
Let's liven up the broadcast together with talents and listeners! A Hololive fan game that's easy to enjoy by simply shooting and hitting! Despite its simple gameplay, it's a pinball game that you can enjoy strategically, collecting, and getting deeply involved in
Modeled estimate, not a reported figure. How we estimate →
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About
A fan game that's easy to enjoy!
With the simple gameplay of shooting and hitting in a pinball game,
there’s no need to understand complicated rules!
Shoot freely wherever you like and clear the game together with the talents.
The content of the broadcasts is related to the talents' activities,
so if you understand all the references, you might be a model fan of the talents...!?
Let's liven up the broadcasts and increase the number of subscribers!
The broadcast gets more exciting as listeners empathize with the talents' actions!
As the broadcast becomes more lively, the number of concurrent viewers, likes, and comments will increase,
and you’ll clear the broadcast when you connect with all the listeners!
The number of new channel subscribers will increase as the broadcast becomes more exciting.
Various elements to liven up the broadcast:
Each talent has unique action skills,
so try using them at the right moment!
Successfully using these skills allows you to connect with more listeners,
bringing you closer to a successful broadcast!
There are also special skills that can only be used in special broadcasts, so don't miss out!
High-rating gimmicks placed in each stage
will increase likes when hit, so aim for them actively!
Other gimmicks are also hidden, so use them for a successful broadcast.
Aim for the high score!
You can earn more points by connecting with many listeners in a single action
or by clearing the broadcast with fewer actions.
Predict the placement of listeners and the bounce of actions,
and utilize action skills and gimmicks to aim for the high score!
The ranking ended on December 5, 2024! Thank you to everyone who participated in the challenge!
This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)
This game is allowed to be monetized under the examination and terms of "holo Indie".
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.
※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp.
※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".

NexTone License Number: GS000001765,ID000010050
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Peggle with waifus
A very cute visual, a pleasant game, it's clear what to do even without knowing the language, it's sad that the game didn't sell much, I love it with all my heart, it's very relaxing to roll balls (❁´◡`❁)
Hololive x Peggle. If that's your thing as it is mine then you will like.
fun little peggle game, I hope an english translation becomes available down the line for it so I don't have to rely on Google Translate to navigate the menus.
Fun little game, if you grew up playing Peggle like I did you will love it!
使用できるボールの数や、配置のゲームバランスが良く、初見でもギリギリクリア出来る絶妙な調整がGood。基本はホロライブ好きが楽しむゲームとして作られてるけど、Peggleフォロワーとしても十分楽しめると思う。
Lovely little pinball game. Enjoyed the voice clips of the members but would be better if it supported more languages
ピンボールと紹介されていますが、どちらかというとパチンコ、もっと言えばPeggleと呼ばれるゲームに似ています。 配信中の発言がバンバン流れますのでにぎやかにプレイでき、それほど難易度も高くありません。 苦手なステージは必ず難易度を下げるスキルやボールがあるはですから、いろいろチャレンジするといいかと。 この手のゲームがお好きなら、Peglinを検索・プレイしてみてください。時間が恐ろしい勢いで溶けます。
The game feels satisfying
可愛い
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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