
个人独立开发的像素武侠风横版动作游戏,以电子游戏的形式为大家展示在南宋末年蒙古入侵中原、江湖没落、大侠绝迹的背景下,怀有侠义之心的剑客贯彻心中理念的故事。
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打發
一般般吧 首先说剧情方面 看到出来你们想做出一个忧国忧民 侠肝义胆 爱恨分明 有恩必报的侠客游戏 但是剧情给我的感觉就是太片面了 都概括了又都刻画的很表面 再是人物打击感方面也是轻飘飘的 有时候振刀看着就想笑 技能方面也鸡肋 你说我打boos技能就是个摆设 心法也还行【打boos主要靠心法】 几个boos到设计的还不错 地图更不要说了 无聊无趣真体现出来了 几个隐藏秘宝好歹给个提示 完完全全都是我自个不小心蹭墙蹭进去的 路线也没个说法全靠无聊的人无聊玩着 你那个小地图有啥用告诉我 总的来说就是一般 给我一种半成品的感觉 适合十五六岁来玩 但也不至于给差评 就像我说的一般般吧
明明操作要求很高,但是操作感就跟吃了屎一样,跟慢动作一样,敌人攻击一旦有击退效果就要吃好几次伤害
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可玩,可以打发一个下午的时间
垃圾游戏,做那么好玩干嘛,根本停不下来
很好的游戏,该好评来自2020年
非常优秀的游戏,推荐
卡在第一个boss那了,怎么打都不掉血,前面那块要反复打多少次才能升级到能打败第一个boss呀?
国产虽然大作不行,但这些小工作室的精品独立还是非常不错的
我儿子佐佐6岁时都能打通关~
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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