
《龙胤立志传》是一款融合门派经营的开放江湖武侠游戏。在各大门派割据一方的神州之上,你可以自由驰骋,历经奇遇,修炼神功,踏上行侠仗义或行凶作恶之路,也可以经营自己的门派,攻城略地,称霸一方,最终谱写一段独一无二的武林传奇。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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从繁华市井到塞外荒原,你可以自由探索神州每一寸土地。结识各方能人异士,体悟江湖快意恩仇
近千名NPC皆拥有独特的性格、倾向和喜好。你可以投其所好成为莫逆之交,或是暗箭伤人结下深仇大恨。若交情匪浅,他们还会飞鸽传书与你邀约相聚,请求救援,或相约共闯龙潭虎穴,一同争夺惊人宝藏!
你也可以选择心仪之对象,海誓山盟,喜结连理。但若三心二意,始乱终弃,恐怕也难逃严峻之惩罚。

从武当少林的名门正宗,到唐门五毒的剑走偏锋,乃至墨家神机门的机关异兽,近千种武学自由搭配,将你的角色培养成独树一帜的武林高手。

从外门弟子一步步积累门派功绩,直至成为掌门!管理门派建筑营造,科研外交;将天下神功尽数收入藏经阁,供弟子修习参阅;设置每名弟子的工作重心,因材施教,并率领他们惩奸除恶或横行霸道;最终将自己的门派建设成江湖中一支举足轻重之力量。

乱世是专属于侠客的舞台,你可以招贤纳士,合纵连横,率领弟子与其他门派一较高下,攻占并且吞并敌方的城池。或许终有一日能够一统神州,成就万世之功业!

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩1
I did not expect it to be this good. The characters feel alive. The story isn't half bad. It did got a bit grindy at the end.
非常好玩! 精神時光屋
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
值得一玩,特殊立绘还行
好玩 很耗时间
看人吧 兄弟们 喜欢鬼谷八荒的基本都可以入手 剧情总得来说只要你根据信件来做没啥违和感的 读书也可以不读到最高级别的 推荐入手 对得起这个价格了
好玩的,耗时间的,更新令人满意的,要是开创意工坊就更好了的
挺好玩的,就是练功有点花时间
好玩
玩了几天,很喜欢很上头。文本剧情我很喜欢,本来以为走格子没吸引力,但真玩上了发现核心仨被动加招式的搭配也挺有意思。我玩游戏不急,就喜欢慢看剧情跟着作者设定走,很有代入感。游戏是越买越多,但大多数都玩不进去。这算是我继河洛群侠传,觅长生之后又喜欢的一作!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $86.6K | 738 | 62% | $4.99 | |
| $598 | 1 | 100% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 9.6K | 82% | $17.99 | |
| $4M | 15.1K | 84% | $9.99 | |
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $4M | 15.1K | 90% | $8.99 | |
| $4M | 8.9K | 56% | $29.99 |