
有些人死了,但没完全死,知道了结局但却未发现真相。 一个人也能玩的海龟汤推理故事。 海龟汤故事通常包含一个极不合理的结果,但不知道其中的过程,您可以自行猜测发生了什么,并提出问题,主持人只会用【是】【否】【无关】来回答你——本该如此,不过她似乎会破例给你些提示,但显然你很高冷,并不为之所动。
Modeled estimate, not a reported figure. How we estimate →
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作者B站:橘音雅虎
什么是海龟汤:
海龟汤又名(乌龟王八汤)情境推理,出汤者称为主持人,主持人会说一个听起来非常不合理的故事,并且由你来提出问题,一般而言,主持人只会用“是”,“否”,“无关”来回答你。玩家需要根据自己提出的问题,以及主持人的回答,推理出整个故事的真相。
游戏内容:
■64篇海龟汤故事,附带额外16篇番外,囊括了黑汤,清汤,搞笑汤和灵异汤,口感丰富。
■2名美少女主持人,时常会给你送温暖。【确信】
■主要文本,故事全语音。
游戏玩法:
核心循环非常简单:阅读故事→关键词提问→发觉真相→回答问题。
你已经猜到结局了吗?
支持创意工坊:
■可以通过内置的海龟汤编辑器编写并上传汤给别的玩家挑战。
■可以玩别的玩家创作的汤。
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我玩过的单人海龟汤游戏里体验最好的
如果你经常在网络冲浪并且对历史政治有一定的了解,那么这款游戏应该十分适合你,这个游戏会有许多让你会心一笑的细节(比如苏联解体的这一章,当时一看到联盟解体这四个字,我就没绷住,0秒猜出社会背景).不过让我遗憾的是:本人作为一位09年,对一些游戏影视梗实在get不到,相信各位拥有更多的阅历. 此外本游戏作为22年的游戏,如今可能有点简陋,不过打折嘛,15块不错了. 最后,内容量即使加上创意工坊还是有点不足,但瑕不掩瑜,无法否认这是一款好游戏,值得入手.(不能让我一个人被刀,虽然不深(doge))
好玩 给了社恐自己跟AI玩海龟汤的机会,还能攻略2个美少女GM,另外创意工坊还有玩家上传的各种汤,我赚了好吧
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏还是挺有意思,打折时候买一个玩玩还可以,就是游戏本身结局怎么都感觉有点遗憾吧
挺有意思的
我的评价是,对我来说,这个游戏是我在游戏荒里找到的一个精品小作awa,别看我时间短,实际上我大部分都是在移动端游玩,只不过现在对于这种故事居多的作品兴趣已经不是很大了awa,时间应该在四到五小时左右吧?额……我也不太清楚了,我只记得通关了有三四遍(故事模式,因为苹果端删了后好像没有存档QWQ),我推荐可以买一个电脑端的,因为有创意工坊,一个人玩海龟汤必玩的作品。整体的质量应该是比较高的吧?海龟汤我玩得比较少,我也不太清楚awa。总之,在那个时候我玩得爱不释手,虽然等结局等了挺久awa。
推
你已经猜到结局了吗, developed and published by 橘音, is a uniquely minimalist Chinese indie title that transforms the traditional “海龟汤” (Sea Turtle Soup) riddle game into a digital, solitary experience. It is not a typical visual novel or puzzle game; instead, it builds its identity around reasoning, imagination, and the slow unraveling of truth through deduction. The premise is deceptively simple: you are presented with an ending—a strange or tragic outcome—and your task is to uncover how that conclusion came to be by asking a series of questions that can only be answered with “yes,” “no,” or “irrelevant.” The experience feels less like playing a video game and more like stepping into a psychological experiment in curiosity and logic, where each piece of information brings you closer to an unsettling revelation. The game begins with a cryptic tone that immediately sets it apart from conventional narratives. A quiet message welcomes you to a world where “some people have died, but not completely,” hinting that truth and illusion are not easily separated. The player’s goal is not to survive, solve a conventional puzzle, or manage resources—it is to think, to question, and to interpret. Every prompt you receive is carefully written to inspire suspicion and curiosity, inviting you to construct theories and discard them as new clues emerge. The structure is simple, but it taps into a powerful kind of engagement: the pleasure of discovery born from uncertainty. There are no flashy visuals or soundscapes to distract you, only text and atmosphere, which together create a sense of intimacy and psychological tension. Visually, the presentation is understated yet effective. The game unfolds in a minimal 2D interface with soft backgrounds and subdued tones, letting the text and dialogue carry the emotional weight. Occasional subtle effects—changes in lighting, brief distortions, or sound cues—add to the eerie undertone. This restrained approach ensures that the focus remains on the words and your interpretation of them. The sparse visuals mirror the stripped-down mechanics, reinforcing the sense that what truly matters is not what you see, but what you imagine. The minimalism also contributes to the sense of isolation. Without characters moving onscreen or overt dramatic cues, you become both the