reality intertwined. Jiang Ziya, this legendary sage, will lead you into a world full of mystery and challenges.
Strategy first, wisdom takes over the world. In the game, you need to use Jiang Ziya's wisdom, carefully plan and strategize. Every decision can change the course of the battle, and every battle tests your strategy and wisdom.
With the help of divine generals, each displaying their divine powers to summon numerous mythical generals such as Nezha, Yang Jian, Lei Zhenzi, etc., they each possess unique skills and combat styles. Reasonable combination and unleashing their maximum potential are the key to your victory.
Chess battles are played step by step using classic chess gameplay. Players need to carefully layout on the chessboard, utilize the characteristics of terrain and generals, and engage in strategic battles. Every movement needs to be cautious, and every attack needs to be precise.
Mythical plot, immersive experience game with rich plot, taking you to deeply understand the story of Fengshen Yanyi. As the game progresses, you will uncover the secrets behind each mythological story and experience epic battles.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, Korean*, German*, French*, Vietnamese*, Hindi*, Filipino*, Japanese*, Dutch*, Polish* +6 more
Reviews
这游戏能活到今天,在座的各位都有责任。开局五分钟我就想退款,结果发现超过了两小时——不是因为我玩了两小时,是因为我卡加载卡了俩小时。策划是不是觉得玩家都是抖M?每一关的难度设计堪称反人类教学模板,你不看攻略根本不知道自己要干嘛,看了攻略发现攻略作者自己也骂骂咧咧。火纹的战斗系统套个封神榜的皮,结果把精髓全扔了,只留下了“恶心人”三个字。回合内不能随时读档,凹点得关游戏重开,穿人机制让保护NPC成了笑话,法宝全靠元宝买毫无探索感。你说你是战棋?战棋爱好者不配玩你这个。六个小时退款窗口都救不了你,因为前六个小时你还在怀疑是不是自己脑子有问题,六个小时后你确认了——是制作组脑子有问题。负分滚粗,别糟蹋封神榜这个题材了。
动画速度有点太慢了,地图上的回合那几个图标挡视野,云存档和手柄支持希望加上。其他只能说中规中矩吧,
GAME OF THE YEAR köy yağmalayabiliyoruz en acı verici iade talebim olcak
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
1 起初, 神創造天地。 2 地是空虛混沌;深淵上一片黑暗; 神的靈運行在水面上。 3 神說:“要有光!”就有了光。 4 神看光是好的,他就把光暗分開了。 5 神稱光為晝,稱暗為夜。有晚上,有早晨;這是第一日。 6 神說:“眾水之間要有穹蒼,把水和水分開!”事就這樣成了。 7 神造了穹蒼,把穹蒼以下的水和穹蒼以上的水分開了。 8 神稱穹蒼為天。有晚上,有早晨;這是第二日。 9 神說:“天下的水要聚在一處,使旱地露出來!”事就這樣成了。 10 神稱旱地為地,稱水的聚處為海。 神看這是好的。 11 神說:“地上要長出青草、結種子的蔬菜和結果子的樹木,各從其類,在地上的果子都包著核!”事就這樣成了。 12 於是,地上長出了青草和結種子的蔬菜,各從其類;又長出結果子的樹木,各從其類,果子都包著核。 神看這是好的。 13 有晚上,有早晨;這是第三日。 14 神說:“在天上穹蒼中,要有光體來分晝夜;這些光體要作為記號,定節令、日子和年歲; 15 它們要在天上穹蒼中發光,照耀地上!”事就這樣成了。 16 於是, 神造了兩個大光體,大的管晝,小的管夜;又造了星星。 17 神把這些光體安放在天上穹蒼中,照耀地上, 18 管晝夜,分光暗。 神看這是好的。 19 有晚上,有早晨;這是第四日。 20 神說:“水要滋長生物;地上和天空之中,要有雀鳥飛翔!” 21 於是, 神創造了大魚和在水中滋生各種能活動的生物,各從其類;又創造了各種有翅膀的飛鳥,各從其類。 神看這是好的。 22 神就賜福給牠們,說:“要繁衍增多,充滿海洋;雀鳥也要在地上增多!” 23 有晚上,有早晨;這是第五日。 24 神說:“地上要生出活物來,各從其類;牲畜、爬行的動物和地上的野獸,各從其類!”事就這樣成了。 25 於是, 神造了地上的野獸,各從其類;牲畜,各從其類;地上各種爬行的動物,各從其類。 神看這是好的。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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