
In the "Invisible love" word game to complete their own life journey! This time we will protect the life of the game character, move forward with him, and look for this invisible heart together. The whole game is hand-painted in 2D style.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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建议把名字改成 aim bot 人的一生不是只有语言暴力和压力 想表达的东西明白了,但是get不到 给游戏的评价和它的价格无关,我只在乎我的主观感受。。。
除了弹幕速度是真的没有想介绍说的那样和音乐相合之外,是一款意义不错的教育向游戏
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Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
小创意是有的,但是还不够深刻。虽然全篇才5分钟,但是弹幕出现了不少重复。过早点击也看不全文字。 整体流程可能是在刻意配合BGM,有点冗长。再精简点就更好了。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
作为在中国独立游戏联盟的48小时游戏开发的作品,实属不易,并且还获奖了,还是可以的。整个游戏流程非常短,仅仅只有五分钟左右。在这五分钟左右的时间里,可以体会到人生道路上所遭受的语言上的风风雨雨,伴随着节奏轻快的音乐,让玩家游玩的时候不至于因为手速快而产生太大的疲倦,也在唏嘘人生时宽慰玩家的内心。 当然这款游戏的缺点也是很明显:弹幕速度过快;背景比较单调,仅有几笔简笔画带过,细节不够丰富;游戏的背景音乐只有一首;可重复游玩性不高等等显而易见的东西。但是毕竟只是48小时内凯发出来的游戏,无需过多的苛刻。游戏适合几乎所有年龄段的玩家尤其是手速快的玩家,上手难度非常低因为只需要点击弹幕。如果对游戏质量比较苛刻的玩家大可以忽略这款游戏,如果不是的话强烈推荐此游戏,为支持国产游戏加把劲。
游戏很短,短到五分钟就可走完。人生很长,长到需要一生的时间去感受。
春意大于玩法的小游戏,负能量点击器 游戏BGM不错,玩法就是点点点,流程不长但也不短(但是游戏过程没个进度条,第一次玩还是挺纳闷到底要点多久),只要焦虑值不归0就行 大概也就2、3周末,满血过关、死亡各一次看看剧情而已
"看不见的爱" or "Invisible Love" is a pointless minimalist/hand drawn art "walking sim"/clicker game. Walk along and see a bunch of non-English platitudes and click on them to keep your "heart" up, or something. There's no English language support, but that's ok, the language of bad games is universal. It's pretty lazy garbage purporting to be more "art" than game, and ends up being both a terrible excuse for "art" and a terrible excuse for a game, with no deep interest for gamers or art afficionados. As usual, Steam is not the place for art school dropouts to publish their junk just because all the local art galleries took out restraining orders. Because this has zero merit as a video game, I can't recommend it to gamers.
从某种意义上来说是个很好的游戏
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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