investigator and the storyteller, projecting your thoughts into the void of the narrative space. The central gameplay mechanic revolves entirely around questioning. You ask the system questions, and the game responds with limited answers, challenging you to narrow down possibilities until the larger picture begins to form. Each answer reshapes your understanding, forcing you to reevaluate assumptions and patterns. It’s a slow process, deliberate and sometimes frustrating, but that frustration is intentional. Like a real mystery, the path to truth requires patience and logic. When the final piece of the puzzle clicks, the realization feels satisfying not because the game tells you the answer, but because you’ve earned it through careful reasoning. This structure echoes the essence of the classic “Sea Turtle Soup” riddles popular in Chinese internet culture, but by translating it into an interactive form, the developer gives it a fresh sense of immersion and intimacy. The storytelling in 你已经猜到结局了吗 is both cryptic and profound. Instead of guiding the player through a linear plot, it offers fragments that hint at human emotion, moral ambiguity, and existential dread. The player reconstructs these fragments into meaning, uncovering not just the “how” of the mystery but also the “why” behind it. The emotional core emerges gradually as you piece together motives, relationships, and the unseen consequences of choices. Themes of death, guilt, and truth pervade the narrative, yet none are explicitly explained. The brilliance of the writing lies in how it lets the player’s imagination do the heavy lifting, allowing for interpretations that feel deeply personal. It’s a story that becomes your own through the act of reasoning. As an indie production, the game is modest in scope but ambitious in concept. Its lightweight system requirements make it accessible to nearly any player, but its real accessibility lies in its design philosophy. Anyone familiar with the “yes/no” riddle format will understand its rhythm immediately, yet the game elevates that concept with atmosphere and storytelling depth. It rewards thoughtful engagement rather than fast reflexes or mechanical skill. However, this focus also limits its replayability. Once the mystery is solved and the connections are revealed, the tension that drives the experience dissipates. The game’s short length and singular structure mean that while it leaves a strong impression, it may not invite many return visits. Still, as a self-contained piece of interactive storytelling, it succeeds in delivering a complete and emotionally resonant experience. 你已经猜到结局了吗 stands as a quiet but powerful example of what small-scale indie games can achieve when they prioritize concept and emotion over spectacle. It strips away everything unnecessary—graphics, action, and even dialogue choices—and distills the gaming experience into the raw act of deduction. It is both a puzzle and a reflection on the nature of truth, inviting players to confront the discomfort of not knowing until they force themselves to ask the right questions. For those who enjoy logical deduction, mystery, and minimalistic storytelling, it offers an experience that is haunting in its simplicity and unforgettable in its atmosphere. It’s a short journey, but one that lingers in the mind long after the screen fades, leaving you to wonder whether you truly did guess the ending—or if the ending was guessing you all along. Rating: 8/10
帮我度过了一个个无聊但又不想睡觉的夜晚,小蓝的对话真的非常应景
听故事
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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