
QUSHA is a Chinese-style roguelike survivor game where you take on the role of a novice Daoist disciple in a world overrun by demons. As you progress through the game, you'll master a variety of talismans and Daoist techniques, unlocking powerful spells to combat evil forces and defend the peace.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
QUSHA is a teaching program in the -UE5 Full Process Course for Indie Game Creators by VaMP He and MOTZIFY. It’s a course project, not a full-fledged commercial release. We welcome you to play and provide feedback!
Through continuous cultivation and upgrades, players enhance their spell abilities, enabling to remain fearless even when surrounded by demons. By combining various spells, increase strength and slay monsters on journey.
Vast Arsenal of Spells for Unleashing Demonic Annihilation
QUSHA boasts an extensive spell system, immersing players in a journey of magical mastery. As you progress, you'll refine your spellcasting prowess, becoming adept in wielding a diverse array of talismans and spells to effectively combat the forces of evil. Through continuous upgrades and demon slaying, you'll ascend to the pinnacle of power, becoming the ultimate vanquisher of all things demonic.
Experience the thrill of slaying all kinds of demons
Powered by the UE5 engine, QUSHA can host a large number of demons. With every swing of your blade and every spell cast, you'll revel in the visceral thrill of decimating hordes of malevolent creatures.
QUSHA is a teaching program in the -UE5 Full Process Course for Indie Game Creators by VaMP He and MOTZIFY. Due to its nature as a course project, the game is smaller in scope. We encourage you to try it out and share your thoughts!
In this course, we will teach you to make QUSHA step by step: starting from software download, we will take you to unlock the development and release of indie games. There is also a large developer support fund,which can make your game stand out!
Are you interested in game development? Come and scan the code to to learn more!

Stats
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good
有Bug,女道士打黑幽螯不掉血!!!
免费的还凑合能玩会
纯给打工人的解压游戏
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
戈壁5个难度成就无法完成,一直没人修,虽说是练手用的,但也太凑合了
还可以如果可以再加一些新的技能的话可以很火
玩几局就把天赋树点满了,装备也很快到顶,于是没有了提升带来的乐趣,地图少,怪物种类少,就一直重复,技能选择取舍不重要可以随便选,技能覆盖全屏几乎看不清怪在哪自己在哪,也没什么操作和策略,然后到第6关就有bug,boss出来就是空血打不死
戈壁都已经打通了还是没有解锁成就,不知道为什么,浪费时间了
完成没成就??
一直在打磨和更新,天地良心这是要上天吗?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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