
2D pixel strategy: roll dice as a demon-bound Gambler. Navigate gold/health/demon events with 22 Tarot cards to rewrite rules. HP decides soul freedom or defeat. Luck meets strategy—every roll bets on fate or choice.
Modeled estimate, not a reported figure. How we estimate →
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About
In the gamble with the Demon, luck is the stake, strategy the ace."
A 2D pixel-art dice-driven strategy adventure blending mysterious Tarot card items, random event choices, and gambling showdowns, where the roll of dice writes the final chapter of the Demon's contract.
The "Gambler," bound by a demonic contract, throws dice to selectively complete events, collect Tarot card items, and ultimately accumulate enough damage and resources in the Demon's Gamble to win freedom for their soul:
Every step is a high-stakes gamble: movement, combat, and transactions all depend on dice rolls.
Event Chains & Resource Games:
🔶 Gold Events
❤️ Life Events
⚡ Demon Damage Events
⚔️ Demon Attack Events
22 Tarot cards transform into key items, each capable of warping dice mechanics or event outcomes.
Weaken the Demon's HP through events, preserve your own life, stockpile gold, and acquire items while navigating the Demon's escalating rules across each floor's fifth stage.
🔄 Ultimate duel where massive damage can decide the outcome in an instant.
HP is deducted alongside the Demon's, determining the final winner:
Proceed to the next floor
Claim freedom
Lose your soul to eternal damnation
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
This game needs some serious polish...... Mostly the art, tutorial, and UI implementation. Let's start with the game art. The artist who created this game stated in the description, "As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified." I understand, but some pixel art pieces are visibly hand-drawn with care. Some easily made things, like side decorations, which could be done in 10 minutes or so uses AI, this thing is almost the whole game. It is mostly unnecessary, such a vibe killer! Also, please use a consistent palette, theme; it looks a bit ugly The game design: Obviously, the creator didn't playtest this game with another person. For example, what I mean, in the tutorial area, the devilman?, the devilman says something like this: "Hey, do you see that dice to your right?" The fact that nothing on the screen looked like dice left me confused, so I looked at the trailer to see how the game plays. The dice had a devilman face cover, so it looked like it was a decoration. The tutorial didn't explained EVERYTHING (mostly); I didn't know you could use Items, why the buffs were at the start round, and you could drag the dice into the slots, and even what the objective was, not knowing everything, I can't say it is a good game that has a great game loop, nor can I say the opposite. Also badly translated chinese. Said enough, if you want it, you can get it. This game seems interesting, honestly. This game, without a doubt, is worth 1 Eur
Awful (1) The volume is set to something like 5% but is still louder than my other applications. Thinking it's a bug, I raised the volume and blasted my eardrums. (2) The rules are either poorly explained or the game straight up doesn't work as intended. When you land on a space, you roll dice 3 dice to determine the whether you take damage, deal damage, heal, etc. The effects listed on the left weren't happening. I was just getting hurt a tiny bit every time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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