
Gamblers Table is an incremental game where you toss coins to earn money. Buy bigger and better coins, unlock upgrades and hire little helpers to automate the process and take care of all the busy flipping work for you. Simple. Satisfying. Strangely compelling...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 6 → 14.43/day in the week after.
About

Click on coins to toss and flip them - having coins land on their dollar side wins you sweet, sweet cash. Use your winnings to buy more and better coins. The more coins that you own, the more coins you can flip! Spend your money on upgrades to improve your earnings and watch your coins flood the table and your income flood your pockets. Simple, satisfying and strangely compelling ...

Tired of clicking? Automate the flipping by hiring little helpers that take care of all the manual labour for you. They don’t complain, and they never question. Upgrade your helpers to make them faster, stronger and smarter or just dress them up with funny hats!

Gain talents that flip your previous strategy on its head! Unlock new coin types, stronger helpers or even divine intervention! Then sacrifice it all - leaving your fortunes behind and rising to something greater. Progress feels natural ... almost guided.

Grow, grow and grow some more! Every incremental upgrade counts while you increase your savings from hundreds to thousands to billions. Admire your riches, lean back and watch your automated empire of flipping coins grow.. A faint sense of contentment washes over you - then slips away, leaving only the urge for more...

Having a coin land on its skull side sadly doesn't earn you money, but there is a silver lining: You just earned a skull token! Use them at the capsule machines to win unique customization options for your helpers. Want an fearsome army of bunny helpers? Or would you rather have them all be underwater themed? Make sure you flip coins in style! Word on the street is that there are even rare golden and rainbow hat variants.
Engagement
Reviews
Themes across 492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego no se como termine jugando 8 horas seguidas
5/10 its an alright time waster, but it could be alot better with more meaningful upgrades that don't make you feel like you need to sit and wait. You can 100% it in 20 hours even if you take your time.
I recommend it, but it's slow. The prestige upgrades are very weak and the game really lags once you get through the beginning. You have to spend hours letting it idle to get anywhere.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.83/day in the week to Jul 21 → 9.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Spanish - Latin America, French, Italian, Polish, Japanese, Portuguese - Brazil, Portuguese - Portugal, Turkish, Russian +2 more
Hours played at review time, across 495 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
iyi
Fun little incremental game
Pretty good
Its okay the progression dosent feel that satisfying and for some achievements you can abuse other upgrades. Would only recommend on sale.
Well in short it was just above okay. The progression is satisfying but the design of the abilities almost seems to fight itself. The idea is cool but the execution needs work. The UI goes from okay - bad. There's a few anti synergies and the balance is definitely out of whack. Some abilities or coins are 10x better than everything else. I have only played the game after the 2.0 update so bear that in mind. The following is a list of feedback for the devs: [h3]Strange balance:[/h3] - Passive playstyle is really the only way to play the game. You will not be flipping coins for as long as it will take. So why do so many abilities really want to be active? The copper coin ability is only useful if you don't touch coins..... but this stage in the game is the only time where you *will* touch coins. Diamond heart is a similar issue where it incentivises careful cursor play by the user..... way after everything has become a blur of colours and numbers. It doesn't make sense. - Also there's a few rewards (visitor, nuclear coin explosion, thief, poker) that depend on you actively clicking them. This might be interesting if you didn't unlock an autoclicker within 3 upgrade points. - Nuclear coins are so, so much better than diamond and poker chips. The second I had nuclear coins I got a 33 level run. - Skull stash is ridiculously bad. At max level it rewards +5% coin value per 1000000 tokens. In comparison the platinum coin visitor gives a permanent +3% every few minutes for free. - The new coins are a lot better than the previous coins and man does it show. They're very different in design and abilities. - Most of the tables are bad and bafflingly some of the worst tables are locked behind specific challenges. For example glass and poker are crazy good and are found in natural progression. The copper coin buffing table requires a specific achievement and even then it only buffs copper coins afterwards. - The final coin being a stock market is an interesting idea but it's really no different to any other coin when it comes to purchasing. It's available? Buy. It's not? Wait - In the mine, almost all of the high level coins require diamond but not eachother. This highly bottlenecks your endgame mine upgrades. - Horse races are really bad. There's no reason to invest in them at all. [h3] UI/UX annoyances [/h3] - Why do your strategy settings get reset every sacrifice? It's annoying and leads to scenarios where you never trigger the big gold aura because you forgot to disallow missile hits gold this run. - The slot machine is automated but the hat machine is not. WHY?! - The shockwave ability means that higher tier coins will flip lower tier ones. The issue is, what tier is a coin? You are never told. Gold flipping copper is easy but do Nuclear flip poker chips? Further compounding this issue, the coins are presented in different orders in different places. On the skill tree, nuclear is after poker. In the mine nuclear is at the end. In the stats screen nuclear is second last. - Lots of UI elements should have smaller text and be more easily scrollable. The stats screen and statuses in the bottom left come to mind. - Why is there no bar graph in the stats screen with the value of each coin? It would make life easier - The stats screen should sample once every few seconds so the values don't jump around as much - I'd like to spend a number of coins at the slot machine. At the moment this requires waiting for them to go until I get to the right number, the disabling auto. - Lack of info for high level upgrades. Unlucky streak and diamond heart have no visual indication at all (or did they not trigger? I don't know) [h3] Nitpicks: [/h3] - It would be nice if there was a final upgrade that ended the game with some credits or something. Having no goal feels bad
Super cool le jeux ☻
muy buen juego para pasar el tiempo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $110K | 577 | 89% | $6.99 | |
| $591 | 4 | 0% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.4K | 1.3K | 87% | $19.99 | |
| $700.3K | 3.2K | 90% | $8.99 | |
| $700.3K | 616 | 75% | $34.99 | |
| $700.3K | 493 | 71% | $39.99 | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $700.6K | 4.9K | 95% | $8.99 |