
"Xialuo: Kill All Flowers" is an innovative turn based adventure RPG that combines the commonly used "dice elements" and "big map exploration" in board games. In the game, you will gradually uncover various monsters in this dark and mysterious world, achieve your mission.
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About
"Xialuo: Kill All Flowers" is a meticulously crafted single-player wuxia RPG developed by Xialuo Studio. It innovatively combines "board game dice mechanics," "Cthulhu-esque mystery elements," and an "open dynamic world," offering a fresh turn-based adventure experience! Step into this dark and mysterious wuxia world, where you'll unravel strange and bizarre phenomena, while encountering and befriending various unique heroes who practice the "Way of the Xia" in their own ways. Together, you'll chase after the "truth" of this world.

A thousand combinations of skills are hidden within martial arts. The eighteen martial arts can be freely unleashed, with hundreds of martial arts skills waiting for you to collect!
Players can gather and combine skills in various ways to create different playstyles and tactics. With thousands of possible combinations, every unique fighting style you craft could become the unbeatable, world-shaking technique of the Jianghu!

From the orthodox internal martial arts of renowned sects to the unique mental techniques of reclusive masters, you can freely collect and combine them as you wish.

The divine weapons and rare treasures scattered throughout the Jianghu, some lying dormant in hidden valleys or secret realms, others passing through the hands of both righteous and evil individuals. Each of these items holds the power to alter your destiny: obtaining one could greatly enhance your martial abilities and help you win battles, but possessing one might also drag you into fierce treasure hunts or bring you into dangerous conflicts. This fate and misfortune often hinge on a single thought.

As love, hate, and personal vendettas unfold layer by layer within the Jianghu tapestry, and the boundaries between righteousness and evil grow increasingly blurred... every step you take writes your own unique final chapter in the Jianghu. Meanwhile, the paths you did not choose will eventually become the lingering echoes in the legendary tales of the Jianghu.

Righteous and evil sects stand in equal opposition, engaging in both open and covert struggles, forming alliances and breaking them. The prestigious sects value sincerity in their dealings, while the chaotic underworld factions require careful maneuvering and diplomacy. Every interaction with these factions, every decision regarding your stance, paves the way for your ascent to the peak of the Jianghu.

From a nobody to a legendary hero of the Jianghu, every swing of the sword hides a choice of the righteous: Will you draw your blade in passionate justice for the wronged, or will you press forward with solitary courage, holding steadfast to your principles? Every step of your heroic journey reshapes the very fabric of the Jianghu, ultimately crafting a legend that is uniquely yours.

She may be as lively and playful as a bird in the forest, as cold and proud as a plum in the snow, as graceful as the misty rains of the South, or as bold and swift as the northern winds and blades. Together, you ride through the Jianghu side by side, unlocking a unique story of your own, adding a touch of gentle warmth amidst the flashing blades and swords.

Hidden mysteries lie within the streets and alleys, and every encounter in the Jianghu is a chance meeting of fate: it could be a long-lost secret manual hidden in a cliffside cave, a casual piece of advice from a drunken beggar, or an unexpected bond formed with a wandering hero. Each unanticipated meeting may hold the key to changing your destiny, making the path through the Jianghu full of unknown surprises.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
画风挺对我胃口,水墨里带点邪气,武侠游戏里这种调调不多见。骰子战斗一开始觉得怪,玩熟了反而比传统回合制有意思——每回合跟赌博似的,得想怎么锁骰面才能把技能打出来。剧情不是那种大白话,文案有底子,支线也做得很实诚,每条都值得跑一跑。关卡里还藏着不少解谜,像不济山的机关就挺巧。数值调整后顺畅多了,基本不卡关,加上最近更了自动战斗,挂机练功省心不少。 加上最近版本又补了一堆东西,主线已经推到中州皇城了,楚州法相寺的支线和“捕刀人之鬼面公子”那些侠迹任务也加了不少。64本心法全加了被动词条,还多了内伤、追击、反击这些新机制,剑士也有了技能连招,战斗没以前那么单调了。制作组更新还挺勤的,希望后面能把坑都填完。
玩起来挺上头的,剧情有股古龙的味道,挺有意思的,感觉作为武侠游戏还行吧,挺可以的了。
剧情真的可以,表面是武侠,内里融合了克苏鲁式的诡秘元素。整个江湖笼罩在一种黑暗怪诞的氛围里,悬疑感拉满,让人特别想知道背后的真相到底是什么
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Hours played at review time, across 160 reviews with recorded playtime.
目前玩了十个小时的样子,游戏还算不错,剧情属于比较传统的成长型主角,就是有超越常人的天赋,但是还没打磨过,玩法只能说中规中矩,美术和音乐我这人不挑剔,就不评价了。主要说一下游戏的几个问题,第一是交易系统,我是第一次见商店没有出售道具的选项,想要卖东西必须去大世界找NPC。第二是红颜系统,我不知道是我主线推的不多,还是本来就这样设计的,红颜任务完成后,对应角色无法加入队伍,就真的是个NPC,不知道这个设计意义何在,目前我的主线是推到准备去南荒。第三是门派关系,这个我给很多制作武侠游戏的工作室都提过这个问题,尽可能简化流程加快关系变化速度,任务重复刷太多次,只会让人觉得是在浪费时间,可以的话最好能送一些道具什么的增加关系,目前这游戏是没找到这个功能。第四是材料,很多材料完全看脸获得,导致为了一些材料会反复使用SL大法,我个人建议是商店出售高阶材料,但是限制次数,以游戏时间数月或者一年刷新。顺带解答一下部分玩家说自己没伤害的问题,大家看技能,分内功和外功两种,普通攻击(罪武剑法)根据你的武器决定内外功,武器也分内外功两种,如果你带的是内功的武器,外功的技能,自然没有伤害
不能一直推主线,推着推着会发现打不过了。就需要去刷资源,打副本,或者是推支线。但也不能一直推支线,刷副本,世界等级会提高,也会打不过。然后就要继续回去推主线,如此反复......
玩了17个小时,感觉快一半了,说下当前评价 优点:支线多、画风很不错、游戏过程流畅,是我喜欢的类型。 缺点: 出招前摇骰子是什么鬼?一个大侠还要roll点出招了? 丹毒设计也是很恶心,清丹毒还会清属性,太扯淡了。 还有锁等级上限,必须过主线任务打过指定boss后才放开,这个也太毒了。 其他细节上还有些瑕疵,主要是一些技能/怪物数值上,不过还好。 建议: 野图上不得不打的架还是太多了,希望能出一个快速战斗的模式,直接过就完事了。 整体还是好评吧,主要是游戏风格太合口味了。
游戏画风挺好,设定也不错,有的支线还怪有意思的,不过战斗方面感觉有点重复了,希望正式版的时候能够变的更好
不错,国风+黑暗世界观,我感觉应该上特别好评的。传统艺术和文化文字融入游戏是一大优点
最恨游戏里面的各种迷宫,谜题!!都是脑残设计!!
这个游戏一股不完整的味道,连个打击反馈打击音效都做不好,退钱
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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