
This is a xiuxian theme RPG independent game. This game tells about the protagonist ye Lan first entered the Fairyland in a series of things experienced when practicing atmosphere. It is currently a prologue and will be open in other forms.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Reviews
开篇直接BOSS战,展示了大量高级技能。但是数值有点大,回合有点多,拖沓。 不过BOSS和村姑(女主?)有妹子配音,属实惊艳到我了!! RM VA小尺寸画面,不支持鼠标操作,怀旧的老味道,从对白和立绘加入了不少中国元素。 回村就学会了御剑飞行,跨地图避雷玩法很独特。高效为玩家展示了游戏特色。这点很棒。 战败不会导致游戏结束,死亡惩罚很小。 标题是序章,看来有长期开发计划,很多方面做的都挺用心,但是建立在了一个过早版本的RM上,深表担心。 可能又成为VA的一个绝唱…… 总结:坑挖大啦! [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
挺好玩的,希望继续更新。
6.5小时通关了目前更新的所有内容 非常好玩的小品级独立游戏(就是重复刷小怪有点烦,希望有个自动) 期待作者的更新 另求这个游戏的官方群号
无极修仙传·序章, developed and published by 金龙八部工作室, is a compact indie RPG that serves as an introduction to a broader cultivation-themed narrative rooted in xianxia traditions. Rather than presenting a fully realized standalone adventure, the game positions itself as the opening chapter of a longer journey, focusing on establishing its world, mechanics, and philosophical foundation. It draws heavily from familiar elements of the genre, including spiritual energy, the pursuit of immortality, and the balance of cosmic forces, creating a setting that feels recognizable to fans of cultivation stories while remaining relatively straightforward in execution. The narrative follows a protagonist who embarks on the path of self-cultivation, gradually uncovering the principles that govern the world around them. The storytelling is primarily text-driven, relying on dialogue and event sequences rather than cinematic presentation. This approach keeps the experience grounded and easy to follow, but it also limits the emotional impact, as character development and dramatic moments are conveyed in a relatively simple manner. The thematic focus on concepts such as Wuji, Taiji, and Yin-Yang provides a philosophical backdrop that adds depth to the setting, even if the narrative itself remains somewhat restrained in scope. Gameplay is built around a traditional turn-based combat system combined with light RPG progression. Players engage in battles, gather resources, and upgrade their abilities as they move through the game. The mechanics are easy to understand, making the game accessible to a wide range of players, but they do not evolve significantly as the experience progresses. Combat encounters tend to follow a predictable pattern, with strategy playing a role but rarely demanding deep or complex decision-making. The progression system offers a sense of growth, particularly through equipment and stat improvements, but it does not introduce enough variation to keep the gameplay feeling fresh over extended periods. The overall structure reflects its nature as a prologue. The game introduces its systems gradually, allowing players to become familiar with the mechanics and setting without overwhelming them. However, this also means that the experience feels incomplete, as many of the narrative threads and gameplay elements are left unresolved. There is a clear sense that the game is building toward something larger, but it does not fully deliver on that potential within its current scope. This can leave players with a feeling of anticipation, but also a sense that the journey has been cut short before reaching a satisfying conclusion. Visually, the game adopts a style reminiscent of RPGMaker titles, with simple environments and character designs that prioritize clarity over detail. This gives the game a nostalgic quality, particularly for players familiar with older indie RPGs, but