
一个再平常不过的早晨,阿伟在幻境中接到莫名其妙的任务。利用奇怪的手电和钥匙,深入内部,发现隐藏在筒楼中的黑暗,找回自己失去的一切。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
做个提示更完美,有些地方好难
在解谜不占优的前提下,故事简单还是复杂是一回事,讲不讲得明白是另一回事。
感觉被骗了。。。sally face借鉴的有点过度了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
恐怖惊悚内容其实不多且近乎于没有。解密适中且有提示,只要还是在于叙事。流程大概3h左右,成就注意一些就可以在一周目达成。剧情不错,可惜我基本没有朋友(。
和sf很像,但故事真的一般般,想要表达的内容太多,但都没有很好地衔接上,玩完云里雾里,有些地方可以好好交代的
剧情和谜题比较短,是单线程。按照B站视频攻略的话一个存档能拿到所有成就。 整体画风有一种古早插画的的感觉,bgm好听。 里面出现的元素和物品能令我想起童年的时候。
游戏短小精悍,画风我很是喜欢,解密做的也是恰到好处,不会特别烧脑,但是也需要思考一番,角色之间的对话很亲切很口语化,没有那种死板的陈词滥调,而且本作的叙事还是比较不错的,前中期真的是各种悬念感拉满,让人很有动力继续探索下去,中间进入幻境的桥段也是让我感觉很新奇,可惜的是最后的结局处理略显草率,感觉结局没能完美收束前面的一些伏笔,结束的略显突兀,但是瑕不掩瑜,是一部优秀、接地气的冒险解谜游戏
非常好的游戏,只是结局有点草率,希望有第二部。玩的人太少了,希望有更多人能体验到!
为了打全成就,重新玩了第两次,先拿了手电筒跟背包再去一楼的电箱房(电表),结果一直触发不了跟“第四个小伙伴”的场景,然后那个修理工一直没走,直接卡在这进行不下去,笑死,成功卡了bug,去网上找了游玩视频,一步一步跟着走才过了这个bug,笑死×2.
整体故事情节还挺不错的,但结局好像没有把所有事情都说清楚?比如为什么人频繁失踪,都是因为那个怪物吗?怪物为什么要抓人?李老师究竟怎么了?这些问题感觉都挺模模糊糊的(但也有可能是我自己没理解到位)。但确实除了交互做得不太好之外(作者自己也指出了这一点hhh),作为个人创作的游戏来说,其他都还算挺不错的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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