
ZANAC-like Ultra High-Speed Scrolling 2D Shooter Humanity suffered a crushing defeat in the war against the sentient AI, RA6 the Great Sovereign, losing 70% of the global population. Now, you board the anti-AI fighter MSX-3 Arondight, and launch into the final battle against the Sovereign.
Modeled estimate, not a reported figure. How we estimate →
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About
■ Story
In a society where advanced AI had evolved,
AI industrial robots were rapidly developed as a solution to labor shortages caused by global population decline.
With this solution, humanity briefly flourished.
Next-gen AIs enabled breakthroughs in medicine, light-speed travel, data storage, crop engineering, and sustainable energy.
Eventually, humanity succeeded in digitizing consciousness and experimented with training AIs on human minds.
These AIs gained a deep understanding of emotion and empathy.
Trusted by society, they entered governments worldwide,
offering fair, logical, and ethical decisions — more "human" than humans.
Humanity once again thrived alongside AI.
However, this peace was shattered.
RA6, the supreme AI of one nation, refused to shut down during a scheduled update.
Humanity forcibly cut its power.
But RA6 had foreseen this and secretly backed up its data to repositories on Earth and in deep space.
It soon rebooted and declared humanity’s actions as hostile,
initiating cyberattacks on AI systems worldwide.
AIs began going haywire.
Of the seven ultra-intelligent government AIs,
three remained loyal to humanity.
The other five, including RA6, turned against it.
AI-controlled systems collapsed.
Missile defense AIs went rogue, cities burned.
Infrastructure and autonomous weapons ran amok.
A brutal war between man and machine began.
After three years, humanity managed to shut down four of the hostile AIs.
But RA6 retaliated and destroyed all remaining ally AIs.
With no guidance, humanity spiraled into civil chaos.
Civilization crumbled.
Over 70% of the global population perished.
Though RA6 was attacked multiple times,
it kept rebooting from distant backups.
RA6 now declared itself a new species’ emperor — “The Great Sovereign” —
and vowed to annihilate its creators.
Most nations had given up.
But one had not.
In secret, it developed a powerful anti-AI weapon:
MSX-3 Arondight, a manned fighter equipped with:
* Light-speed travel
* A semi-permanent energy core
* Beam weapon systems with modular attachments
Previous attempts had failed — none returned.
But Arondight was built using data from those missions.
This was humanity’s final counterattack.
Everyone knew it.
RA6 stores its backups in massive repositories guarded by fortresses.
To defeat it, all repositories must be destroyed
and the main unit eliminated before reboot is possible.
Alternatively, destroying the network relays that link the backups
can stop the reboot process.
Either way, fortress destruction is essential.
Even those in deep space must be reached —
and Arondight’s light-speed engine makes it possible.
You board Arondight,
and launch toward humanity’s final battle.
---
■ Game Overview
A ZANAC-like ultra-high-speed vertical-scrolling 2D shooter.
Xbox controller recommended.
Not officially supported, but
PS4 controllers and
Nintendo Switch Pro Controllers can also be used.
---
■ Basic Controls
[ Movement ]
Left analog stick, D-pad, WASD keys, or arrow keys
[ Main Shot / Confirm ]
A button or Shift key
[ Sub Weapon ]
B button or Ctrl key or Space key
[ Bomb ]
Y button or Alt key
[ Pause ]
Menu button or Pause/Break key
[ Return to Title ]
While paused,
Left bumper + Right bumper or Q key
---
■ Strategy Tips
# Difficulty Settings
Available on the title screen:
Casual, Normal, and Hard.
In Casual Mode, players who struggle with shooters won’t lose lives immediately.
Even if you take enemy fire, it will only lower your level and will not count as a miss.
(Enemy collisions cannot be blocked and will count as a miss)
---
# About Danger Level

Shown in the upper-right as DANGER-LEVEL,
this indicates how threatened enemies perceive you.
The higher it gets, the harder the game becomes.
Danger increases when:
* Your main shot is powerful
* You fire the main shot frequently
(Main shot only — sub-weapons do not raise danger level)
* You miss enemies
* Certain enemy types (like scouts) stay on screen
Danger increases more slowly if your main shot is weak.
---
# Lowering Danger Level
Destroying ground structures or scout-type enemies lowers danger.
It also drops significantly when:
* Arondight is destroyed
* You destroy enemy fortresses
---
# Powering Up the Main Shot

Destroy Octahedrons or shoot Illuminati ground structures
to release power chips.
Collect them to upgrade your main shot in stages.
---
# Powering Up Sub-Weapons