it also reinforces the impression of a modest production. The environments, while functional, lack significant variety, and the overall presentation remains consistent throughout the game without introducing new visual elements to break the monotony. The sound design follows a similar pattern, providing basic background music and effects that support the experience without standing out. One of the more noticeable aspects of 无极修仙传·序章 is its limited scale. The game is relatively short, and its systems, while functional, do not offer a great deal of depth. This simplicity can be appealing for players looking for a straightforward and easy-to-follow experience, but it also means that the game may not hold the attention of those seeking a more complex or expansive RPG. Repetition becomes apparent as the gameplay loop continues, particularly in combat and exploration, where variation is minimal. Despite these limitations, the game succeeds in capturing the essence of its chosen genre. The cultivation theme is consistently presented, and the underlying ideas are integrated into both the narrative and gameplay. For players who enjoy xianxia settings and are interested in seeing how a larger story might unfold, the game provides a solid foundation. It offers a glimpse into a world that has potential, even if that potential is not fully realized within this initial installment. In the end, 无极修仙传·序章 is best viewed as an introduction rather than a complete experience. It delivers a clear sense of direction and establishes its core ideas effectively, but it stops short of offering the depth or resolution that might make it stand on its own. For those willing to engage with it as the beginning of a larger project, it can be an enjoyable and accessible entry point, while others may find its limited scope and simplicity less satisfying. Rating: 7/10
游戏目前只有序章,后续都好久没动静了。
总体来说,这个游戏质量中等。 可以看出作者用心制作了该游戏。 游戏有很明确的世界观,游戏性也很强。修仙元素也很足。 “境界碾压”节约了玩家刷材料的时间。 美中不足的是可变内容过少(流程也过短)。 很期待后续(是dlc还是续作呢?/doge)。
只有最小分辨率和全屏全屏可太难受了,希望可以增加其他分辨率(游戏窗口大小)选择,同样是RPGMAKER小黄油都可以有几个游戏框大小选择。最小的看的眼睛疼,最大的切窗口太烦了。
因為主要離線遊玩steam未紀錄到時間,實際序章通關約3.5小時。 身為第一次仔細接觸修仙作品的玩家,開局即面對大量世界觀描述其實有些吃力,幸好隨著遊玩倒也滿快能夠適應。圖文妝點方面,這款作品十分樸素,並未有太多巧工,但已足夠描繪出作者筆下的修仙世界:仙途無法遠離凡塵,而是捲入另一個爾虞我詐,弱肉強食的漩渦。劇情對白上,主要女性角色初期有搭配語音,無論聲線和演技皆令人驚艷,可說是意外亮點。 遊戲性上畢竟是修仙,遊玩主軸也在於修練[spoiler](=刷怪)[/spoiler],主線劇情也是跟隨玩家修練境界的提升而觸發。作者在使用者友善方面頗下功夫,透過細心的提示,以及御劍、傳送、境界輾壓等便利系統,只要掌握到節奏,修練成長的過程可說十分舒適。數值的成長在這款遊戲感受鮮明,遊玩體驗十分爽快。 作者使用RMVA作為開發引擎,雖然筆者本身是VA的絕對愛好者,近期卻也感受到在解析度、功能等層面上越來越難迎合新玩家期待,希望作者在後續開發上已經做好準備面對難題。甚至忍痛移植到較新的引擎說不定也是選項。 總體而言,若是喜歡修仙題材,或是喜歡刷怪練等的玩家,這款遊戲的序章足以讓人度過一個愉快的早晨。 [code] [url=https://store.steampowered.com/curator/41570851-RMAsia/]RMAsia鑑賞家群組[/url] [/code]
以下提问题已修复感谢作者的辛勤更新,我是这类游戏引擎玩的比较少挺感兴趣能做成什么样的,也比较喜欢修仙题材(也读过一些小说),前段时间在 steam PY上看到有个低价所以入了,目前通了,感觉内容比较少,dlc我是无所谓但是怎么说呢国单总是被人挑刺想做好不容易,在此祝作者做的更好 刚玩没多久发现个问题吃药上限穿装备与脱装备竟然不一样穿装备数值超了吃药退回,脱装备数值降下来了又能吃药了。。。。设计的时候这么糙的么希望能改下突破丹多做了个只能占格子卖不出去 反馈11.21日发现的最新的bug:在天道筑基后(不知道算不算条件之一)打完妖王门进入看到粉衣少女要进门了(头上出现叹号之后)直接显示未找到文件Audio/bgm/(转载)炼狱庭园 免费音乐素材-222.一串日文音乐素材—一串日文-2nd_Edit(Av74317585.P222)然后我尝试验证游戏完整性显示下载了再打开再进还是显示未找到文件(上一个问题) 残缺的太极图对自己使用后包里不见了。。。。
手柄操作还是不太理想, 另外战斗过程中选择自动,完全没有效果。想偷懒也没辙
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| I Am The Prosecutor: No Evidence? No Problem! | $309.6 | 50 | 76% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Divinity: Original Sin 2 - Definitive Edition | $169.6M | 204.5K | 96% | $44.99 |
| Don't Starve Together | $164.7M | 539.7K | 95% | $14.99 |
| Middle-earth™: Shadow of War™ | $118M | 116.1K | 89% | $49.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |