
こんな時間まで起きているわがままハニーマスタードちゃんには特別に、いるかにうろこがないわけを教えてあげようかねえ。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ファミレスが心地よかったので、今作もプレイ。 見た目のオシャレさの割に難易度がえげつない。ビジュアルを優先しすぎてバランス調整がお留守になっちゃったのかな、なんて下衆の勘ぐりで作者のWebサイトを見に行く。「ゲームをするときは、うめき声を上げながら手汗をびしょびしょにしたい」とのこと。 バーで相席したら、ぜひとも一杯おごりたいね。
いるか嫌いになりそう
ムズ過ぎ でもコロコロしてて楽しい 低難易度モード待ってます
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WASDではなくコントローラで操作するようにしたら勝てました。 うろこがないわけはわかりませんでした。
"いるかにうろこがないわけ" is a very badly made 2D top down shooter with a "fish" theme. The game is just really basic shooting that makes Adobe Flash games look sophisticated, some godawful MS-Paint artwork, and some text in Japanese at the bottom relating some nonsensical story... don't worry if you can't read Japanese, you're not missing anything. There's no English translation for the game, but that's okay. The language of bad games is universal. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
ショットが外れた時や新武器が残念性能だった時の切なさ。 いくら強いビルドを組んでも唐突に終わるイノーチの儚さ。 何度も何度も見続ける一面と一生クリアできないのではないかという不安。 恐ろしい虚無のようで、不思議な充実感があり、全クリしたときは数十時間プレイしたと思ったが、4時間弱しかプレイしていなかった。 課金圧の強いゲームや高い買い切りゲームに疲れたそんなあなたに向いているゲームだと思う。
おしえてよ、いるかにうろこがないわけを (むずかしい……むずかしいよ……)
むずすぎるんじゃ
It's like if DIEP.IO was a quick-paced PvE game, where you're punished for missing and have to take methodical but fast action to win. Ery Ice.
正直とても難しい。全然クリアできそうにもない。でも死んで覚えるのが楽しい、そういうゲームです。 個性的ながらミニマルで目に優しいビジュアルと、心地良いSEが魅力的でついやってしまう。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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