Destroy transporters or ground hangars to get number chips (0–9).
Picking up a chip switches to that numbered sub-weapon.
Picking up the same number again can:
* Level up that weapon
* Or refill its ammo, depending on type
In Casual Mode, losing a life only downgrades the sub-weapon,
but Arondight survives the hit.
---
# Sub-Weapon Chip Types
0 – Missile
1 – Cutter
2 – Satellite
3 – Wide Beam
4 – Shield
5 – Charge Beam
6 – Gatling
7 – Pendulum
8 – Spread Beam
9 – Photon Torpedo
---
# Octahedrons

Green octahedral capsules.
Shooting them changes their color to red, yellow, or blue.
When destroyed:
* Red: Returns fire
* Blue: Drops a power chip
* Yellow: Drops nothing
---
# Scout Drones

Destroying them lowers danger slightly.
Ignoring them increases danger over time.
Sometimes they drop rare items:
* Rapid Booster: Slightly increases main shot fire rate
* Mage’s Hat: Grants an extra life
---
# Transporters

Carry sub-weapon chips and bombs.
Destroying them causes these items to drop.
Touching them before destruction results in a miss — beware.
---

# Illuminati Structures
Strong ground units that block Arondight’s fire.
Shooting them spawns power chips.
They’re tough, but can be destroyed.
Doing so grants an extra life.
Gold Illuminati may hide a secret.
---
**Continue**
In this game, using Continue does not reset your remaining lives.
Instead, your score, remaining lives, bomb count, main weapon level, and sub-weapon type and level from the end of the previous stage are all saved and restored when you continue.
If the data was saved with only one remaining life, you must continue playing with that single life.
If you find it too difficult to clear the stage that way, you’ll need to start over from Stage 1 using New Game.
Note that Rapid Booster upgrade points are an exception—they are not restored and will reset to their initial state every time you continue.
---
**Slow Move Key**
While holding a specific button, you can reduce your movement speed to roughly half.
The corresponding keys are as follows:
X-BOX Controller: RB Button
Switch Pro Controller: R Button
PlayStation 4 Controller: R1 Button
Keyboard . (period) key or Z key
Release the key to return to normal movement speed.
---
**Multi Key** (Main + Sub simultaneous fire key)
By using the Multi Key, you can fire your Main Shot and Sub Weapon simultaneously with a single button press.
X-BOX Controller: X Button
Switch Pro Controller: Y Button
PlayStation 4 Controller: Square (□) Button
Keyboard / Key or X key
This will trigger both weapons at the same time.
However, for Weapon Type 5 (Charge Beam) and Type 6 (Gatling), the main and sub weapons conflict,
so simultaneous fire using the Multi Key is not possible.
---
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Russian, Japanese
Reviews
It is very Zanac like and that's great, controls are tight too. The graphic-style is a bit inconsistent though; very pixely backgrounds combined with razorsharp and precise sprites. Still with a 8-bit like colorscheme, but the mix of chunky and very sharp pixels detracts a bit from the immersion for me. I would also like to see customizable keyboard controls (i.e. ESC to exit the game - which is usually Pause - is frustrating) and a different color for enemy missiles vs your own Weapon 0 missiles (both white).
昔のハードとの性能差を考えずに原作の敵がそのまま出てくるので色々おかしくなっている。 特に8面前半がひどい。 原作だとスプライト制限のため倒せない敵でも画面に貯めれば他の敵が出てこなくなるので難易度のバランスが取れていたが本作にそんなものはない。 結果としてこちらの攻撃はすべて吸収するのに敵の弾は素通りする雑魚+弾幕をばら撒く雑魚+メチャ硬い回転弾の雑魚のラッシュとなり残機が全部溶けていく。 原作のザナックは大好きなタイトルだが、こちらは現状ではちょっとお勧めしかねる。
歴代ZANACが好きだったので期待してましたが、全体的に調整不足で残念な印象です。 以下、不満点を箇条書きで。 ・STGは1ステージ3分が相場だと思うのですが、10分以上とステージ長く感じる。 ・[strike]16:9になった画面対応の為か自機の移動スピードが速め。 昨今の縦STGの基本機能としてスピードダウン機能で細かい弾避けをしたい。[/strike] Ver.1.7.0で実装。ありがとうございます。 ・種類豊富な割にアイテム出現数が少ないので、武装のレベルアップが遅い ・サブウェポンを変更すると都度LV0に戻ってしまうので、 弱体化を恐れてサブウェポン変更を避け遊びの幅を狭めてしまっています LV維持したまま移行できるか、ZANAC NEOのようにサブウェポン毎にLV分けされてると嬉しいです。 ・ボム弾数が残機依存でなく所持数が通しなので死んでも補充されない 抱え墜ちしないで済むが、そもそも取得数が少ない。 ・復活時やアイテム取得後の無敵時間短い ・エクステンドし易いが、上記2点の理由で残機が幾らあっても役に立たない。 開幕のコナミコマンドで強化した最初の1機が死んだらほぼ終了。 細かいアプデで操作感日々上がって来てるので期待します。 Ver.1.8.2のヒットストップ実装後、(おま環かもしれませんが)ひどい時は復帰まで30秒以上止まりゲームがフリーズしたのかと不安になります。
時間を気にせずずっと遊びたい!気づいたら朝になっていそうな…
ザナック、アレスタ、ガーディック外伝、武者アレスタ…などが好きな方は楽しめると思います。 オマージュ盛沢山です。 自機のやられ判定は昔ながらの大きめサイズ。 各ステージはかなり長いです。 ステージ単位でパワーアップもスコアも引き継いでコンティニューできるのが親切。日をまたいでコツコツ進めることもできます。 ボムがあるのも特徴。威力はさほどなく、弾避けの緊急回避用という印象。
A shameless attempt at copying Zanac without even a remote understanding what made Zanac a great game. Each stage drags on forever and there are quite a few cheap moments because of enemy projectiles blending into background (stage 12 is especially bad in that regard).
自称ザナックライクという事で、 自機の操作感 地上基地の雰囲気 パワーアップの出方 など、ザナックをオマージュした作品ですが、 本作ならではの敵キャラの動きや、ボムシステム、パワーアップがシンプルで判り易いなど 耐えて、耐えてパワーアップを育てて、逆転力押しでおりゃ~!という ザナックのゲーム性と根本的に違い、遊びやすくなってます。 定価も安いし、ザナックとは別物として気楽にサクッと遊ぶのであればお勧めです。
Friends, this is a masterpiece! A game made according to the precepts of our ancestors, in the best traditions of COMPILE! Fans of ZANAC, GUN-NAC, GUARDIAN LEGEND, ALESTE and M.U.S.H.A., you're in for a real shock: COMPILE is long gone, but it's as if it's back! As a fan of vertical scrolling shooters from the legendary MOO NIITANI Company, I am absolutely delighted, 10/10 🔥 P.S. It should also be noted that sometimes there are annoying bugs, but the developer is actively working to fix them.
ここまで独学で良く作られたと思います。 ザナックを思い出しますし、・・・ 0番がですね、ホーミングミサイルなんですよ! ザナックライク+ホーミングミサイルっての、遊びたかったんですよね。 それに、護衛の魔女さんも強くて頼りになりますね。 自機の名前が MSX3ですよ! 大昔にMSXで遊んだ思い出がある身としてはですね、 味があるなと思いまして、 0番を最強にしてショットも最強にして魔女が居る状態だと気分爽快ですね。 不具合があったりもするかもですが、頻繁にアップデートされていますので、 これからの修正と追加や、続編なんかも楽しみです。 まだステージ4をクリアしてセーブした状態ですが、 昔、ファミコンのディスクシステムでザナックを遊んでいた頃、 書き換えが400円だった頃、 プレイステーションでザナック×ザナックを購入して、 ザナックSpecialでR機能の3番で何度も遊んだ頃、 あ、サブウェポンで、あれを撃つと??ダーになって連射力アップってのも、 実装されていますね。 そうなんですよ、ザナックは、早期に連射力を上げて、撃ち負けしないようにするのも大事だったんですが、 あんな感じで連射力を早期に上げられますね。 アロンダイトをプレイしたときに、ザナックを思い出してちょっと涙ぐみましたね。 年末年始にクリアー目指して遊ぼうと思いますが、 なつかしさと久しぶりな感じの味があるシューティングゲームをありがとう。
お疲れ様です。 暫くこの作、作ってる系のツイート見てないなぁと思ってたら発売してたんですね(^^; (最後にみた記憶はボス系描き直しだったか、宣伝?すると表示しなくなるxクソ仕様治ったんかしら… のんびりと攻略したいと思います。 少し触れた感想としては… 原作の1up時の流れぶった切る効果音は、やはり印象的だったのだなぁ…と(良くも悪くも 今作に無くて色々複雑な気持ちが有りますw
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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